/// <inheritdoc /> public Hash128 GetHash128(IBuildLogger log) { #if UNITY_2019_3_OR_NEWER CacheEntry entry = BuildCacheUtility.GetCacheEntry(Scene); #else CacheEntry entry = BuildCacheUtility.GetCacheEntry(ProcessedScene); #endif HashSet <CacheEntry> hashObjects = new HashSet <CacheEntry>(); using (log.ScopedStep(LogLevel.Verbose, $"Gather Objects", Command.fileName)) Command.GatherSerializedObjectCacheEntries(hashObjects); List <Hash128> hashes = new List <Hash128>(); using (log.ScopedStep(LogLevel.Verbose, $"Hashing Command", Command.fileName)) hashes.Add(Command.GetHash128()); using (log.ScopedStep(LogLevel.Verbose, $"Hashing UsageSet", Command.fileName)) hashes.Add(UsageSet.GetHash128()); using (log.ScopedStep(LogLevel.Verbose, $"Hashing ReferenceMap", Command.fileName)) hashes.Add(ReferenceMap.GetHash128()); using (log.ScopedStep(LogLevel.Verbose, $"Hashing PreloadInfo", Command.fileName)) hashes.Add(PreloadInfo.GetHash128()); using (log.ScopedStep(LogLevel.Verbose, $"Hashing Info", Command.fileName)) hashes.Add(Info.GetHash128()); using (log.ScopedStep(LogLevel.Verbose, $"Hashing Objects", Command.fileName)) hashes.Add(HashingMethods.Calculate(hashObjects).ToHash128()); hashes.Add(new Hash128(0, 0, 0, (uint)QualitySettingsApi.GetNumberOfLODsStripped())); hashes.Add(DependencyHash); return(HashingMethods.Calculate(hashes, Scene, entry).ToHash128()); }
/// <inheritdoc /> public Hash128 GetHash128(IBuildLogger log) { HashSet <CacheEntry> hashObjects = new HashSet <CacheEntry>(); using (log.ScopedStep(LogLevel.Verbose, $"Gather Objects {GetType().Name}", Command.fileName)) { if (Command.serializeObjects != null) { foreach (var serializeObject in Command.serializeObjects) { hashObjects.Add(BuildCacheUtility.GetCacheEntry(serializeObject.serializationObject)); } } } List <Hash128> hashes = new List <Hash128>(); using (log.ScopedStep(LogLevel.Verbose, $"Hashing Command", Command.fileName)) hashes.Add(Command.GetHash128()); using (log.ScopedStep(LogLevel.Verbose, $"Hashing UsageSet", Command.fileName)) hashes.Add(UsageSet.GetHash128()); using (log.ScopedStep(LogLevel.Verbose, $"Hashing ReferenceMap", Command.fileName)) hashes.Add(ReferenceMap.GetHash128()); using (log.ScopedStep(LogLevel.Verbose, $"Hashing Objects", Command.fileName)) hashes.Add(HashingMethods.Calculate(hashObjects).ToHash128()); hashes.Add(DependencyHash); return(HashingMethods.Calculate(hashes).ToHash128()); }
/// <inheritdoc /> public Hash128 GetHash128() { #if UNITY_2019_3_OR_NEWER return(HashingMethods.Calculate(Command, UsageSet.GetHash128(), ReferenceMap.GetHash128(), Scene, PreloadInfo).ToHash128()); #else var processedSceneHash = HashingMethods.CalculateFile(ProcessedScene).ToHash128(); return(HashingMethods.Calculate(Command, UsageSet.GetHash128(), ReferenceMap.GetHash128(), Scene, processedSceneHash, PreloadInfo).ToHash128()); #endif }
/// <inheritdoc /> public Hash128 GetHash128() { #if UNITY_2019_3_OR_NEWER var prefabHashes = AssetDatabase.GetDependencies(Scene).Where(path => path.EndsWith(".prefab")).Select(AssetDatabase.GetAssetDependencyHash); return(HashingMethods.Calculate(Command, UsageSet.GetHash128(), ReferenceMap.GetHash128(), Scene, PreloadInfo, Info, prefabHashes).ToHash128()); #else var processedSceneHash = HashingMethods.CalculateFile(ProcessedScene).ToHash128(); var prefabHashes = AssetDatabase.GetDependencies(Scene).Where(path => path.EndsWith(".prefab")).Select(AssetDatabase.GetAssetDependencyHash); return(HashingMethods.Calculate(Command, UsageSet.GetHash128(), ReferenceMap.GetHash128(), Scene, processedSceneHash, PreloadInfo, Info, prefabHashes).ToHash128()); #endif }
/// <inheritdoc /> public Hash128 GetHash128() { HashSet <CacheEntry> hashObjects = new HashSet <CacheEntry>(); if (Command.serializeObjects != null) { foreach (var serializeObject in Command.serializeObjects) { hashObjects.Add(BuildCacheUtility.GetCacheEntry(serializeObject.serializationObject)); } } return(HashingMethods.Calculate(Command, UsageSet.GetHash128(), ReferenceMap.GetHash128(), Info, hashObjects).ToHash128()); }
/// <inheritdoc /> public Hash128 GetHash128() { var prefabHashes = AssetDatabase.GetDependencies(Scene).Where(path => path.EndsWith(".prefab")).Select(AssetDatabase.GetAssetDependencyHash); #if UNITY_2019_3_OR_NEWER CacheEntry entry = BuildCacheUtility.GetCacheEntry(Scene); #else CacheEntry entry = BuildCacheUtility.GetCacheEntry(ProcessedScene); #endif HashSet <CacheEntry> hashObjects = new HashSet <CacheEntry>(); if (Command.serializeObjects != null) { foreach (var serializeObject in Command.serializeObjects) { hashObjects.Add(BuildCacheUtility.GetCacheEntry(serializeObject.serializationObject)); } } return(HashingMethods.Calculate(Command.GetHash128(), UsageSet.GetHash128(), ReferenceMap.GetHash128(), Scene, PreloadInfo.GetHash128(), prefabHashes, entry, hashObjects).ToHash128()); }
/// <inheritdoc /> public Hash128 GetHash128(IBuildLogger log) { HashSet <CacheEntry> hashObjects = new HashSet <CacheEntry>(); using (log.ScopedStep(LogLevel.Verbose, $"Gather Objects {GetType().Name}", Command.fileName)) Command.GatherSerializedObjectCacheEntries(hashObjects); List <Hash128> hashes = new List <Hash128>(); using (log.ScopedStep(LogLevel.Verbose, $"Hashing Command", Command.fileName)) hashes.Add(Command.GetHash128()); using (log.ScopedStep(LogLevel.Verbose, $"Hashing UsageSet", Command.fileName)) hashes.Add(UsageSet.GetHash128()); using (log.ScopedStep(LogLevel.Verbose, $"Hashing ReferenceMap", Command.fileName)) hashes.Add(ReferenceMap.GetHash128()); using (log.ScopedStep(LogLevel.Verbose, $"Hashing Objects", Command.fileName)) hashes.Add(HashingMethods.Calculate(hashObjects).ToHash128()); hashes.Add(DependencyHash); return(HashingMethods.Calculate(hashes).ToHash128()); }
/// <inheritdoc /> public Hash128 GetHash128() { return(HashingMethods.Calculate(Command, UsageSet.GetHash128(), ReferenceMap.GetHash128()).ToHash128()); }
/// <inheritdoc /> public Hash128 GetHash128() { Hash128 processedSceneHash = HashingMethods.CalculateFile(ProcessedScene).ToHash128(); return(HashingMethods.Calculate(Command, UsageSet.GetHash128(), ReferenceMap.GetHash128(), Scene, processedSceneHash, PreloadInfo).ToHash128()); }