예제 #1
0
        public static void Create(string filename)
        {
            Robot robot = new Robot();

            robot.ConstructFromFile(filename);

            if (!UrdfAssetPathHandler.IsValidAssetPath(robot.filename))
            {
                Debug.LogError("URDF file and ressources must be placed in Assets Folder:\n" + Application.dataPath);
                return;
            }

            GameObject robotGameObject = new GameObject(robot.name);

            robotGameObject.AddComponent <UrdfRobot>();

            UrdfAssetPathHandler.SetPackageRoot(Path.GetDirectoryName(robot.filename));
            UrdfMaterial.InitializeRobotMaterials(robot);
            UrdfPlugins.Create(robotGameObject.transform, robot.plugins);

            UrdfLinkExtensions.Create(robotGameObject.transform, robot.root);

            GameObjectUtility.SetParentAndAlign(robotGameObject, Selection.activeObject as GameObject);
            Undo.RegisterCreatedObjectUndo(robotGameObject, "Create " + robotGameObject.name);
            Selection.activeObject = robotGameObject;
        }
예제 #2
0
        public static IEnumerator Create(string filename, ImportSettings settings, bool loadStatus = false)
        {
            CreateTag();
            importsettings = settings;
            Robot robot = new Robot(filename);

            settings.totalLinks = robot.links.Count;

            if (!UrdfAssetPathHandler.IsValidAssetPath(robot.filename))
            {
                Debug.LogError("URDF file and ressources must be placed in Assets Folder:\n" + Application.dataPath);
                yield break;
            }

            GameObject robotGameObject = new GameObject(robot.name);

            robotGameObject.tag = tagName;

            robotGameObject.AddComponent <UrdfRobot>();


            robotGameObject.AddComponent <RosSharp.Control.Controller>();

            robotGameObject.GetComponent <UrdfRobot>().SetAxis(settings.choosenAxis);

            UrdfAssetPathHandler.SetPackageRoot(Path.GetDirectoryName(robot.filename));
            UrdfMaterial.InitializeRobotMaterials(robot);
            UrdfPlugins.Create(robotGameObject.transform, robot.plugins);

            Stack <Tuple <Link, Transform, Joint> > importStack = new Stack <Tuple <Link, Transform, Joint> >();

            importStack.Push(new Tuple <Link, Transform, Joint>(robot.root, robotGameObject.transform, null));
            while (importStack.Count != 0)
            {
                Tuple <Link, Transform, Joint> currentLink = importStack.Pop();
                GameObject importedLink = UrdfLinkExtensions.Create(currentLink.Item2, currentLink.Item1, currentLink.Item3);
                settings.linksLoaded++;
                foreach (Joint childJoint in currentLink.Item1.joints)
                {
                    Link child = childJoint.ChildLink;
                    importStack.Push(new Tuple <Link, Transform, Joint>(child, importedLink.transform, childJoint));
                }

                if (loadStatus)
                {
                    yield return(null);
                }
            }

            GameObjectUtility.SetParentAndAlign(robotGameObject, Selection.activeObject as GameObject);
            Undo.RegisterCreatedObjectUndo(robotGameObject, "Create " + robotGameObject.name);
            Selection.activeObject = robotGameObject;

            CorrectAxis(robotGameObject);
            CreateCollisionExceptions(robot, robotGameObject);
        }
예제 #3
0
        public override void OnInspectorGUI()
        {
            UrdfPlugins urdfPlugins = (UrdfPlugins)target;

            GUILayout.Space(8);

            if (GUILayout.Button("Add Plugin"))
            {
                UrdfPlugin.Create(urdfPlugins.transform);
            }
        }
예제 #4
0
    public void Synchronize(Robot robot, GameObject rootObject, string assetRoot)
    {
        GameObject robotGameObject = rootObject;

        robotGameObject.AddComponentIfNotExists <UrdfRobot>();

        UrdfAssetPathHandler.SetPackageRoot(assetRoot);
        UrdfMaterial.InitializeRobotMaterials(robot);
        UrdfPlugins.Synchronize(robotGameObject.transform, robot.plugins);

        UrdfLinkExtensions.Synchronize(robotGameObject.transform, robot.root);
    }
        public static void Create()
        {
            GameObject robotGameObject = new GameObject("Robot");

            robotGameObject.AddComponent <UrdfRobot>();

            UrdfPlugins.Create(robotGameObject.transform);

            UrdfLink urdfLink = UrdfLinkExtensions.Create(robotGameObject.transform);

            urdfLink.name       = "base_link";
            urdfLink.IsBaseLink = true;
        }
예제 #6
0
        public static void Create()
        {
            CreateTag();
            GameObject robotGameObject = new GameObject("Robot");

            robotGameObject.tag = tagName;
            robotGameObject.AddComponent <UrdfRobot>();
            robotGameObject.AddComponent <RosSharp.Control.Controller>();

            UrdfPlugins.Create(robotGameObject.transform);

            UrdfLink urdfLink = UrdfLinkExtensions.Create(robotGameObject.transform);

            urdfLink.name       = "base_link";
            urdfLink.IsBaseLink = true;
        }
예제 #7
0
        /// <summary>
        /// Synchronizes the <paramref name="rootObject"/> with the <paramref name="robot"/>
        /// </summary>
        /// <param name="robot"></param>
        /// <param name="rootObject"></param>
        public void Synchronize(Robot robot, GameObject rootObject)
        {
            LocateAssetHandler.SetRobotName(robot.name);

            GameObject robotGameObject = rootObject;

            robotGameObject.AddComponentIfNotExists <UrdfRobot>();

            UrdfPlugins.Synchronize(robotGameObject.transform, robot.plugins);

            UrdfLinkExtensions.Synchronize(robotGameObject.transform, robot.root);

            //These tags are needed for the Camera/Sensors to interact with the gameobject
            foreach (var child in rootObject.GetComponentsInChildren <Transform>())
            {
                child.gameObject.tag = "Robot";
            }
        }
예제 #8
0
        public static void Create(string filename, ImportSettings settings)
        {
            CreateTag();
            importsettings = settings;
            Robot robot = new Robot(filename);

            if (!UrdfAssetPathHandler.IsValidAssetPath(robot.filename))
            {
                Debug.LogError("URDF file and ressources must be placed in Assets Folder:\n" + Application.dataPath);
                return;
            }

            GameObject robotGameObject = new GameObject(robot.name);

            robotGameObject.tag = tagName;

            robotGameObject.AddComponent <UrdfRobot>();


            robotGameObject.AddComponent <RosSharp.Control.Controller>();

            robotGameObject.GetComponent <UrdfRobot>().SetAxis(settings.choosenAxis);

            UrdfAssetPathHandler.SetPackageRoot(Path.GetDirectoryName(robot.filename));
            UrdfMaterial.InitializeRobotMaterials(robot);
            UrdfPlugins.Create(robotGameObject.transform, robot.plugins);

            UrdfLinkExtensions.Create(robotGameObject.transform, robot.root);

            GameObjectUtility.SetParentAndAlign(robotGameObject, Selection.activeObject as GameObject);
            Undo.RegisterCreatedObjectUndo(robotGameObject, "Create " + robotGameObject.name);
            Selection.activeObject = robotGameObject;

            CorrectAxis(robotGameObject);
            CreateCollisionExceptions(robot, robotGameObject);
        }