public void Create_UrdfJointContinuous_Succeeds() { GameObject linkObject = new GameObject("link"); UrdfJoint joint = UrdfJointContinuous.Create(linkObject); UrdfJoint urdfJoint = linkObject.GetComponent <UrdfJoint>(); ArticulationBody articulationBody = linkObject.GetComponent <ArticulationBody>(); Assert.IsTrue(joint is UrdfJointContinuous); Assert.AreEqual(joint, urdfJoint); Assert.AreEqual(ArticulationJointType.RevoluteJoint, articulationBody.jointType); Object.DestroyImmediate(linkObject); }
public void UpdateJointState_Succeeds() { GameObject baseObject = new GameObject("base"); GameObject linkObject = new GameObject("link"); linkObject.transform.parent = baseObject.transform; UrdfJoint.Create(baseObject, UrdfJoint.JointTypes.Fixed); UrdfJoint joint = UrdfJointContinuous.Create(linkObject); ArticulationBody articulationBody = linkObject.GetComponent <ArticulationBody>(); Assert.AreEqual(0, articulationBody.xDrive.target); joint.UpdateJointState(1); Assert.AreEqual(1, articulationBody.xDrive.target); Object.DestroyImmediate(baseObject); }
public void GetPositionVelocityEffort_Succeeds() { GameObject baseObject = new GameObject("base"); GameObject linkObject = new GameObject("link"); linkObject.transform.parent = baseObject.transform; UrdfJoint.Create(baseObject, UrdfJoint.JointTypes.Fixed); UrdfJoint joint = UrdfJointContinuous.Create(linkObject); ArticulationBody articulationBody = linkObject.GetComponent <ArticulationBody>(); articulationBody.jointPosition = new ArticulationReducedSpace(1, 2, 3); articulationBody.jointVelocity = new ArticulationReducedSpace(4, 5, 6); articulationBody.jointForce = new ArticulationReducedSpace(7, 8, 9); Assert.AreEqual(1, joint.GetPosition()); Assert.AreEqual(4, joint.GetVelocity()); Assert.AreEqual(7, joint.GetEffort()); Object.DestroyImmediate(baseObject); }