public void Read(out string name, out float position, out float velocity, out float effort) { name = urdfJoint.JointName; position = urdfJoint.GetPosition(); velocity = urdfJoint.GetVelocity(); effort = urdfJoint.GetEffort(); }
public void Read(out string name, out float position, out float velocity, out float effort) { name = urdfJoint.JointName; if (_robotJoint.GetJointType() == "prismatic") { position = urdfJoint.GetPosition() + _robotJoint.offset; } else { position = urdfJoint.GetPosition(); float robotJointPosition = -(_robotJoint.GetPosition()) * Mathf.Deg2Rad; if (position - robotJointPosition > Mathf.PI) { while (position - robotJointPosition > Mathf.PI) { position -= 2 * Mathf.PI; } } else if (position - robotJointPosition < -Mathf.PI) { while (position - robotJointPosition < -Mathf.PI) { position += 2 * Mathf.PI; } } position += _robotJoint.offset * Mathf.Deg2Rad; } velocity = urdfJoint.GetVelocity(); effort = urdfJoint.GetEffort(); }
public void Read(out string name, out float position, out float velocity, out float effort) { name = urdfJoint.JointName; if (_robot_joint.getJointType() == "prismatic") { position = urdfJoint.GetPosition() + _robot_joint.offset; } else { position = urdfJoint.GetPosition() + _robot_joint.offset * Mathf.Deg2Rad; } velocity = urdfJoint.GetVelocity(); effort = urdfJoint.GetEffort(); }
public void Read(out string name, out float position, out float velocity, out float effort) { name = urdfJoint.JointName; position = urdfJoint.GetPosition(); velocity = urdfJoint.GetVelocity(); // Only ask for command effort from ROS if JointCommandWriter is an attached component and if it is currently writer commands if (haveCommandWriter && jointCommandWriter.isWritingCommands) { effort = urdfJoint.GetCmdEffort(); } else { effort = urdfJoint.GetEffort(); } }
public void GetPositionVelocityEffort_Succeeds() { GameObject baseObject = new GameObject("base"); GameObject linkObject = new GameObject("link"); linkObject.transform.parent = baseObject.transform; UrdfJoint.Create(baseObject, UrdfJoint.JointTypes.Fixed); UrdfJoint joint = UrdfJointPrismatic.Create(linkObject); ArticulationBody articulationBody = linkObject.GetComponent <ArticulationBody>(); articulationBody.jointPosition = new ArticulationReducedSpace(1, 2, 3); articulationBody.jointVelocity = new ArticulationReducedSpace(4, 5, 6); articulationBody.jointForce = new ArticulationReducedSpace(7, 8, 9); Assert.AreEqual(1, joint.GetPosition()); Assert.AreEqual(4, joint.GetVelocity()); Assert.AreEqual(7, joint.GetEffort()); Object.DestroyImmediate(baseObject); }