public void ExportGeometryData_MeshUnityDecomposer_DefaultGeometry() { // Force runtime mode to set testing package root RuntimeUrdf.runtimeModeEnabled = true; UrdfAssetPathHandler.SetPackageRoot("Packages/com.unity.robotics.urdf-importer/Tests/Runtime/Assets/URDF/cube/"); RuntimeUrdf.runtimeModeEnabled = false; UrdfRobotExtensions.importsettings = ImportSettings.DefaultSettings(); UrdfRobotExtensions.importsettings.convexMethod = ImportSettings.convexDecomposer.unity; var parent = new GameObject("Parent").transform; string path = "package://meshes/cube.stl"; var meshGeometry = new Geometry(mesh: new Mesh(path, new double[] { 1, 1, 1 })); UrdfCollisionExtensions.Create(parent, new Collision(meshGeometry)); UrdfExportPathHandler.SetExportPath("Assets"); var t = parent.GetComponentInChildren <UrdfCollision>().transform.GetChild(0); var export = UrdfGeometry.ExportGeometryData(GeometryTypes.Mesh, t); Assert.IsNotNull(export); Object.DestroyImmediate(parent.gameObject); List <string> outFailedPaths = new List <string>(); AssetDatabase.DeleteAssets(new string[] { "Assets/meshes" }, outFailedPaths); }
public void Create_CylinderMesh_AssetCreated() { // Force runtime mode to set testing package root RuntimeUrdf.runtimeModeEnabled = true; UrdfAssetPathHandler.SetPackageRoot("Assets/Tests/Runtime/GeometryTests"); RuntimeUrdf.runtimeModeEnabled = false; var parent = new GameObject("Parent").transform; UrdfGeometryCollision.Create(parent, GeometryTypes.Cylinder); // Verify Cylinder created in Hierarchy var createdCylinder = parent.Find("Cylinder").gameObject; Assert.IsTrue(createdCylinder.activeInHierarchy); Assert.IsNotNull(createdCylinder.GetComponent <MeshCollider>()); // Check for standard values on collider Assert.AreEqual(1864, createdCylinder.GetComponent <MeshCollider>().sharedMesh.vertexCount); Assert.IsTrue(Vector3.Distance(Vector3.zero, createdCylinder.GetComponent <MeshCollider>().sharedMesh.bounds.center) < centerDelta); Assert.IsTrue(Vector3.Distance(new Vector3(0.5f, 1f, 0.5f), createdCylinder.GetComponent <MeshCollider>().sharedMesh.bounds.extents) < scaleDelta); // Verify Cylinder created in Assets Assert.IsNotNull(RuntimeUrdf.AssetDatabase_FindAssets("Cylinder t:mesh", new string[] { "Assets/Tests/Runtime/GeometryTests" })); AssetDatabase.DeleteAsset("Assets/Tests/Runtime/GeometryTests/Cylinder.asset"); Object.DestroyImmediate(parent.gameObject); }
public void Create_FromStlVhacdRuntime_CubeMesh() { // Force runtime mode to set testing package root RuntimeUrdf.runtimeModeEnabled = true; UrdfAssetPathHandler.SetPackageRoot("Packages/com.unity.robotics.urdf-importer/Tests/Runtime/Assets/URDF/cube/"); UrdfRobotExtensions.importsettings = ImportSettings.DefaultSettings(); var parent = new GameObject("Parent").transform; string path = "package://meshes/cube.stl"; var meshGeometry = new Geometry(mesh: new Mesh(path, new double[] { 1, 1, 1 })); UrdfCollisionExtensions.Create(parent, new Collision(meshGeometry)); // Verify geometry created in Hierarchy var urdfCollision = parent.GetComponentInChildren <UrdfCollision>().transform; var mesh = urdfCollision.Find("cube/cube_0").gameObject; Assert.IsTrue(mesh.activeInHierarchy); Assert.IsNotNull(mesh.GetComponent <MeshCollider>()); Assert.AreEqual(8, mesh.GetComponent <MeshCollider>().sharedMesh.vertexCount); Assert.IsTrue(Vector3.Distance(Vector3.one * 15f, mesh.GetComponent <MeshCollider>().sharedMesh.bounds.extents) < scaleDelta); // Verify geometry created in Assets Assert.IsNotNull(AssetDatabase.FindAssets("cube t:mesh", new string[] { "Packages/com.unity.robotics.urdf-importer/Tests/Runtime/Assets/URDF/cube/meshes" })); AssetDatabase.DeleteAsset("Packages/com.unity.robotics.urdf-importer/Tests/Runtime/Assets/URDF/cube/meshes/cube_1.asset"); Object.DestroyImmediate(parent.gameObject); }
public void GetSetPackageRoot_RuntimeModeEnabled_Success() { // Force runtime mode to set testing package root RuntimeUrdf.runtimeModeEnabled = true; UrdfAssetPathHandler.SetPackageRoot(assetRoot); // Set oldPackagePath UrdfAssetPathHandler.SetPackageRoot(assetRoot, true); // Run correctPackageRoot Assert.AreEqual(assetRoot, UrdfAssetPathHandler.GetPackageRoot()); }
public void GetRelativeAssetPathFromUrdfPath_CubeUrdf_Success() { string urdfRoot = "Packages/com.unity.robotics.urdf-importer/Tests/Runtime/Assets/URDF/cube"; // Force runtime mode to set testing package root RuntimeUrdf.runtimeModeEnabled = true; UrdfAssetPathHandler.SetPackageRoot(urdfRoot); RuntimeUrdf.runtimeModeEnabled = false; Assert.AreEqual($"{urdfRoot}/meshes/cube.prefab", UrdfAssetPathHandler.GetRelativeAssetPathFromUrdfPath("package://meshes/cube.stl")); Assert.AreEqual($"{urdfRoot}/meshes/cube.prefab", UrdfAssetPathHandler.GetRelativeAssetPathFromUrdfPath("../meshes/cube.stl")); }
public void Synchronize(Robot robot, GameObject rootObject, string assetRoot) { GameObject robotGameObject = rootObject; robotGameObject.AddComponentIfNotExists <UrdfRobot>(); UrdfAssetPathHandler.SetPackageRoot(assetRoot); UrdfMaterial.InitializeRobotMaterials(robot); UrdfPlugins.Synchronize(robotGameObject.transform, robot.plugins); UrdfLinkExtensions.Synchronize(robotGameObject.transform, robot.root); }
public void GetMaterialAssetPath_AssetAndPackage_Success() { // Force runtime mode to set testing package root RuntimeUrdf.runtimeModeEnabled = true; UrdfAssetPathHandler.SetPackageRoot(assetRoot); RuntimeUrdf.runtimeModeEnabled = false; Assert.AreEqual($"{assetRoot}/Materials/TestMaterial.mat", UrdfAssetPathHandler.GetMaterialAssetPath("TestMaterial")); // Force runtime mode to set testing package root RuntimeUrdf.runtimeModeEnabled = true; UrdfAssetPathHandler.SetPackageRoot(packageRoot); RuntimeUrdf.runtimeModeEnabled = false; Assert.AreEqual($"{packageRoot}/Materials/TestMaterial.mat", UrdfAssetPathHandler.GetMaterialAssetPath("TestMaterial")); }