public virtual void SelectAction() { if (UseMapDisplay) { InitializeMapDisplaySprite(); } UrbUIManager.SetCurrentAction(this); }
public void OnPointerExit(PointerEventData eventData) { UrbUIManager.OnMapMouseExit(); }
public void OnPointerUp(PointerEventData eventData) { UrbUIManager.OnMapMouseUp(); }
public void OnPointerDown(PointerEventData eventData) { UrbUIManager.OnMapMouseDown(); }
public void OnPointerClick(PointerEventData eventData) { UrbUIManager.OnMapMouseClick(); }