void ActivateQuadrant(int val) { if (val == 1) { QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>(); QuadScript.Activateq1(); } else if (val == 2) { QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>(); QuadScript.Activateq2(); } else if (val == 3) { QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>(); QuadScript.Activateq3(); } else if (val == 4) { QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>(); QuadScript.Activateq4(); } else if (val == 5) { QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>(); QuadScript.Activateq5(); } else if (val == 6) { QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>(); QuadScript.Activateq6(); } else if (val == 7) { QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>(); QuadScript.Activateq7(); } else if (val == 8) { QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>(); QuadScript.Activateq8(); } else if (val == 9) { QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>(); QuadScript.Activateq9(); } }
// Use this for initialization void Start() { pos = g4.GetComponent <CameraPosition>(); EndLocation = pos.transform; CurrentPainting = 0; QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>(); ScrollLocation = 0; CanZoom = true; CameraSpeed = 10.0f; WaitReaction = false; DisappointedReaction = false; ThumbsupReaction = false; ShrugReaction = false; WaveReaction = false; }