예제 #1
0
    void ActivateQuadrant(int val)
    {
        if (val == 1)
        {
            QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>();
            QuadScript.Activateq1();
        }

        else if (val == 2)
        {
            QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>();
            QuadScript.Activateq2();
        }

        else if (val == 3)
        {
            QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>();
            QuadScript.Activateq3();
        }

        else if (val == 4)
        {
            QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>();
            QuadScript.Activateq4();
        }

        else if (val == 5)
        {
            QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>();
            QuadScript.Activateq5();
        }

        else if (val == 6)
        {
            QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>();
            QuadScript.Activateq6();
        }

        else if (val == 7)
        {
            QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>();
            QuadScript.Activateq7();
        }

        else if (val == 8)
        {
            QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>();
            QuadScript.Activateq8();
        }

        else if (val == 9)
        {
            QuadScript = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>();
            QuadScript.Activateq9();
        }
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        pos             = g4.GetComponent <CameraPosition>();
        EndLocation     = pos.transform;
        CurrentPainting = 0;
        QuadScript      = QuadrantControllers[CurrentPainting].GetComponent <UpperQuadrantControl>();
        ScrollLocation  = 0;
        CanZoom         = true;
        CameraSpeed     = 10.0f;

        WaitReaction         = false;
        DisappointedReaction = false;
        ThumbsupReaction     = false;
        ShrugReaction        = false;
        WaveReaction         = false;
    }