private void NewGameButton_Click(object sender, EventArgs e) { // ignore new game requests if the ai is running if (aiThinking) { return; } okToRotateQuadrant = false; okToClickDots = false; UpperLeft.Reset(); UpperRight.Reset(); LowerLeft.Reset(); LowerRight.Reset(); PopupPanel.Visibility = System.Windows.Visibility.Collapsed; masterBoard = new Board(); this.currentGameStyle = settings.GameStyleSetting; if (this.currentGameStyle == GameStyle.VsAi && settings.PlayerColorSetting == PieceColor.Black) { playerColor = PieceColor.Black; if (0 == settings.AiStrengthSetting) { Debug.Assert(false, "Easy"); masterAI = new FixedDepthPlayer(PieceColor.White, 0); } else if (1 == settings.AiStrengthSetting) { Debug.Assert(false, "Med"); masterAI = new FixedDepthPlayer(PieceColor.White, 2); } else { Debug.Assert(false, "Hard"); masterAI = new FixedTimePlayer(PieceColor.White, 5); } aiThinking = true; DoAiMove(); } else if (this.currentGameStyle == GameStyle.VsAi && settings.PlayerColorSetting == PieceColor.White) { playerColor = PieceColor.White; if (0 == settings.AiStrengthSetting) { masterAI = new FixedDepthPlayer(PieceColor.Black, 0); } else if (1 == settings.AiStrengthSetting) { masterAI = new FixedDepthPlayer(PieceColor.Black, 2); } else { masterAI = new FixedTimePlayer(PieceColor.Black, 5); } okToClickDots = true; okToRotateQuadrant = false; BottomText.Text = "your move"; } else if (this.currentGameStyle == GameStyle.VsHuman) { playerColor = PieceColor.White; okToClickDots = true; okToRotateQuadrant = false; BottomText.Text = "white's move"; } }
private void Button_Click(object sender, RoutedEventArgs e) { // ignore new game requests if the ai is running if (aiThinking) { return; } HowTo.Visibility = Visibility.Collapsed; HowToText.Visibility = Visibility.Collapsed; okToRotateQuadrant = false; okToClickDots = false; UpperLeft.Reset(); UpperRight.Reset(); LowerLeft.Reset(); LowerRight.Reset(); masterBoard = new Board(); if ((bool)playerBlackRadioButton.IsChecked) { playerColor = PieceColor.Black; if ((bool)aiEasyRadioButton.IsChecked) { Debug.Assert(false, "Easy"); masterAI = new FixedDepthPlayer(PieceColor.White, 0); } else if ((bool)aiMediumRadioButton.IsChecked) { Debug.Assert(false, "Med"); masterAI = new FixedDepthPlayer(PieceColor.White, 2); } else { Debug.Assert(false, "Hard"); masterAI = new FixedTimePlayer(PieceColor.White, 5); } aiThinking = true; DoAiMove(); } else { playerColor = PieceColor.White; if ((bool)aiEasyRadioButton.IsChecked) { masterAI = new FixedDepthPlayer(PieceColor.Black, 0); } else if ((bool)aiMediumRadioButton.IsChecked) { masterAI = new FixedDepthPlayer(PieceColor.Black, 2); } else { masterAI = new FixedTimePlayer(PieceColor.Black, 5); } okToClickDots = true; okToRotateQuadrant = false; BottomText.Text = "Your move"; } }