public void UpdatingLootsEventArgsConstructorTest() { OneTreasure[] treasure = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 UpdatingLootsEventArgs target = new UpdatingLootsEventArgs(treasure, creature); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
public void NewTreasureTest() { OneTreasure[] treasure = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 UpdatingLootsEventArgs target = new UpdatingLootsEventArgs(treasure, creature); // TODO: 初始化为适当的值 OneTreasure[] actual; actual = target.NewTreasure; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void IsCancelTest() { OneTreasure[] treasure = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 UpdatingLootsEventArgs target = new UpdatingLootsEventArgs(treasure, creature); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; target.IsCancel = expected; actual = target.IsCancel; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }