예제 #1
0
        //method for creating the return data object based on response from client
        private ReturnData GenerateReturnData(UpdatingGameStatusResponse response)
        {
            ReturnData output = new ReturnData()
            {
                PlayerID     = response.PlayerID,
                PlayerNumber = response.PlayerNumber,
                Response     = response.Done,
            };

            return(output);
        }
        private UpdatingGameStatusResponse GenerateGameUpdatingResponse()
        {
            UpdatingGameStatusResponse response = new UpdatingGameStatusResponse()
            {
                Done         = true,
                PlayerID     = CurrentPlayerDataStorage.PlayerID,
                PlayerNumber = CurrentPlayerDataStorage.PlayerNumber,
            };

            return(response);
        }
예제 #3
0
        //update the game
        private ReturnData EngineDataUpdateHandler(IMakaoGameClientService proxy, object dataToTransfer)
        {
            UpdatingGameStatusResponse response = null;
            ReturnData output = null;

            try
            {
                response = proxy.UpdateGameStateAndData((PersonalizedPlayerDataRequest)dataToTransfer);
            }
            catch (Exception ex)
            {
                CatchConnectionException(ex, (dataToTransfer as PersonalizedPlayerDataRequest).DataOfThisPlayer.ThisPlayerNumber);
            }

            if (response != null)
            {
                output = GenerateReturnData(response);
            }
            return(output);
        }
예제 #4
0
        //start new game
        private ReturnData EngineInstanceCreatedDataHandler(IMakaoGameClientService proxy, object dataToTransfer)
        {
            UpdatingGameStatusResponse response = null;
            ReturnData output = null;

            try
            {
                response = proxy.StartNewGameWindow((PersonalizedForSpecificPlayerStartGameDataRequest)dataToTransfer);
            }
            catch (Exception ex)
            {
                CatchConnectionException(ex, (dataToTransfer as PersonalizedForSpecificPlayerStartGameDataRequest).DataOfThisPlayer.ThisPlayerNumber);
            }

            if (response != null)
            {
                output = GenerateReturnData(response);
            }
            return(output);
        }