public void Start() { eventManager = new EventManager(); NetConfig.Init(); TaskManger.CreateInstance().Init(); TableManager.CreateInstance(); TableManager.instance.getTypeFunc = (name) => { return(Type.GetType(name)); }; TableManager.instance.Init(); NetworkManager.CreateInstance().Init(); ProxyManager.CreateInstance().Init(); // start server NetworkManager.instance.forClient.server.Start(); Logger.LogInfo("战场服务器已启动"); // connect to main server ProxyManager.instance.GetProxy <MainServerProxy>().Connenct(); m_updater.Start(); m_updater.Add(this); m_updater.Add(ProxyManager.instance); Time.SetUpdater(m_updater); }
public static void Main(string[] args) { var view = new ConsoleViewer(); var input = new ConsoleInput(view); var core = _LoadGame("Game.dll"); var client = new Client <IUser>(view, input); client.ModeSelectorEvent += new ModeCreator(core, client.Command).Select; var updater = new Updater(); updater.Add(client); updater.Add(core); while (client.Enable) { input.Update(); updater.Working(); } updater.Shutdown(); }
void IBootable.Launch() { m_WiringOperator.JoinStreamEvent += CreatePeer; m_WiringOperator.LeftStreamEvent += DestroyPeer; m_Updater.Add(m_WiringOperator); }
public static void Main(string[] args) { var view = new ConsoleViewer(); var input = new ConsoleInput(view); var core = _LoadGame("Game.dll"); var client = new Client<IUser>(view, input); client.ModeSelectorEvent += new ModeCreator(core , client.Command ).Select; var updater = new Updater(); updater.Add(client); updater.Add(core); while(client.Enable) { input.Update(); updater.Working(); } updater.Shutdown(); }
private static void Main(string[] args) { var sw = new SpinWait(); var botCount = 1; if(args.Length > 0) { botCount = int.Parse(args[0]); } if(args.Length > 1) { Program.IPAddress = args[1]; } var clientHandler = new ClientHandler(Program.IPAddress, Program.Port, botCount); var view = new ConsoleViewer(); Singleton<Log>.Instance.Initial(view); var input = new ConsoleInput(view); var client = new Client(view, input); var packetRegulator = new PacketRegulator(); client.Command.Register( "si", () => { Console.WriteLine( "Send Interval : {0}\nRequest Package Queue : {1}", HitHandler.Interval, packetRegulator.Sampling); }); client.ModeSelectorEvent += clientHandler.Begin; var updater = new Updater(); updater.Add(client); updater.Add(clientHandler); updater.Add(packetRegulator); while(client.Enable) { input.Update(); updater.Working(); sw.SpinOnce(); } client.Command.Unregister("si"); updater.Shutdown(); clientHandler.End(); Singleton<Log>.Instance.Final(); }
void IBootable.Launch() { _Agent.ErrorMethodEvent += _ErrorMethod; _Updater.Add(_Agent); _ToOffline(); }
void IStage.Enter() { _Updater.Add(_UserProvider); _Command.Register <string>("SpawnUser[UserName]", _Spawn); _Command.Register <string>("UnpawnUser[UserName]", _Unspawn); _Command.Register <string>("SelectUser[UserName]", _Select); }
private static void Main(string[] args) { var sw = new SpinWait(); Program._Enable = true; var updater = new Updater(); var launcher = new Launcher(); var server = new Server(); var serverAppliction = new Regulus.Remoting.Soul.Native.Server(server, 12345); var client = new Proxy(); Program.client_UserEvent(client.SpawnUser("user")); launcher.Push(serverAppliction); updater.Add(client); launcher.Launch(); while(Program._Enable) { updater.Working(); sw.SpinOnce(); } updater.Shutdown(); launcher.Shutdown(); Console.ReadKey(); }
private void Init() { RatAnimator = GetComponent <RatAnimator>(); ratStateMachine.Init(this); idling = new Idle(); walking = new Walk(); jumping = new Jump(); climbing = new Climb(); jumpingOff = new JumpOff(); idling.Init(this, ratStateMachine); walking.Init(this, ratStateMachine); jumping.Init(this, ratStateMachine); climbing.Init(this, ratStateMachine); jumpingOff.Init(this, ratStateMachine); ratStateMachine.AddState(idle, idling); ratStateMachine.AddState(walk, walking); ratStateMachine.AddState(jump, jumping); ratStateMachine.AddState(climb, climbing); ratStateMachine.AddState(jumpOff, jumpingOff); ratStateMachine.ChangeState(idle); //update helpers rotationUpdater.Add(UpdateRotation); }
public void JoinPlayer(Guid id, int character, bool main_player) { var player = new Player(_Binder, id, character, main_player); _Players.Add(player); _Updater.Add(player); }
public PingDeterminer(Server_ClientManager clientManager, Server_MessageSender sender, double miliSecondsPerTick, Clock clock, Updater updater) { this.miliSecondsPerTick = miliSecondsPerTick; this.messageSender = sender; this.clock = clock; this.clientManager = clientManager; updater.Add(this); }
internal void Push(ISoulBinder soulBinder, IUpdatable handler) { _RequesterHandlers.Add(handler); lock (_Binders) { _Binders.Enqueue(soulBinder); } }
public void Start() { eventManager = new EventManager(); DBManager.CreateInstance().Init("mongodb://localhost:27017", "xiao_game"); NetworkManager.CreateInstance().Init(); ProxyManager.CreateInstance().Init(); // NetworkManager.instance.serverForBattle.Start(); Logger.LogInfo("网络监听(战场) 已启动"); NetworkManager.instance.serverForClient.Start(); Logger.LogInfo("网络监听(客户端) 已启动"); m_updater.Start(); m_updater.Add(this); m_updater.Add(ProxyManager.instance); Time.SetUpdater(m_updater); }
private TUser _SpawnController(string name) { var value = new Value <TUser>(); var controller = _ControllerProvider.Spawn(); controller.Name = name; _Controlls.Add(controller); _Loops.Add(controller); _Viewer.WriteLine("控制者[" + name + "] 增加."); return(controller.GetUser()); }
public void TestCenter() { var binder = Substitute.For<Remoting.ISoulBinder>(); var finder = Substitute.For<IAccountFinder>(); var record = Substitute.For<IGameRecorder>(); var center = new Center(finder, record); Updater updater = new Updater(); center.Join(binder); updater.Add(center); updater.Working(); updater.Shutdown(); }
private void _Update(object state) { var updater = new Updater(); updater.Add(Read); updater.Add(Write); var counter = new TimeCounter(); do { updater.Working(); if (_Reset) { counter.Reset(); _Reset = false; } Thread.Sleep(1000); }while(counter.Second <= 30); updater.Shutdown(); _ThreadEnable = false; }
public void TestCenter() { var binder = Substitute.For <Remoting.ISoulBinder>(); var finder = Substitute.For <IAccountFinder>(); var record = Substitute.For <IGameRecorder>(); var center = new Center(finder, record); Updater updater = new Updater(); center.Join(binder); updater.Add(center); updater.Working(); updater.Shutdown(); }
private void Run() { AutoPowerRegulator wait = new AutoPowerRegulator(new PowerRegulator(30)); Updater <Timestamp> updater = new Updater <Timestamp>(); updater.Add(m_Agent); while (m_Enable) { m_Time.Sample(); updater.Working(new Timestamp(m_Time.Now, m_Time.Delta)); wait.Operate(); } updater.Shutdown(); }
private void Run(object State) { var updater = new Updater <Timestamp>(); updater.Add(m_Host); var wait = new AutoPowerRegulator(new PowerRegulator()); while (m_Enable) { m_Time.Sample(); updater.Working(new Timestamp(m_Time.Now, m_Time.Delta)); wait.Operate(); } updater.Shutdown(); }
public void PushUser(IUser user) { user.VerifySuccessEvent += id => { if (NewUserEvent != null) { NewUserEvent(id); } NewUserEvent += user.OnKick; }; user.QuitEvent += () => { NewUserEvent -= user.OnKick; _Users.Remove(user); }; _Users.Add(user); }
private static void Main(string[] args) { var view = new ConsoleViewer(); var input = new ConsoleInput(view); ICore core = null; // _LoadGame("Game.dll"); var client = new Client(view, input); client.ModeSelectorEvent += new ModeCreator(core).OnSelect; var updater = new Updater(); updater.Add(client); // updater.Add(core); while(client.Enable) { input.Update(); updater.Working(); } updater.Shutdown(); }
public void TestFullFlow() { SocketMessageFactory spawner = SocketMessageFactory.Instance; IPEndPoint hostEndpoint = new IPEndPoint(IPAddress.Parse("0.0.0.1"), 0); IPEndPoint agentEndpoint = new IPEndPoint(IPAddress.Parse("0.0.0.2"), 0); FakeSocket hostSocket = new FakeSocket(hostEndpoint); FakeSocket agentSocket = new FakeSocket(agentEndpoint); hostSocket.SendEvent += (pkg) => { Package.SocketMessage package = spawner.Spawn(); package.SetEndPoint(hostEndpoint); Buffer.BlockCopy(pkg.Package, 0, package.Package, 0, pkg.Package.Length); agentSocket.Receive(package); }; agentSocket.SendEvent += (pkg) => { Package.SocketMessage package = spawner.Spawn(); package.SetEndPoint(agentEndpoint); Buffer.BlockCopy(pkg.Package, 0, package.Package, 0, pkg.Package.Length); hostSocket.Receive(package); }; Host host = new Regulus.Network.Host(hostSocket, hostSocket); Agent agent = new Regulus.Network.Agent(agentSocket, agentSocket); Socket clientPeer = agent.Connect(hostEndpoint, (connect_result) => { }); Updater <Timestamp> updater = new Updater <Timestamp>(); updater.Add(hostSocket); updater.Add(agentSocket); updater.Add(host); updater.Add(agent); long ticks = 0; Socket rudpSocket = null; host.AcceptEvent += p => rudpSocket = p; updater.Working(new Timestamp(ticks++, 1)); updater.Working(new Timestamp(ticks++, 1)); updater.Working(new Timestamp(ticks++, 1)); updater.Working(new Timestamp(ticks++, 1)); updater.Working(new Timestamp(ticks++, 1)); updater.Working(new Timestamp(ticks++, 1)); Assert.AreNotEqual(null, rudpSocket); Assert.AreEqual(PeerStatus.Transmission, clientPeer.Status); byte[] sendBuffer = new byte[] { 1, 2, 3, 4, 5 }; clientPeer.Send(sendBuffer, 0, sendBuffer.Length); int readCount = 0; byte[] receivedBuffer = new byte[Config.Default.PackageSize]; Task <int> task = rudpSocket.Receive(receivedBuffer, 0, receivedBuffer.Length); Task waitTask = task.ContinueWith(t => { readCount = t.Result; }); while (readCount == 0) { updater.Working(new Timestamp(ticks++, 1)); } Assert.AreEqual(sendBuffer.Length, readCount); clientPeer.Disconnect(); updater.Working(new Timestamp(ticks++, 1)); updater.Working(new Timestamp(ticks++, 1)); updater.Working(new Timestamp(ticks++, 1)); updater.Working(new Timestamp(ticks++, 1)); Assert.AreEqual(PeerStatus.Close, rudpSocket.Status); }
public override void Bind(Entity result, Main main, bool creating = false) { Factory.Get<DynamicMapFactory>().Bind(result, main); Transform transform = result.Get<Transform>(); DynamicMap map = result.Get<DynamicMap>(); PointLight light = result.Get<PointLight>(); Sound blastFireSound = result.Get<Sound>("BlastFireSound"); blastFireSound.Add(new Binding<Vector3>(blastFireSound.Position, transform.Position)); blastFireSound.Add(new Binding<Vector3>(blastFireSound.Velocity, map.LinearVelocity)); Sound blastChargeSound = result.Get<Sound>("BlastChargeSound"); blastChargeSound.Add(new Binding<Vector3>(blastChargeSound.Position, transform.Position)); blastChargeSound.Add(new Binding<Vector3>(blastChargeSound.Velocity, map.LinearVelocity)); map.Add(new CommandBinding(map.CompletelyEmptied, delegate() { if (!main.EditorEnabled) result.Delete.Execute(); })); EntityRotator rotator = null; EntityMover mover = null; if (!main.EditorEnabled) { rotator = new EntityRotator(map.PhysicsEntity); main.Space.Add(rotator); mover = new EntityMover(map.PhysicsEntity); mover.TargetPosition = transform.Position; main.Space.Add(mover); } Map.Coordinate blastSource = map.GetCoordinate(0, 0, 0); Map.Coordinate blastPosition = blastSource; Map.CellState criticalMaterial = WorldFactory.StatesByName["Critical"]; foreach (Map.Box box in map.Chunks.SelectMany(x => x.Boxes)) { if (box.Type == criticalMaterial) { blastSource = map.GetCoordinate(box.X, box.Y, box.Z); blastPosition = map.GetCoordinate(box.X, box.Y, box.Z - 3); break; } } Property<float> blastIntervalTime = result.GetProperty<float>("BlastInterval"); float blastInterval = 0.0f; Property<float> playerPositionMemoryTime = result.GetProperty<float>("PlayerPositionMemoryTime"); float timeSinceLastSpottedPlayer = playerPositionMemoryTime; Property<float> visibilityCheckInterval = result.GetProperty<float>("VisibilityCheckInterval"); float timeSinceLastVisibilityCheck = 0.0f; Property<float> blastChargeTime = result.GetProperty<float>("BlastChargeTime"); float blastCharge = 0.0f; Property<float> blastSpeed = result.GetProperty<float>("BlastSpeed"); Property<float> playerDetectionRadius = result.GetProperty<float>("PlayerDetectionRadius"); Updater update = new Updater(); update.Add(delegate(float dt) { if (map[blastSource].ID == 0) { update.Delete.Execute(); if (rotator != null) { main.Space.Remove(rotator); main.Space.Remove(mover); } light.Delete.Execute(); return; } Entity player = PlayerFactory.Instance; if (player != null) { Vector3 playerPosition = player.Get<Transform>().Position.Value; Vector3 rayStart = map.GetAbsolutePosition(blastPosition); Vector3 rayDirection = playerPosition - rayStart; rayDirection.Normalize(); timeSinceLastVisibilityCheck += dt; if (timeSinceLastVisibilityCheck > visibilityCheckInterval) { if ((playerPosition - transform.Position).Length() < playerDetectionRadius) timeSinceLastSpottedPlayer = 0.0f; else if (Vector3.Dot(rayDirection, map.GetAbsoluteVector(Vector3.Forward)) > 0) { RayCastResult hit; if (main.Space.RayCast(new Ray(rayStart, rayDirection), out hit)) { EntityCollidable collidable = hit.HitObject as EntityCollidable; if (collidable != null && collidable.Entity.Tag is Player) timeSinceLastSpottedPlayer = 0.0f; } } timeSinceLastVisibilityCheck = 0.0f; } timeSinceLastSpottedPlayer += dt; light.Attenuation.Value = 0.0f; if (timeSinceLastSpottedPlayer < playerPositionMemoryTime) { rotator.TargetOrientation = Quaternion.CreateFromRotationMatrix(Matrix.Invert(Matrix.CreateLookAt(rayStart, playerPosition, Vector3.Up))); if (blastInterval > blastIntervalTime) { if (blastCharge < blastChargeTime) { if (blastCharge == 0.0f) blastChargeSound.Play.Execute(); blastCharge += dt; light.Position.Value = rayStart; light.Attenuation.Value = (blastCharge / blastChargeTime) * 30.0f; } else { blastCharge = 0.0f; blastFireSound.Play.Execute(); blastInterval = 0.0f; Entity blast = Factory.CreateAndBind(main, "Blast"); PhysicsBlock physics = blast.Get<PhysicsBlock>(); Transform blastTransform = blast.Get<Transform>(); blastTransform.Position.Value = rayStart; physics.LinearVelocity.Value = (rayDirection * blastSpeed) + new Vector3(0.0f, 6.0f, 0.0f); main.Add(blast); } } else { blastInterval += dt; blastCharge = 0.0f; } } else blastCharge = 0.0f; } }); result.Add("Update", update); }
public override void Bind(Entity result, Main main, bool creating = false) { base.Bind(result, main); Transform transform = result.Get<Transform>(); DynamicMap map = result.Get<DynamicMap>(); Direction initialDirection = result.GetProperty<Direction>("Direction"); Direction dir = initialDirection; Entity.Handle limit1 = result.GetProperty<Entity.Handle>("Limit 1"); Entity.Handle limit2 = result.GetProperty<Entity.Handle>("Limit 2"); Property<bool> isAtStart = new Property<bool> { Editable = false, Serialize = false }; Property<bool> isAtEnd = new Property<bool> { Editable = false, Serialize = false }; result.Add("IsAtStart", isAtStart); result.Add("IsAtEnd", isAtEnd); EntityMover mover = null; EntityRotator rotator = null; if (!main.EditorEnabled) { mover = new EntityMover(map.PhysicsEntity); mover.TargetPosition = transform.Position; main.Space.Add(mover); rotator = new EntityRotator(map.PhysicsEntity); rotator.TargetOrientation = transform.Quaternion; main.Space.Add(rotator); } Vector3 targetPosition = transform.Position; Property<float> speed = result.GetProperty<float>("Speed"); Property<bool> stopOnEnd = result.GetProperty<bool>("StopOnEnd"); Updater update = null; update = new Updater { delegate(float dt) { if (!result.Active || limit1.Target == null || limit2.Target == null) return; float currentLocation = targetPosition.GetComponent(dir); targetPosition = targetPosition.SetComponent(dir, currentLocation + dt * speed); mover.TargetPosition = targetPosition; float limit1Location = limit1.Target.Get<Transform>().Position.Value.GetComponent(dir); float limit2Location = limit2.Target.Get<Transform>().Position.Value.GetComponent(dir); float limitLocation = Math.Max(limit1Location, limit2Location); if (currentLocation > limitLocation) { dir = dir.GetReverse(); if (limitLocation == limit1Location) { isAtStart.Value = true; isAtEnd.Value = false; } else { isAtStart.Value = false; isAtEnd.Value = true; } if (stopOnEnd) update.Enabled.Value = false; } } }; update.Add(new TwoWayBinding<bool>(result.GetProperty<bool>("Enabled"), update.Enabled)); result.Add(update); }
private void _Add(Controller <TUser> controller) { _Controllers.Add(controller); _Updater.Add(controller.User); }
public override void Bind(Entity entity, Main main, bool creating = false) { Main.Config settings = main.Settings; Transform transform = entity.GetOrCreate <Transform>("Transform"); entity.CannotSuspend = true; PlayerFactory.Instance = entity; this.SetMain(entity, main); FPSInput input = new FPSInput(); input.EnabledWhenPaused = false; entity.Add("Input", input); Updater parkour = entity.Create <Updater>(); Updater jumper = entity.Create <Updater>(); Player player = entity.GetOrCreate <Player>("Player"); AnimatedModel firstPersonModel = entity.GetOrCreate <AnimatedModel>("FirstPersonModel"); firstPersonModel.MapContent = false; firstPersonModel.Serialize = false; firstPersonModel.Filename.Value = "Models\\joan-firstperson"; firstPersonModel.CullBoundingBox.Value = false; AnimatedModel model = entity.GetOrCreate <AnimatedModel>("Model"); model.MapContent = false; model.Serialize = false; model.Filename.Value = "Models\\joan"; model.CullBoundingBox.Value = false; AnimationController anim = entity.GetOrCreate <AnimationController>("AnimationController"); RotationController rotation = entity.GetOrCreate <RotationController>("Rotation"); BlockPredictor predictor = entity.GetOrCreate <BlockPredictor>("BlockPredictor"); Jump jump = entity.GetOrCreate <Jump>("Jump"); RollKickSlide rollKickSlide = entity.GetOrCreate <RollKickSlide>("RollKickSlide"); Vault vault = entity.GetOrCreate <Vault>("Vault"); WallRun wallRun = entity.GetOrCreate <WallRun>("WallRun"); VoxelTools voxelTools = entity.GetOrCreate <VoxelTools>("VoxelTools"); Footsteps footsteps = entity.GetOrCreate <Footsteps>("Footsteps"); FallDamage fallDamage = entity.GetOrCreate <FallDamage>("FallDamage"); CameraController cameraControl = entity.GetOrCreate <CameraController>("CameraControl"); FPSCamera fpsCamera = entity.GetOrCreate <FPSCamera>("FPSCamera"); fpsCamera.Enabled.Value = false; Rumble rumble = entity.GetOrCreate <Rumble>("Rumble"); Property <Vector3> floor = new Property <Vector3>(); transform.Add(new Binding <Vector3>(floor, () => transform.Position + new Vector3(0, player.Character.Height * -0.5f, 0), transform.Position, player.Character.Height)); AkGameObjectTracker.Attach(entity, floor); predictor.Add(new Binding <Vector3>(predictor.FootPosition, floor)); predictor.Add(new Binding <Vector3>(predictor.LinearVelocity, player.Character.LinearVelocity)); predictor.Add(new Binding <float>(predictor.Rotation, rotation.Rotation)); predictor.Add(new Binding <float>(predictor.MaxSpeed, player.Character.MaxSpeed)); predictor.Add(new Binding <float>(predictor.JumpSpeed, player.Character.JumpSpeed)); predictor.Add(new Binding <bool>(predictor.IsSupported, player.Character.IsSupported)); jump.Add(new Binding <bool>(jump.Crouched, player.Character.Crouched)); jump.Add(new TwoWayBinding <bool>(player.Character.IsSupported, jump.IsSupported)); jump.Add(new TwoWayBinding <bool>(player.Character.HasTraction, jump.HasTraction)); jump.Add(new TwoWayBinding <Vector3>(player.Character.LinearVelocity, jump.LinearVelocity)); jump.Add(new TwoWayBinding <BEPUphysics.Entities.Entity>(jump.SupportEntity, player.Character.SupportEntity)); jump.Add(new TwoWayBinding <Vector3>(jump.SupportVelocity, player.Character.SupportVelocity)); jump.Add(new Binding <Vector2>(jump.AbsoluteMovementDirection, player.Character.MovementDirection)); jump.Add(new Binding <WallRun.State>(jump.WallRunState, wallRun.CurrentState)); jump.Add(new Binding <float>(jump.Rotation, rotation.Rotation)); jump.Add(new Binding <Vector3>(jump.Position, transform.Position)); jump.Add(new Binding <Vector3>(jump.FloorPosition, floor)); jump.Add(new Binding <float>(jump.MaxSpeed, player.Character.MaxSpeed)); jump.Add(new Binding <float>(jump.JumpSpeed, player.Character.JumpSpeed)); jump.Add(new Binding <float>(jump.Mass, player.Character.Mass)); jump.Add(new Binding <float>(jump.LastRollKickEnded, rollKickSlide.LastRollKickEnded)); jump.Add(new Binding <Voxel>(jump.WallRunMap, wallRun.WallRunVoxel)); jump.Add(new Binding <Direction>(jump.WallDirection, wallRun.WallDirection)); jump.Add(new CommandBinding <Voxel, Voxel.Coord, Direction>(jump.WalkedOn, footsteps.WalkedOn)); jump.Add(new CommandBinding(jump.DeactivateWallRun, (Action)wallRun.Deactivate)); jump.Add(new CommandBinding <float>(jump.FallDamage, fallDamage.ApplyJump)); jump.Predictor = predictor; jump.Bind(model); jump.Add(new TwoWayBinding <Voxel>(wallRun.LastWallRunMap, jump.LastWallRunMap)); jump.Add(new TwoWayBinding <Direction>(wallRun.LastWallDirection, jump.LastWallDirection)); jump.Add(new TwoWayBinding <bool>(rollKickSlide.CanKick, jump.CanKick)); jump.Add(new TwoWayBinding <float>(player.Character.LastSupportedSpeed, jump.LastSupportedSpeed)); wallRun.Add(new Binding <bool>(wallRun.IsSwimming, player.Character.IsSwimming)); wallRun.Add(new TwoWayBinding <Vector3>(player.Character.LinearVelocity, wallRun.LinearVelocity)); wallRun.Add(new TwoWayBinding <Vector3>(transform.Position, wallRun.Position)); wallRun.Add(new TwoWayBinding <bool>(player.Character.IsSupported, wallRun.IsSupported)); wallRun.Add(new CommandBinding(wallRun.LockRotation, (Action)rotation.Lock)); wallRun.Add(new CommandBinding <float>(wallRun.UpdateLockedRotation, rotation.UpdateLockedRotation)); vault.Add(new CommandBinding(wallRun.Vault, delegate() { vault.Go(true); })); wallRun.Predictor = predictor; wallRun.Add(new Binding <float>(wallRun.Height, player.Character.Height)); wallRun.Add(new Binding <float>(wallRun.JumpSpeed, player.Character.JumpSpeed)); wallRun.Add(new Binding <float>(wallRun.MaxSpeed, player.Character.MaxSpeed)); wallRun.Add(new TwoWayBinding <float>(rotation.Rotation, wallRun.Rotation)); wallRun.Add(new TwoWayBinding <bool>(player.Character.AllowUncrouch, wallRun.AllowUncrouch)); wallRun.Add(new TwoWayBinding <bool>(player.Character.HasTraction, wallRun.HasTraction)); wallRun.Add(new Binding <float>(wallRun.LastWallJump, jump.LastWallJump)); player.Add(new Binding <WallRun.State>(player.Character.WallRunState, wallRun.CurrentState)); input.Bind(rollKickSlide.RollKickButton, settings.RollKick); rollKickSlide.Add(new Binding <bool>(rollKickSlide.EnableCrouch, player.EnableCrouch)); rollKickSlide.Add(new Binding <float>(rollKickSlide.Rotation, rotation.Rotation)); rollKickSlide.Add(new Binding <bool>(rollKickSlide.IsSwimming, player.Character.IsSwimming)); rollKickSlide.Add(new Binding <bool>(rollKickSlide.IsSupported, player.Character.IsSupported)); rollKickSlide.Add(new Binding <Vector3>(rollKickSlide.FloorPosition, floor)); rollKickSlide.Add(new Binding <float>(rollKickSlide.Height, player.Character.Height)); rollKickSlide.Add(new Binding <float>(rollKickSlide.MaxSpeed, player.Character.MaxSpeed)); rollKickSlide.Add(new Binding <float>(rollKickSlide.JumpSpeed, player.Character.JumpSpeed)); rollKickSlide.Add(new Binding <Vector3>(rollKickSlide.SupportVelocity, player.Character.SupportVelocity)); rollKickSlide.Add(new TwoWayBinding <bool>(wallRun.EnableEnhancedWallRun, rollKickSlide.EnableEnhancedRollSlide)); rollKickSlide.Add(new TwoWayBinding <bool>(player.Character.AllowUncrouch, rollKickSlide.AllowUncrouch)); rollKickSlide.Add(new TwoWayBinding <bool>(player.Character.Crouched, rollKickSlide.Crouched)); rollKickSlide.Add(new TwoWayBinding <bool>(player.Character.EnableWalking, rollKickSlide.EnableWalking)); rollKickSlide.Add(new TwoWayBinding <Vector3>(player.Character.LinearVelocity, rollKickSlide.LinearVelocity)); rollKickSlide.Add(new TwoWayBinding <Vector3>(transform.Position, rollKickSlide.Position)); rollKickSlide.Predictor = predictor; rollKickSlide.Bind(model); rollKickSlide.VoxelTools = voxelTools; rollKickSlide.Add(new CommandBinding(rollKickSlide.DeactivateWallRun, (Action)wallRun.Deactivate)); rollKickSlide.Add(new CommandBinding(rollKickSlide.Footstep, footsteps.Footstep)); rollKickSlide.Add(new CommandBinding(rollKickSlide.LockRotation, (Action)rotation.Lock)); SoundKiller.Add(entity, AK.EVENTS.STOP_PLAYER_SLIDE_LOOP); vault.Add(new Binding <Vector3>(vault.Position, transform.Position)); vault.Add(new Binding <Vector3>(vault.FloorPosition, floor)); vault.Add(new Binding <float>(vault.MaxSpeed, player.Character.MaxSpeed)); vault.Add(new Binding <WallRun.State>(vault.WallRunState, wallRun.CurrentState)); vault.Add(new CommandBinding(vault.LockRotation, (Action)rotation.Lock)); vault.Add(new CommandBinding(vault.DeactivateWallRun, (Action)wallRun.Deactivate)); vault.Add(new TwoWayBinding <float>(player.Character.LastSupportedSpeed, vault.LastSupportedSpeed)); vault.Add(new CommandBinding <float>(vault.FallDamage, fallDamage.Apply)); vault.Bind(model); vault.Predictor = predictor; vault.Add(new TwoWayBinding <float>(rotation.Rotation, vault.Rotation)); vault.Add(new TwoWayBinding <bool>(player.Character.IsSupported, vault.IsSupported)); vault.Add(new TwoWayBinding <bool>(player.Character.HasTraction, vault.HasTraction)); vault.Add(new TwoWayBinding <Vector3>(player.Character.LinearVelocity, vault.LinearVelocity)); vault.Add(new TwoWayBinding <bool>(player.Character.EnableWalking, vault.EnableWalking)); vault.Add(new TwoWayBinding <bool>(player.Character.AllowUncrouch, vault.AllowUncrouch)); vault.Add(new TwoWayBinding <bool>(player.Character.Crouched, vault.Crouched)); vault.Add(new Binding <float>(vault.Radius, player.Character.Radius)); rotation.Add(new TwoWayBinding <Vector2>(rotation.Mouse, input.Mouse)); rotation.Add(new Binding <bool>(rotation.Rolling, rollKickSlide.Rolling)); rotation.Add(new Binding <bool>(rotation.Kicking, rollKickSlide.Kicking)); rotation.Add(new Binding <Vault.State>(rotation.VaultState, vault.CurrentState)); rotation.Add(new Binding <WallRun.State>(rotation.WallRunState, wallRun.CurrentState)); voxelTools.Add(new Binding <float>(voxelTools.Height, player.Character.Height)); voxelTools.Add(new Binding <float>(voxelTools.SupportHeight, player.Character.SupportHeight)); voxelTools.Add(new Binding <Vector3>(voxelTools.Position, transform.Position)); anim.Add(new Binding <bool>(anim.IsSupported, player.Character.IsSupported)); anim.Add(new Binding <WallRun.State>(anim.WallRunState, wallRun.CurrentState)); anim.Add(new Binding <bool>(anim.EnableWalking, player.Character.EnableWalking)); anim.Add(new Binding <bool>(anim.Crouched, player.Character.Crouched)); anim.Add(new Binding <Vector3>(anim.LinearVelocity, player.Character.LinearVelocity)); anim.Add(new Binding <Vector2>(anim.Movement, input.Movement)); anim.Add(new Binding <Vector2>(anim.Mouse, input.Mouse)); anim.Add(new Binding <float>(anim.Rotation, rotation.Rotation)); anim.Add(new Binding <Voxel>(anim.WallRunMap, wallRun.WallRunVoxel)); anim.Add(new Binding <Direction>(anim.WallDirection, wallRun.WallDirection)); anim.Add(new Binding <bool>(anim.IsSwimming, player.Character.IsSwimming)); anim.Add(new Binding <bool>(anim.Kicking, rollKickSlide.Kicking)); anim.Add(new Binding <Vector3>(anim.SupportVelocity, player.Character.SupportVelocity)); anim.Add ( new Binding <bool> ( anim.EnableLean, () => player.Character.EnableWalking.Value && player.Character.IsSupported.Value && input.Movement.Value.Y > 0.5f, player.Character.EnableWalking, player.Character.IsSupported, input.Movement ) ); anim.Bind(model); // Camera control model.UpdateWorldTransforms(); cameraControl.Add(new Binding <Vector2>(cameraControl.Mouse, input.Mouse)); cameraControl.Add(new Binding <float>(cameraControl.Lean, x => x * (float)Math.PI * 0.05f, anim.Lean)); cameraControl.Add(new Binding <Vector3>(cameraControl.LinearVelocity, player.Character.LinearVelocity)); cameraControl.Add(new Binding <float>(cameraControl.MaxSpeed, player.Character.MaxSpeed)); cameraControl.Add(new Binding <Matrix>(cameraControl.CameraBone, model.GetBoneTransform("Camera"))); cameraControl.Add(new Binding <Matrix>(cameraControl.HeadBone, model.GetBoneTransform("ORG-head"))); cameraControl.Add(new Binding <Matrix>(cameraControl.ModelTransform, model.Transform)); cameraControl.Add(new Binding <float>(cameraControl.BaseCameraShakeAmount, () => MathHelper.Clamp((player.Character.LinearVelocity.Value.Length() - (player.Character.MaxSpeed * 2.5f)) / (player.Character.MaxSpeed * 4.0f), 0, 1), player.Character.LinearVelocity, player.Character.MaxSpeed)); cameraControl.Offset = model.GetBoneTransform("Camera").Value.Translation - model.GetBoneTransform("ORG-head").Value.Translation; float heightOffset = 0.1f; #if VR if (main.VR) { heightOffset = 0.4f; } #endif cameraControl.Offset += new Vector3(0, heightOffset, 0); rumble.Add(new Binding <float>(rumble.CameraShake, cameraControl.TotalCameraShake)); rumble.Add(new CommandBinding <float>(fallDamage.Rumble, rumble.Go)); rumble.Add(new CommandBinding <float>(player.Rumble, rumble.Go)); rumble.Add(new CommandBinding <float>(rollKickSlide.Rumble, rumble.Go)); firstPersonModel.Add(new Binding <bool>(firstPersonModel.Enabled, x => !x, cameraControl.ThirdPerson)); model.Add(new ChangeBinding <bool>(cameraControl.ThirdPerson, delegate(bool old, bool value) { if (value && !old) { model.UnsupportedTechniques.Remove(Technique.Clip); model.UnsupportedTechniques.Remove(Technique.Render); } else if (old && !value) { model.UnsupportedTechniques.Add(Technique.Clip); model.UnsupportedTechniques.Add(Technique.Render); } })); Lemma.Console.Console.AddConCommand(new Console.ConCommand("third_person", "Toggle third-person view (WARNING: EXPERIMENTAL)", delegate(Console.ConCommand.ArgCollection args) { cameraControl.ThirdPerson.Value = !cameraControl.ThirdPerson; })); entity.Add(new CommandBinding(entity.Delete, delegate() { Lemma.Console.Console.RemoveConCommand("third_person"); })); #if DEVELOPMENT ModelAlpha debugCylinder = new ModelAlpha(); debugCylinder.Filename.Value = "AlphaModels\\cylinder"; debugCylinder.Add(new Binding <Matrix>(debugCylinder.Transform, transform.Matrix)); debugCylinder.Serialize = false; debugCylinder.Alpha.Value = 0.25f; debugCylinder.Add(new Binding <bool>(debugCylinder.Enabled, cameraControl.ThirdPerson)); debugCylinder.Add(new Binding <Vector3>(debugCylinder.Scale, delegate() { return(new Vector3(player.Character.Radius * 2.0f, player.Character.Height, player.Character.Radius * 2.0f)); }, player.Character.Height, player.Character.Radius)); entity.Add(debugCylinder); #endif // When rotation is locked, we want to make sure the player can't turn their head // 180 degrees from the direction they're facing #if VR if (main.VR) { input.MaxY.Value = input.MinY.Value = 0; } else #endif input.Add(new Binding <float>(input.MaxY, () => rotation.Locked ? (float)Math.PI * 0.3f : (float)Math.PI * 0.4f, rotation.Locked)); input.Add(new Binding <float>(input.MinX, () => rotation.Locked ? rotation.Rotation + ((float)Math.PI * -0.4f) : 0.0f, rotation.Rotation, rotation.Locked)); input.Add(new Binding <float>(input.MaxX, () => rotation.Locked ? rotation.Rotation + ((float)Math.PI * 0.4f) : 0.0f, rotation.Rotation, rotation.Locked)); input.Add(new NotifyBinding(delegate() { input.Mouse.Changed(); }, rotation.Locked)); // Make sure the rotation locking takes effect even if the player doesn't move the mouse // Setup rendering properties model.Materials = firstPersonModel.Materials = new Model.Material[3]; // Hoodie and shoes model.Materials[0] = new Model.Material { SpecularIntensity = 0.0f, SpecularPower = 1.0f, }; // Hands model.Materials[1] = new Model.Material { SpecularIntensity = 0.3f, SpecularPower = 2.0f, }; // Pants and skin model.Materials[2] = new Model.Material { SpecularIntensity = 0.5f, SpecularPower = 20.0f, }; firstPersonModel.Bind(model); // Third person model only gets rendered for shadows. No regular rendering or reflections. model.UnsupportedTechniques.Add(Technique.Clip); model.UnsupportedTechniques.Add(Technique.Render); // First-person model only used for regular rendering. No shadows or reflections. firstPersonModel.UnsupportedTechniques.Add(Technique.Shadow); firstPersonModel.UnsupportedTechniques.Add(Technique.Clip); // Build UI UIRenderer ui = new UIRenderer(); ui.DrawOrder.Value = -1; ui.EnabledWhenPaused = true; ui.EnabledInEditMode = false; entity.Add("UI", ui); input.Add(new Binding <float>(input.MouseSensitivity, settings.MouseSensitivity)); input.Add(new Binding <bool>(input.InvertMouseX, settings.InvertMouseX)); input.Add(new Binding <bool>(input.InvertMouseY, settings.InvertMouseY)); input.Add(new Binding <PCInput.PCInputBinding>(input.LeftKey, settings.Left)); input.Add(new Binding <PCInput.PCInputBinding>(input.RightKey, settings.Right)); input.Add(new Binding <PCInput.PCInputBinding>(input.BackwardKey, settings.Backward)); input.Add(new Binding <PCInput.PCInputBinding>(input.ForwardKey, settings.Forward)); model.StartClip("Idle", 0, true, AnimatedModel.DefaultBlendTime); // Set up AI agent Agent agent = entity.GetOrCreate <Agent>(); agent.Add(new TwoWayBinding <float>(player.Health, agent.Health)); agent.Add(new Binding <Vector3>(agent.Position, () => transform.Position.Value + new Vector3(0, player.Character.Height * -0.5f, 0), transform.Position, player.Character.Height)); agent.Add(new Binding <bool>(agent.Loud, () => player.Character.MovementDirection.Value.LengthSquared() > 0 && !player.Character.Crouched, player.Character.Crouched)); // Blocks BlockCloud blockCloud = entity.GetOrCreate <BlockCloud>("BlockCloud"); blockCloud.Scale.Value = 0.5f; blockCloud.Add(new Binding <Vector3>(blockCloud.Position, () => transform.Position.Value + new Vector3(0, player.Character.Height + player.Character.LinearVelocity.Value.Y, 0), transform.Position, player.Character.Height, player.Character.LinearVelocity)); blockCloud.Blocks.ItemAdded += delegate(int index, Entity.Handle block) { Entity e = block.Target; if (e != null) { e.Serialize = false; PhysicsBlock.CancelPlayerCollisions(e.Get <PhysicsBlock>()); } }; PointLight blockLight = entity.Create <PointLight>(); blockLight.Add(new Binding <Vector3>(blockLight.Position, blockCloud.AveragePosition)); blockLight.Add(new Binding <bool, int>(blockLight.Enabled, x => x > 0, blockCloud.Blocks.Length)); blockLight.Attenuation.Value = 30.0f; blockLight.Add(new Binding <Vector3, Voxel.t>(blockLight.Color, delegate(Voxel.t t) { switch (t) { case Voxel.t.GlowBlue: return(new Vector3(0.7f, 0.7f, 0.9f)); case Voxel.t.GlowYellow: return(new Vector3(0.9f, 0.9f, 0.7f)); default: return(new Vector3(0.8f, 0.8f, 0.8f)); } }, blockCloud.Type)); // Death entity.Add(new CommandBinding(player.Die, blockCloud.Clear)); entity.Add(new CommandBinding(player.Die, delegate() { Session.Recorder.Event(main, "Die"); if (agent.Killed || Agent.Query(transform.Position, 0.0f, 10.0f, x => x != agent) != null) { Session.Recorder.Event(main, "Killed"); AkSoundEngine.PostEvent(AK.EVENTS.PLAY_PLAYER_DEATH, entity); main.Spawner.RespawnDistance = Spawner.KilledRespawnDistance; main.Spawner.RespawnInterval = Spawner.KilledRespawnInterval; } entity.Add(new Animation(new Animation.Execute(entity.Delete))); })); player.EnabledInEditMode = false; Action updateFallSound = delegate() { float speed = player.Character.LinearVelocity.Value.Length(); float maxSpeed = player.Character.MaxSpeed * 1.25f; float value; if (speed > maxSpeed) { value = (speed - maxSpeed) / (maxSpeed * 2.0f); } else { value = 0.0f; } AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_PLAYER_FALL, value); }; updateFallSound(); AkSoundEngine.PostEvent(AK.EVENTS.PLAY_PLAYER_FALL, entity); player.Add(new NotifyBinding(updateFallSound, player.Character.LinearVelocity)); SoundKiller.Add(entity, AK.EVENTS.STOP_PLAYER_FALL); player.Add(new TwoWayBinding <Matrix>(transform.Matrix, player.Character.Transform)); model.Add(new Binding <Matrix>(model.Transform, delegate() { const float leanAmount = (float)Math.PI * 0.1f; return(Matrix.CreateTranslation(0, (player.Character.Height * -0.5f) - player.Character.SupportHeight, 0) * Matrix.CreateRotationZ(anim.Lean * leanAmount) * Matrix.CreateRotationY(rotation.Rotation) * transform.Matrix); }, transform.Matrix, rotation.Rotation, player.Character.Height, player.Character.SupportHeight, anim.Lean)); firstPersonModel.Add(new Binding <Matrix>(firstPersonModel.Transform, model.Transform)); firstPersonModel.Add(new Binding <Vector3>(firstPersonModel.Scale, model.Scale)); WallRun.State[] footstepWallrunStates = new[] { WallRun.State.Left, WallRun.State.Right, WallRun.State.Straight, WallRun.State.None, }; footsteps.Add(new Binding <bool>(footsteps.SoundEnabled, () => !player.Character.Crouched && footstepWallrunStates.Contains(wallRun.CurrentState) || (player.Character.IsSupported && player.Character.EnableWalking), player.Character.IsSupported, player.Character.EnableWalking, wallRun.CurrentState, player.Character.Crouched)); footsteps.Add(new Binding <Vector3>(footsteps.Position, transform.Position)); footsteps.Add(new Binding <float>(footsteps.Rotation, rotation.Rotation)); footsteps.Add(new Binding <float>(footsteps.CharacterHeight, player.Character.Height)); footsteps.Add(new Binding <float>(footsteps.SupportHeight, player.Character.SupportHeight)); footsteps.Add(new Binding <bool>(footsteps.IsSupported, player.Character.IsSupported)); footsteps.Add(new Binding <bool>(footsteps.IsSwimming, player.Character.IsSwimming)); footsteps.Add(new CommandBinding <float>(footsteps.Damage, agent.Damage)); footsteps.Add(new CommandBinding <Voxel, Voxel.Coord, Direction>(wallRun.WalkedOn, footsteps.WalkedOn)); model.Trigger("Run", 0.16f, footsteps.Footstep); model.Trigger("Run", 0.58f, footsteps.Footstep); model.Trigger("WallRunLeft", 0.16f, footsteps.Footstep); model.Trigger("WallRunLeft", 0.58f, footsteps.Footstep); model.Trigger("WallRunRight", 0.16f, footsteps.Footstep); model.Trigger("WallRunRight", 0.58f, footsteps.Footstep); model.Trigger("WallRunStraight", 0.16f, footsteps.Footstep); model.Trigger("WallRunStraight", 0.58f, footsteps.Footstep); model.Trigger("TurnLeft", 0.15f, footsteps.Footstep); model.Trigger("TurnRight", 0.15f, footsteps.Footstep); model.Trigger("TopOut", 1.0f, new Command { Action = delegate() { AkSoundEngine.PostEvent(AK.EVENTS.PLAY_PLAYER_GRUNT, entity); } }); main.UI.IsMouseVisible.Value = false; SkinnedModel.Clip sprintAnimation = model["Sprint"], runAnimation = model["Run"]; // Movement binding player.Add(new Binding <Vector2>(player.Character.MovementDirection, delegate() { Vector2 movement = input.Movement; if (movement.LengthSquared() == 0.0f) { return(Vector2.Zero); } Matrix matrix = Matrix.CreateRotationY(rotation.Rotation); Vector2 forwardDir = new Vector2(matrix.Forward.X, matrix.Forward.Z); Vector2 rightDir = new Vector2(matrix.Right.X, matrix.Right.Z); return(-(forwardDir * movement.Y) - (rightDir * movement.X)); }, input.Movement, rotation.Rotation)); player.Character.Crouched.Value = true; player.Character.AllowUncrouch.Value = true; // Fall damage fallDamage.Add(new Binding <bool>(fallDamage.IsSupported, player.Character.IsSupported)); fallDamage.Add(new TwoWayBinding <Vector3>(player.Character.LinearVelocity, fallDamage.LinearVelocity)); fallDamage.Add(new TwoWayBinding <float>(player.Health, fallDamage.Health)); fallDamage.Add(new CommandBinding <BEPUphysics.BroadPhaseEntries.Collidable, ContactCollection>(player.Character.Collided, fallDamage.Collided)); fallDamage.Add(new TwoWayBinding <bool>(player.Character.EnableWalking, fallDamage.EnableWalking)); fallDamage.Add(new TwoWayBinding <bool>(player.EnableMoves, fallDamage.EnableMoves)); fallDamage.Add(new TwoWayBinding <bool>(fallDamage.Landing, rotation.Landing)); fallDamage.Add(new CommandBinding(fallDamage.LockRotation, (Action)rotation.Lock)); fallDamage.Add(new CommandBinding <float>(fallDamage.PhysicsDamage, agent.Damage)); fallDamage.Bind(model); // Swim up input.Bind(player.Character.SwimUp, settings.Jump); float parkourTime = 0; float jumpTime = 0; const float gracePeriod = 1.0f; jumper.Action = delegate(float dt) { if (player.EnableMoves && player.Character.EnableWalking && vault.CurrentState.Value == Vault.State.None && !rollKickSlide.Rolling && !rollKickSlide.Kicking && jumpTime < gracePeriod) { if (jump.Go()) { parkour.Enabled.Value = false; jumper.Enabled.Value = false; } jumpTime += dt; } else { jumper.Enabled.Value = false; } }; jumper.Add(new CommandBinding(jumper.Enable, delegate() { jumpTime = 0; })); jumper.Enabled.Value = false; entity.Add(jumper); // Jumping input.Bind(settings.Jump, PCInput.InputState.Down, delegate() { jumper.Enabled.Value = true; }); input.Bind(settings.Jump, PCInput.InputState.Up, delegate() { jumper.Enabled.Value = false; }); // Wall-run, vault, predictive parkour.Action = delegate(float dt) { if (player.EnableMoves && player.Character.EnableWalking && !(player.Character.Crouched && player.Character.IsSupported) && vault.CurrentState.Value == Vault.State.None && !rollKickSlide.Kicking && !rollKickSlide.Rolling && wallRun.CurrentState.Value == WallRun.State.None && parkourTime < gracePeriod) { bool didSomething = false; bool parkourBeganThisFrame = parkourTime == 0; if (predictor.PossibilityCount > 0) { // In slow motion, prefer left and right wall-running if (!(didSomething = wallRun.Activate(WallRun.State.Left, parkourBeganThisFrame))) { if (!(didSomething = wallRun.Activate(WallRun.State.Right, parkourBeganThisFrame))) { if (!(didSomething = vault.Go(parkourBeganThisFrame))) { didSomething = wallRun.Activate(WallRun.State.Straight, parkourBeganThisFrame); } } } } else { // In normal mode, prefer straight wall-running if (!(didSomething = vault.Go(parkourBeganThisFrame))) { if (!(didSomething = wallRun.Activate(WallRun.State.Straight, parkourBeganThisFrame))) { if (!(didSomething = wallRun.Activate(WallRun.State.Left, parkourBeganThisFrame))) { didSomething = wallRun.Activate(WallRun.State.Right, parkourBeganThisFrame); } } } } if (didSomething) { jumper.Enabled.Value = false; player.SlowMotion.Value = false; parkour.Enabled.Value = false; } else if (parkourBeganThisFrame) { if (blockCloud.Blocks.Length > 0) { player.SlowMotion.Value = true; predictor.ClearPossibilities(); predictor.PredictPlatforms(); predictor.PredictWalls(); } else if (player.EnableSlowMotion) { player.SlowMotion.Value = true; } } parkourTime += dt; } else { parkour.Enabled.Value = false; } }; parkour.Add(new CommandBinding(parkour.Enable, delegate() { parkourTime = 0; })); entity.Add(parkour); parkour.Enabled.Value = false; input.Bind(settings.Parkour, PCInput.InputState.Down, delegate() { parkour.Enabled.Value = true; }); input.Bind(settings.Parkour, PCInput.InputState.Up, delegate() { parkour.Enabled.Value = false; wallRun.Deactivate(); if (player.SlowMotion) { player.SlowMotion.Value = false; } }); input.Bind(settings.RollKick, PCInput.InputState.Down, delegate() { if (player.EnableMoves && player.Character.EnableWalking) { rollKickSlide.Go(); parkour.Enabled.Value = false; jumper.Enabled.Value = false; } }); input.Bind(settings.RollKick, PCInput.InputState.Up, delegate() { if (!rollKickSlide.Rolling && !rollKickSlide.Kicking) { player.Character.AllowUncrouch.Value = true; } }); // Special ability /* * input.Bind(settings.SpecialAbility, PCInput.InputState.Down, delegate() * { * Voxel.GlobalRaycastResult hit = Voxel.GlobalRaycast(main.Camera.Position, main.Camera.Forward, main.Camera.FarPlaneDistance, null); * if (hit.Voxel != null && hit.Voxel.GetType() != typeof(DynamicVoxel)) * { * VoxelRip.Go(hit.Voxel, hit.Coordinate.Value, 7, delegate(List<DynamicVoxel> results) * { * foreach (DynamicVoxel v in results) * { * v.IsAffectedByGravity.Value = false; * v.LinearVelocity.Value = hit.Voxel.GetAbsoluteVector(hit.Normal.GetVector()) * 7.0f + new Vector3((float)this.random.NextDouble() * 2.0f - 1.0f, (float)this.random.NextDouble() * 2.0f - 1.0f, (float)this.random.NextDouble() * 2.0f - 1.0f); + } + }); + } + }); */ // Player data bindings entity.Add(new PostInitialization { delegate() { Entity dataEntity = PlayerDataFactory.Instance; PlayerData playerData = dataEntity.Get <PlayerData>(); // HACK. Overwriting the property rather than binding the two together. Oh well. // This is because I haven't written a two-way list binding. footsteps.RespawnLocations = playerData.RespawnLocations; // Bind player data properties entity.Add(new TwoWayBinding <float>(WorldFactory.Instance.Get <World>().CameraShakeAmount, cameraControl.CameraShakeAmount)); entity.Add(new TwoWayBinding <bool>(playerData.EnableRoll, rollKickSlide.EnableRoll)); entity.Add(new TwoWayBinding <bool>(playerData.EnableCrouch, player.EnableCrouch)); entity.Add(new TwoWayBinding <bool>(playerData.EnableKick, rollKickSlide.EnableKick)); entity.Add(new TwoWayBinding <bool>(playerData.EnableWallRun, wallRun.EnableWallRun)); entity.Add(new TwoWayBinding <bool>(playerData.EnableWallRunHorizontal, wallRun.EnableWallRunHorizontal)); entity.Add(new TwoWayBinding <bool>(playerData.EnableEnhancedWallRun, wallRun.EnableEnhancedWallRun)); entity.Add(new TwoWayBinding <bool>(playerData.EnableMoves, player.EnableMoves)); entity.Add(new TwoWayBinding <float>(playerData.MaxSpeed, player.Character.MaxSpeed)); entity.Add(new TwoWayBinding <Voxel.t>(playerData.CloudType, blockCloud.Type)); entity.Add(new TwoWayBinding <bool>(playerData.ThirdPerson, cameraControl.ThirdPerson)); entity.Add(new TwoWayBinding <bool>(playerData.EnableSlowMotion, player.EnableSlowMotion)); Phone phone = dataEntity.GetOrCreate <Phone>("Phone"); entity.Add ( new Binding <bool> ( phone.CanReceiveMessages, () => player.Character.IsSupported && !player.Character.IsSwimming && !player.Character.Crouched, player.Character.IsSupported, player.Character.IsSwimming, player.Character.Crouched ) ); PhoneNote.Attach(main, entity, player, model, input, phone, player.Character.EnableWalking, playerData.PhoneActive, playerData.NoteActive); PlayerUI.Attach(main, entity, ui, player.Health, rotation.Rotation, playerData.NoteActive, playerData.PhoneActive); } }); fpsCamera.Add(new Binding <Vector2>(fpsCamera.Mouse, input.Mouse)); fpsCamera.Add(new Binding <Vector2>(fpsCamera.Movement, input.Movement)); input.Bind(fpsCamera.SpeedMode, settings.Parkour); input.Bind(fpsCamera.Up, settings.Jump); fpsCamera.Add(new Binding <bool>(fpsCamera.Down, input.GetKey(Keys.LeftControl))); Lemma.Console.Console.AddConCommand(new ConCommand("noclip", "Toggle free camera mode", delegate(ConCommand.ArgCollection args) { bool freeCameraMode = !fpsCamera.Enabled; fpsCamera.Enabled.Value = freeCameraMode; cameraControl.Enabled.Value = !freeCameraMode; firstPersonModel.Enabled.Value = !freeCameraMode; model.Enabled.Value = !freeCameraMode; ui.Enabled.Value = !freeCameraMode; player.Character.EnableWalking.Value = !freeCameraMode; player.EnableMoves.Value = !freeCameraMode; player.Character.Body.IsAffectedByGravity = !freeCameraMode; if (freeCameraMode) { AkSoundEngine.PostEvent(AK.EVENTS.STOP_PLAYER_BREATHING_SOFT, entity); } else { transform.Position.Value = main.Camera.Position; } })); entity.Add(new CommandBinding(entity.Delete, delegate() { Lemma.Console.Console.RemoveConCommand("noclip"); if (fpsCamera.Enabled) // Movement is disabled. Re-enable it. { player.Character.EnableWalking.Value = true; player.EnableMoves.Value = true; } PlayerFactory.Instance = null; })); }
void IBootable.Launch() { _Updater.Add(_Center); }
public static void SubscribeUpdate(Action <float> listener) => mUpdater.Add(listener);
void IBootable.Launch() { _Update.Add(_Hall); }
public static void Run(Entity script) { Updater updater = script.Create <Updater>(); Command enable = command(script, "Enable"); Command disable = command(script, "Disable"); Property <bool> enabled = property <bool>(script, "Enabled"); updater.Add(new Binding <bool>(updater.Enabled, enabled)); script.Add(new CommandBinding(enable, () => !enabled, delegate() { enabled.Value = true; })); script.Add(new CommandBinding(disable, () => enabled, delegate() { enabled.Value = false; })); AmbientSound sound = script.Create <AmbientSound>(); sound.PlayCue.Value = AK.EVENTS.PLAY_MONOLITH_LOOP; sound.StopCue.Value = AK.EVENTS.STOP_ALL_OBJECT; sound.Add(new Binding <bool>(sound.Enabled, enabled)); script.Add(new Binding <float, bool>(WorldFactory.Instance.Get <World>().CameraShakeAmount, x => x ? 0.02f : 0.0f, enabled)); script.Add(new ChangeBinding <bool>(enabled, delegate(bool old, bool value) { if (!old && value) { enable.Execute(); } else if (old && !value) { disable.Execute(); } })); RiftFactory riftFactory = Factory.Get <RiftFactory>(); const float minInterval = 3.0f; const float maxInterval = 8.0f; float interval = minInterval + (float)random.NextDouble() * (maxInterval - minInterval); updater.Action = delegate(float dt) { Entity player = PlayerFactory.Instance; if (player != null) { interval -= dt; if (interval < 0.0f) { Vector3 pos = player.Get <Transform>().Position; Vector3 dir = Vector3.Normalize(new Vector3((float)random.NextDouble() * 2.0f - 1.0f, (float)random.NextDouble() * 2.0f - 1.0f, (float)random.NextDouble() * 2.0f - 1.0f)); Voxel.GlobalRaycastResult hit = default(Voxel.GlobalRaycastResult); int radius = random.Next(4, 10); int tries = 30; bool success = false; while (tries > 0) { hit = Voxel.GlobalRaycast(pos, dir, 50.0f); if (hit.Voxel != null && hit.Distance > radius && Rift.Query(hit.Position) == null && Zone.CanSpawnRift(hit.Position) && MapExit.Query(hit.Position, 5 + radius) == null) { success = true; break; } tries--; } if (success) { Entity rift = riftFactory.CreateAndBind(main); rift.Get <Transform>().Position.Value = hit.Position; VoxelAttachable attachment = rift.Get <VoxelAttachable>(); attachment.AttachedVoxel.Value = hit.Voxel.Entity; attachment.Coord.Value = hit.Coordinate.Value; Rift riftComponent = rift.Get <Rift>(); riftComponent.Radius.Value = radius; main.Add(rift); riftComponent.Enabled.Value = true; interval = minInterval + (float)random.NextDouble() * (maxInterval - minInterval); } } } }; script.Add(updater); }