internal void InjectDependencies(FearResourceManager resMan, Input fearInput, GameObjectFactory gameObjFactory, UpdateableFactory updateableFac, SceneFactory sceneFac, LightFactory lightFac, CameraFactory cameraFac) { resourceManager = resMan; input = fearInput; gameObjectFactory = gameObjFactory; updateableFactory = updateableFac; sceneFactory = sceneFac; lightFactory = lightFac; cameraFactory = cameraFac; }
public CameraFactory(UpdateableFactory updateableFac) { updateableFactory = updateableFac; }