private void Construct(IBuildSaveState _state, [Inject(Id = "TextValidateOutput")] Text _validateOutputText, [Inject(Id = "InputName")] InputField _inputNameField, [Inject(Id = "ButtonSaveTrack")] Button _saveButton, [Inject(Id = "ButtonCancel")] Button _cancelButton, [Inject(Id = "ButtonShare")] Button _shareButton, DialogBuilder.Factory _dialogBuilderFactory, IBuildStateMachine _buildSM, UpdateUseCase _useCase) { m_state = _state; m_session = _buildSM; m_useCase = _useCase; m_fader = GetComponent <UIFader> (); m_fader.RegisterStateCallbacks(( State )m_state); m_validateOutputText = _validateOutputText; m_validateOutputText.text = "Please enter a name for the Track"; m_inputNameField = _inputNameField; m_inputNameField.onValueChanged.AddListener(OnValueChanged); m_inputNameField.text = ""; m_saveButton = _saveButton; m_saveButton.onClick.AddListener(OnSaveButtonPressed); m_saveButton.interactable = false; _cancelButton.onClick.AddListener(OnCancelButtonPressed); m_dialogBuilderFactory = _dialogBuilderFactory; _shareButton.onClick.AddListener(OnShareButtonPressed); gameObject.SetActive(false); }
public void ProductExists_ShouldUpdateTheProduct() { // Arrange var repository = GetEmptyProductRepository(); var sut = new UpdateUseCase(repository); var createUseCase = new CreateUseCase(repository); var getByIdUseCase = new GetByIdUseCase(repository); var id = Guid.NewGuid(); var createInput = new CreateInput { Id = id, Name = "Name", Description = "Description" }; var UpdateInput = new UpdateInput { Id = id, Name = "Name", Description = "Description" }; createUseCase.Execute(createInput); // Act sut.Execute(UpdateInput); var actual = getByIdUseCase.Execute(id); // Assert actual.Id .Should() .Be(id); }
private void Construct(IFeaturePointsManager _trackBuilder, SignalBus _signalBus, UpdateUseCase _useCase, [Inject(Id = "TrackParent")] StreetView _streetView, [Inject(Id = "TrackParent")] ISplineManager _splineManager) { m_trackBuilder = _trackBuilder; m_signalBus = _signalBus; m_useCase = _useCase; m_splineManager = _splineManager; m_streetView = _streetView; }
public void TheProductDoesNotExist_ShouldThrowException() { // Arrange var repository = GetEmptyProductRepository(); var sut = new UpdateUseCase(repository); var id = Guid.NewGuid(); var updateInput = new UpdateInput { Id = id, Name = "Name", Description = "Description" }; // Act Action action = () => sut.Execute(updateInput); // Assert action .Should() .Throw <ProductNotFoundException>(); }