public PackageDownLoadView(ResourcesDownLoad downLoadBase) { Updates.Add(this); GUIS.Add(this); this.downLoadBase = downLoadBase; DownLoadStageResult = UpdateStageResult.DownLoad; CompressionStageResult = UpdateStageResult.Compression; resourcesUpdate = Managers.ResourcesUpdate; }
private void processStageResult(UpdateStageResult result, string stageName, DirectoryInfo updateDirectory, bool canRunApp) { if (!result.Success) { MessageBox.Show( result.Error, "Во время " + stageName + " произошла ошибка.", MessageBoxButton.OK, MessageBoxImage.Error); updateDirectory.Delete(true); DialogResult = canRunApp; } }
public static void DecompressTest() { string targetPath = "E:/myProject/LonelyFramework/AssetBundleServer/FenBao/Win/version_1/"; string zipFileName = "E:/myProject/LonelyFramework/AssetBundleServer/FenBao/Win/version_1/Package1_11111.zip"; UpdateStageResult updateStageResult = new UpdateStageResult(); DownLoadFileResultInfo info = new DownLoadFileResultInfo(); List <AssetDataInfo> list = new List <AssetDataInfo>(); ZipHelper.Decompress( zipFileName, targetPath); Debug.Log("解压成功!"); }
public virtual void TryRemove(AssetDownInfo info) { UpdateStageResult.RemoveDownLoadFileResultInfo(info); if (sourceData.ContainsKey(info.Version)) { if (sourceData[info.Version].Contains(info)) { sourceData[info.Version].Remove(info); } } if (currentQueue.Count > 0) { currentQueue.Remove(info); UpdateStageResult.DownLoad.CurrentCount++; } }
public override List <AssetDownInfo> TryGetDownLoadData() { if (downloadQueue.Count <= 0) { return(null); } List <AssetDownInfo> datas = new List <AssetDownInfo>(); for (int i = 0; i < downloadQueue.Count; i++) { int number = currentQueue.Count; while (downloadQueue[i].Count > 0) { if (number >= DownloaderConstant.MAX_DOWNLOAD_QUEUE_COUNT) { break; } AssetDownInfo info = downloadQueue[i].Dequeue(); datas.Add(info); currentQueue.Add(info); number++; } } if (datas.Count > 0) { for (int i = 0; i < datas.Count; i++) { UpdateStageResult.AddDownLoadFileResultInfo(datas[i]); } } return(datas); }
public override List <AssetDownInfo> TryGetDownLoadData() { if (currentQueue.Count <= 0) { int index = 0; while (downloadQueue.Count > 0 && currentQueue.Count < DownloaderConstant.MAX_DOWNLOAD_QUEUE_COUNT) { Queue <AssetDownInfo> downloadInfos = downloadQueue[index]; while (downloadInfos.Count > 0 && currentQueue.Count < DownloaderConstant.MAX_DOWNLOAD_QUEUE_COUNT) { currentQueue.Add(downloadInfos.Dequeue()); } if (downloadInfos.Count <= 0) { downloadQueue.Remove(downloadQueue[index]); } else { index++; } } for (int i = 0; i < currentQueue.Count; i++) { UpdateStageResult.AddDownLoadFileResultInfo(currentQueue[i]); } return(currentQueue); } return(null); }
public void UpdateDownloadInfo(AssetDownInfo info, long increment) { UpdateStageResult.UpdateDownLoadFileResultInfo(info, increment); }