//LateUpdate private void LateUpdate() { _currentSequence = UpdateSequence.LateUpdate; if (EarlyLateUpdate != null) { EarlyLateUpdate(this, System.EventArgs.Empty); } }
private void _tardyUpdateHook_LateUpdate(object sender, System.EventArgs e) { if (TardyLateUpdate != null) { TardyLateUpdate(this, e); } //Track exit of update loop _currentSequence = UpdateSequence.None; }
private void DoUpdate(UpdateSequence updateType) { this.LockTweenSet(); var e = _runningTweens.GetEnumerator(); while (e.MoveNext()) { if (e.Current.UpdateType == updateType) { e.Current.Update(); } } this.UnlockTweenSet(); }
//Fixed Update private void FixedUpdate() { //Track entry into fixedupdate loop _currentSequence = UpdateSequence.FixedUpdate; if (_internalEarlyUpdate != null) { _internalEarlyUpdate(true); } _fixedInvokePump.Update(); if (EarlyFixedUpdate != null) { EarlyFixedUpdate(this, System.EventArgs.Empty); } }
//Update private void Update() { //Track entry into update loop _currentSequence = UpdateSequence.Update; if (_internalEarlyUpdate != null) { _internalEarlyUpdate(false); } _invokePump.Update(); if (EarlyUpdate != null) { EarlyUpdate(this, System.EventArgs.Empty); } }
ITweenHash ITweenHash.Use(UpdateSequence type) { return this.Use(type); }
public TweenHash Use(UpdateSequence type) { _updateType = type; return(this); }
ITweenHash ITweenHash.Use(UpdateSequence type) { return(this.Use(type)); }
public TweenHash UseFixedUpdate() { _updateType = UpdateSequence.FixedUpdate; return(this); }
public TweenHash UseLateUpdate() { _updateType = UpdateSequence.LateUpdate; return(this); }
public TweenHash UseUpdate() { _updateType = UpdateSequence.Update; return this; }
//Update private void Update() { //Track entry into update loop _currentSequence = UpdateSequence.Update; if (_internalEarlyUpdate != null) _internalEarlyUpdate(false); _invokePump.Update(); if (EarlyUpdate != null) EarlyUpdate(this, System.EventArgs.Empty); }
//Fixed Update private void FixedUpdate() { //Track entry into fixedupdate loop _currentSequence = UpdateSequence.FixedUpdate; if (_internalEarlyUpdate != null) _internalEarlyUpdate(true); _fixedInvokePump.Update(); if (EarlyFixedUpdate != null) EarlyFixedUpdate(this, System.EventArgs.Empty); }
/// <summary> /// Establece el metodo de actualización de las neuronas /// </summary> /// <param name="updSequence">Metodo a utilizar</param> public void SetUpdSequence(UpdateSequence updSequence) { UpdSequence = updSequence; }
ITweenHash ITweenHash.Use(UpdateSequence type) { this.UpdateType = type; return this; }
ITweenHash ITweenHash.Use(UpdateSequence type) { this.UpdateType = type; return(this); }
/// <summary> /// Sets specified initial state and runs networks dynamics /// </summary> /// <param name="initialState">A list of neurons which determines an initional state</param> /// <param name="triggerEnergyChange">A boolean indicating if it should trigger the energyChange event</param> public void Run(List<Neuron> initialState, List<double> heightMap, UpdateSequence updSequence, bool triggerEnergyChange = false) { this.Neurons = initialState; bool isChanging = true; while (isChanging) { isChanging = false; var newState = this.Neurons; for (int i = 0; i < NeuronsCount; i++) { int neuronHeight = 0; if (updSequence == UpdateSequence.PseudoRandom) { var jArray = Enumerable.Range(0, NeuronsCount).ToArray(); ShuffleArray(jArray); for (int j = 0; j < NeuronsCount; j++) neuronHeight += Matrix[i, jArray[j]] * (newState[j].State); } else if (updSequence == UpdateSequence.Sequential) { for (int j = 0; j < NeuronsCount; j++) neuronHeight += Matrix[i, j] * (newState[j].State); } else if (updSequence == UpdateSequence.Synchronous) { for (int j = 0; j < NeuronsCount; j++) neuronHeight += Matrix[i, j] * (Neurons[j].State); } double neuronMapHeight = 0; if (heightMap != null) neuronMapHeight = heightMap[i]; if (newState[i].ChangeState(neuronHeight + neuronMapHeight)) { isChanging = true; if (triggerEnergyChange) { CalculateEnergy(newState); OnEnergyChanged(new EnergyEventArgs(Energy, i)); } } } this.Neurons = newState; } CalculateEnergy(this.Neurons); }
private void _tardyUpdateHook_LateUpdate(object sender, System.EventArgs e) { if (TardyLateUpdate != null) TardyLateUpdate(this, e); //Track exit of update loop _currentSequence = UpdateSequence.None; }
//LateUpdate private void LateUpdate() { _currentSequence = UpdateSequence.LateUpdate; if (EarlyLateUpdate != null) EarlyLateUpdate(this, System.EventArgs.Empty); }
public TweenHash Use(UpdateSequence type) { _updateType = type; return this; }
private void DoUpdate(UpdateSequence updateType) { _inUpdate = true; float dt; Tweener twn; for (int i = 0; i < _runningTweens.Count; i++) { twn = _runningTweens[i]; if (twn.UpdateType != updateType) continue; twn.Update(); } _inUpdate = false; for(int i = 0; i < _toRemove.Count; i++) { this.RemoveReference_Imp(_toRemove[i]); } _toRemove.Clear(); for(int i = 0; i < _toAdd.Count; i++) { this.AddReference_Imp(_toAdd[i]); } _toAdd.Clear(); }