예제 #1
0
        /// <summary>
        ///     Unregisters a mod handler.
        /// </summary>
        /// <returns><c>true</c>, if mod handler was unregistered, <c>false</c> otherwise.</returns>
        /// <param name="modName">Mod Name.</param>
        public bool UnregisterModHandler(string modName)
        {
            var unregistered = false;

            lock (EventLock)
            {
                if (RegisteredRawMods.ContainsKey(modName))
                {
                    RegisteredRawMods.Remove(modName);
                    unregistered = true;
                }
                if (RegisteredUpdateMods.ContainsKey(modName))
                {
                    RegisteredUpdateMods.Remove(modName);
                    UpdateQueue.Remove(modName);
                    unregistered = true;
                }
                if (RegisteredFixedUpdateMods.ContainsKey(modName))
                {
                    RegisteredFixedUpdateMods.Remove(modName);
                    FixedUpdateQueue.Remove(modName);
                    unregistered = true;
                }
            }
            return(unregistered);
        }
예제 #2
0
        /// <inheritdoc />
        public void RemoveChunk(ChunkCoordinates position, bool dispose = true)
        {
            BlockLightCalculations.Remove(position);

            if (Chunks.TryRemove(position, out var column))
            {
                foreach (var blockEntity in column.GetBlockEntities)
                {
                    World.EntityManager.RemoveBlockEntity(
                        new BlockCoordinates((column.X << 4) + blockEntity.X, blockEntity.Y, (column.Z << 4) + blockEntity.Z));
                }

                UpdateQueue.Remove(position);
                UpdateBorderQueue.Remove(position);

                if (dispose)
                {
                    column.Dispose();
                }
            }
        }
예제 #3
0
        /// <summary>
        /// Removes all unsent update information of a removed entity from the update queue
        /// </summary>
        /// <param name="entityGuid">Guid of the removed entity/param>
        private void RemoveEntityFromQueue(Entity entity)
        {
            bool gotLock = false;

            try
            {
                QueueLock.Enter(ref gotLock);

                foreach (UpdateInfo entityUpdate in UpdateQueue)
                {
                    if (entityUpdate.entityGuid.Equals(entity.Guid))
                    {
                        UpdateQueue.Remove(entityUpdate);
                    }
                }
            }
            finally
            {
                if (gotLock)
                {
                    QueueLock.Exit();
                }
            }
        }