public override void UpdateBackground(UpdateParamater updatePara) { if (updatePara.GameTime.TotalGameTime - lastActivationTime > interval) { state = RequestActivation(this) ? PluginState.Active : PluginState.Background; } }
public void Update(GameTime gameTime) { UpdateParamater up = new UpdateParamater(); up.GameTime = gameTime; Plugin active_remove_tmp = null; if (activePlugin != null) { activePlugin.Update(up, CatController); if (activePlugin.State != PluginState.Active) { active_remove_tmp = activePlugin; activePlugin = requestActivationPlugins.Count == 0 ? null : requestActivationPlugins.Dequeue(); } } foreach (Plugin plugin in runningPlugins) { plugin.UpdateBackground(up); if (plugin.State == PluginState.Inactive) { runningPlugins.Remove(plugin); } } if (active_remove_tmp != null) { runningPlugins.Add(active_remove_tmp); } }
public override void Update(UpdateParamater updatePara, CatController cc) { if (!greeting) { greeting = true; greetingMsg = memorialDays.GetDay((uint)DateTime.Today.Month, (uint)DateTime.Today.Day).HandledDescription; } if (cc.Execute(cc.Commands["Greet"], new string[] { greetingMsg })) { greeting = false; } }
public override void Update(UpdateParamater updatePara, CatController cc) { if (!shown) { player.Show(); shown = true; } if (!running) { running = true; } }
public override void UpdateBackground(UpdateParamater updatePara) { if (!greetChecked && updatePara.GameTime.TotalGameTime > checkDelay) { needGreet = CheckGreeting(); greetChecked = true; } if (needGreet) { needGreet = !RequestActivation(this); } }
public override void Update(UpdateParamater updatePara, CatController cc) { if (!executing) { currentCmd = RandomCommand(); executing = true; } if (cc.Execute(cc.Commands[currentCmd], null)) { executing = false; state = PluginState.Background; lastActivationTime = updatePara.GameTime.TotalGameTime; } }
public override void UpdateBackground(UpdateParamater updatePara) { }