static int Main(string[] args) { // Get the user's home path and password persistor from the environment. String homePath = Environment.GetEnvironmentVariable("USERPROFILE"); String persistorPassword = Environment.GetEnvironmentVariable("IONIC_PERSISTOR_PASSWORD"); if (persistorPassword == null || persistorPassword.Length == 0) { Console.WriteLine("Please provide the persistor password as env variable: IONIC_PERSISTOR_PASSWORD"); WaitForInput(); Environment.Exit(1); } // Create an agent object to talk to Ionic. Agent agent = new Agent(); // Create a password persistor for agent initialization. try { DeviceProfilePersistorPassword persistor = new DeviceProfilePersistorPassword(); persistor.FilePath = homePath + "\\.ionicsecurity\\profiles.pw"; persistor.Password = persistorPassword; agent.Initialize(persistor); } catch (SdkException sdkExp) { Console.WriteLine("Agent initialization error: " + sdkExp.Message); WaitForInput(); Environment.Exit(1); } // Set the application metadata. try { agent.SetMetadata(Agent.MetaApplicationName, "Ionic Keys Tutorial"); agent.SetMetadata(Agent.MetaApplicationVersion, "1.0.0"); } catch (SdkException sdkExp) { Console.WriteLine("Error setting the application metadata: " + sdkExp.Message); WaitForInput(); Environment.Exit(1); } // Define fixed attributes. AttributesDictionary fixedKeyAttrs = new AttributesDictionary(); fixedKeyAttrs.Add("data-type", new List <string> { "Finance" }); fixedKeyAttrs.Add("region", new List <string> { "North America" }); // Define mutable keys. AttributesDictionary mutableKeyAttrs = new AttributesDictionary(); mutableKeyAttrs.Add("classification", new List <string> { "Restricted" }); mutableKeyAttrs.Add("designated_owner", new List <string> { "*****@*****.**" }); // Create single key with fixed attributes. CreateKeysResponse.Key createdKey = null; try { createdKey = agent.CreateKey(fixedKeyAttrs, mutableKeyAttrs).Keys[0]; } catch (SdkException sdkExp ) { Console.WriteLine("Key creation error: {0}", sdkExp.Message); WaitForInput(); Environment.Exit(1); } // Display the created key information. Console.WriteLine("\nNEW KEY:"); Console.WriteLine("Key ID : " + createdKey.Id); Console.WriteLine("Key Bytes : " + BitConverter.ToString(createdKey.KeyBytes).Replace("-", String.Empty)); Console.WriteLine("Fixed Attributes : " + JsonDump(createdKey.Attributes)); Console.WriteLine("Mutable Attributes : " + JsonDump(createdKey.MutableAttributes)); // Fetch a single key from the agent. GetKeysResponse.Key fetchedKey = null; try { fetchedKey = agent.GetKey(createdKey.Id).Keys[0]; } catch (SdkException sdkExp) { Console.WriteLine("Error fetching key {0}: {1}", createdKey.Id, sdkExp.Message); WaitForInput(); Environment.Exit(1); } // Display the fetched key information. Console.WriteLine("\nFETCHED KEY:"); Console.WriteLine("Key ID : " + fetchedKey.Id); Console.WriteLine("Key Bytes : " + BitConverter.ToString(fetchedKey.KeyBytes).Replace("-", String.Empty)); Console.WriteLine("Fixed Attributes : " + JsonDump(fetchedKey.Attributes)); Console.WriteLine("Mutable Attributes : " + JsonDump(fetchedKey.MutableAttributes)); // Merge new and existing mutable attributes. AttributesDictionary updatedMutableKeyAttrs = fetchedKey.MutableAttributes; updatedMutableKeyAttrs["classification"] = new List <string> { "Highly Restricted" }; // Create the update key request. bool forceUpdate = false; UpdateKeysRequest updateKeysRequest = new UpdateKeysRequest(); UpdateKeysRequest.Key updateKey = new UpdateKeysRequest.Key(fetchedKey, forceUpdate); updateKey.MutableAttributes = updatedMutableKeyAttrs; updateKeysRequest.addKey(updateKey); // Update the key attributes on the agent. UpdateKeysResponse.Key updatedKey = null; try { updatedKey = agent.UpdateKeys(updateKeysRequest).Keys[0]; } catch (SdkException sdkExp) { Console.WriteLine("Error updating key {0}: {1}", fetchedKey.Id, sdkExp.Message); WaitForInput(); Environment.Exit(1); } // Display the updated key information. Console.WriteLine("\nUPDATED KEY:"); Console.WriteLine("Key ID : " + updatedKey.Id); Console.WriteLine("Key Bytes : " + BitConverter.ToString(updatedKey.KeyBytes).Replace("-", String.Empty)); Console.WriteLine("Fixed Attributes : " + JsonDump(updatedKey.Attributes)); Console.WriteLine("Mutable Attributes : " + JsonDump(updatedKey.MutableAttributes)); WaitForInput(); return(0); }
static int Main(string[] args) { // Please set keyId to a key you have already created. String keyId = null; if (keyId == null) { Console.WriteLine("Please set the keyId to a key you have already created."); WaitForInput(); Environment.Exit(1); } // Get the user's home path and password persistor from the environment. String homePath = Environment.GetEnvironmentVariable("USERPROFILE"); String persistorPassword = Environment.GetEnvironmentVariable("IONIC_PERSISTOR_PASSWORD"); if (persistorPassword == null || persistorPassword.Length == 0) { Console.WriteLine("Please provide the persistor password as env variable: IONIC_PERSISTOR_PASSWORD"); WaitForInput(); Environment.Exit(1); } // Create an agent object to talk to Ionic. Agent agent = new Agent(); // Create a password persistor for agent initialization. try { DeviceProfilePersistorPassword persistor = new DeviceProfilePersistorPassword(); persistor.FilePath = homePath + "\\.ionicsecurity\\profiles.pw"; persistor.Password = persistorPassword; agent.SetMetadata(Agent.MetaApplicationName, "UpdateKey Sample"); agent.Initialize(persistor); } catch (SdkException sdkExp) { Console.WriteLine("Agent initialization error: " + sdkExp.Message); WaitForInput(); Environment.Exit(1); } // Fetch the key from the agent. GetKeysResponse fetchedResponse = null; try { fetchedResponse = agent.GetKey(keyId); } catch (SdkException sdkExp) { Console.WriteLine("Error fetching key {0}: {1}", keyId, sdkExp.Message); WaitForInput(); Environment.Exit(1); } // Pull the key out of the response. GetKeysResponse.Key fetchedKey = fetchedResponse.Keys[0]; // Define mutable key attributes AttributesDictionary newMutableKeyAttrs = new AttributesDictionary(); newMutableKeyAttrs.Add("classification", new List <string> { "Highly Restricted" }); // Create the update key request. bool forceUpdate = false; UpdateKeysRequest updateKeysRequest = new UpdateKeysRequest(); UpdateKeysRequest.Key updateKey = new UpdateKeysRequest.Key(fetchedKey, forceUpdate); updateKey.MutableAttributes = newMutableKeyAttrs; updateKeysRequest.addKey(updateKey); // Update the key attributes on the agent. UpdateKeysResponse.Key key = null; try { key = agent.UpdateKeys(updateKeysRequest).Keys[0]; } catch (SdkException sdkExp) { Console.WriteLine("Error updating key {0}: {1}", keyId, sdkExp.Message); WaitForInput(); Environment.Exit(1); } Console.WriteLine("Key ID : " + key.Id); Console.WriteLine("Key Bytes : " + BitConverter.ToString(key.KeyBytes).Replace("-", String.Empty)); Console.WriteLine("Fixed Attributes : " + JsonDump(key.Attributes)); Console.WriteLine("Mutable Attributes : " + JsonDump(key.MutableAttributes)); WaitForInput(); return(0); }