//Get all necesary components private void Start() { moveAble = gameObject.GetComponent <PlayerMovement>(); inputManager = GetComponent <PlayerInputManager>(); playerLives = gameObject.GetComponent <PlayerLives>(); playerShooting = gameObject.GetComponent <PlayerShooting>(); updateHearts = gameObject.GetComponent <UpdateHearts>(); }
//gets component private void Start() { updateHearts = GetComponent <UpdateHearts>(); }