예제 #1
0
    public void UpdateGameObjectsExecuteSet(UpdateGameObjectEventManagerExecute setExecute = UpdateGameObjectEventManagerExecute.None)
    {
        List <UpdateGameObject> addGameObjects = new List <UpdateGameObject>();
        List <Vector3>          addVec3s       = new List <Vector3>();

        for (int i = 0; i < updateGameObjects_.Count; ++i)
        {
            addGameObjects.Add(updateGameObjects_[i]);
            addVec3s.Add(endVec3s_[i]);
        }

        executeUpdateGameObjects_.Add(addGameObjects);
        executeEndVec3s_.Add(addVec3s);
        updateGameObjectEventManagerExecutes_.Add(setExecute);

        updateGameObjects_.Clear();
        endVec3s_.Clear();
    }
    public void AllUpdateEventExecute(float timeRegulation = 0, t13.TimeFluctProcess timeFluctProcess = t13.TimeFluctProcess.Liner)
    {
        eventTimeRegulation_.Add(timeRegulation);
        eventTimeFluctProcesses_.Add(timeFluctProcess);

        updateGameObjectEventManager_.UpdateGameObjectsExecuteSet(updateGameObjectEventManagerExecute_);
        eventSpriteEventManager_.EventSpriteRenderersExecuteSet(eventSpriteRendererEventManagerExecute_);
        hpGaugePartsEventManager_.HpGaugesPartsExecuteSet(hpGaugePartsEventManagerExecute_);
        eventTextEventManager_.EventTextsExecuteSet(eventTextEventManagerExecute_);
        statusInfoPartsEventManager_.EventStatusInfosPartsExecuteSet(statusInfoPartsEventManagerExecute_);
        updateImageEventManager_.UpdateImageExecuteSet(updateImageEventManagerExecute_);

        sceneEvent_.func_add(AllUpdateEventExecuteEvent);

        updateGameObjectEventManagerExecute_    = UpdateGameObjectEventManagerExecute.None;
        eventSpriteRendererEventManagerExecute_ = EventSpriteRendererEventManagerExecute.None;
        hpGaugePartsEventManagerExecute_        = HpGaugePartsEventManagerExecute.None;
        eventTextEventManagerExecute_           = EventTextEventManagerExecute.None;
        statusInfoPartsEventManagerExecute_     = StatusInfoPartsEventManagerExecute.None;
        updateImageEventManagerExecute_         = UpdateImageEventManagerExecute.None;
    }
예제 #3
0
 public UpdateGameObjectEventManagerExecuteState(UpdateGameObjectEventManagerExecute setState)
 {
     state_ = setState;
 }
 public void UpdateGameObjectUpdateExecuteSet(UpdateGameObjectEventManagerExecute setExecute)
 {
     updateGameObjectEventManagerExecute_ = setExecute;
 }