예제 #1
0
 //RotMove
 static private void RotMoveExecute(UpdateGameObjectEventManagerExecuteState mine, UpdateGameObjectEventManager updateGameObjectEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     for (int i = 0; i < updateGameObjectEventManager.GetExecuteUpdateGameObjectsCount(); ++i)
     {
         updateGameObjectEventManager.GetExecuteUpdateGameObjects(i).ProcessStateRotMoveExecute(
             timeRegulation,
             timeFluctProcess,
             updateGameObjectEventManager.GetExecuteEndVec3s(i)
             );
     }
 }
예제 #2
0
 public void Execute(UpdateGameObjectEventManager updateGameObjectEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     executeFuncs_[(int)state_](this, updateGameObjectEventManager, timeRegulation, timeFluctProcess);
 }
예제 #3
0
 //None
 static private void NoneExecute(UpdateGameObjectEventManagerExecuteState mine, UpdateGameObjectEventManager updateGameObjectEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
 }