//RotMove static private void RotMoveExecute(UpdateGameObjectEventManagerExecuteState mine, UpdateGameObjectEventManager updateGameObjectEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { for (int i = 0; i < updateGameObjectEventManager.GetExecuteUpdateGameObjectsCount(); ++i) { updateGameObjectEventManager.GetExecuteUpdateGameObjects(i).ProcessStateRotMoveExecute( timeRegulation, timeFluctProcess, updateGameObjectEventManager.GetExecuteEndVec3s(i) ); } }
public void Execute(UpdateGameObjectEventManager updateGameObjectEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { executeFuncs_[(int)state_](this, updateGameObjectEventManager, timeRegulation, timeFluctProcess); }
//None static private void NoneExecute(UpdateGameObjectEventManagerExecuteState mine, UpdateGameObjectEventManager updateGameObjectEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { }