public IActionResult UpdateClientInfo(Guid id, [FromBody] ClientModel model) { var command = new UpdateClientInfoCommand(id, model.Name, model.Address); var result = commandProcessor.Process <UpdateClientInfoCommand, ClientModel>(command); return(Ok(result)); }
public ClientModel UpdateClientInfo(UpdateClientInfoCommand command) { if (command.Id == null) { throw new Exception(); } var client = unitOfWork.ClientRepository.GetByID(command.Id); client.Name = command.Name; client.RegistrationNumber = command.Name; client.Address = mapper.Map <AddressModel, Address>(command.Address); unitOfWork.ClientRepository.Update(client); unitOfWork.Save(); return(mapper.Map <Client, ClientModel>(client)); }
public ClientModel Handle(UpdateClientInfoCommand command) { return(clientService.UpdateClientInfo(command)); }
// Update is called once per frame void Update() { List <NetworkCommand> cmds = Network.getPendingCommands(); if (cmds != null) { foreach (NetworkCommand cmd in cmds) { /*** IN-GAME ACTIONS ***/ if (cmd is MoveCommand) { MoveCommand move = (MoveCommand)cmd; Pos start = Network.getPlayer(move.clientID).grid_pos; Pos end = move.end; Debug.Log("Move received! From " + start + " to " + end); mapManager.move(start, end); } if (cmd is AttackCommand) { AttackCommand attack = (AttackCommand)cmd; Pos start = Network.getPlayer(attack.clientID).grid_pos; Pos end = attack.end; Debug.Log("Attack received! From " + start + " to " + end + " action No: " + attack.actionNo); mapManager.attack(start, end, attack.actionNo); } if (cmd is WaitCommand) { WaitCommand wait = (WaitCommand)cmd; Debug.Log("Wait received! From client#" + wait.clientID); Client waitingClient = Network.getPeer(wait.clientID); waitingClient.playerObject.wait(); } if (cmd is InteractCommand) { InteractCommand interact = (InteractCommand)cmd; Pos start = Network.getPlayer(interact.clientID).grid_pos; Pos end = interact.end; Debug.Log("Interact received! From " + start + " to " + end); mapManager.interact(start, end); } if (cmd is UseItemCommand) { UseItemCommand item = (UseItemCommand)cmd; Player player = Network.getPlayer(item.clientID); Item itemToUse = player.inventory.GetItemFromSlot(item.slotIndex); player.inventory.DecrementItemAtSlot(item.slotIndex); InventoryManager.UseItem(itemToUse, player); Debug.Log("Use Item received! From client#" + item.clientID + " for item in slot #" + item.slotIndex); } /*** LOBBY ACTIONS ***/ if (cmd is ReadyCommand) { ReadyCommand ready = (ReadyCommand)cmd; Debug.Log("Received READY"); Client client = Network.getPeer(ready.clientID); if (client == null) { Network.setPeer(ready.clientID); client = Network.getPeer(ready.clientID); } client.ready = !client.ready; } if (cmd is NicknameCommand) { NicknameCommand nickname = (NicknameCommand)cmd; Debug.Log("Received nickname: " + nickname.nickname); Client client = Network.getPeer(nickname.clientID); if (client == null) { Network.setPeer(nickname.clientID); client = Network.getPeer(nickname.clientID); } client.nickname = nickname.nickname; } if (cmd is ClassnameCommand) { ClassnameCommand classname = (ClassnameCommand)cmd; Debug.Log("Received classname: " + classname.classname); Client client = Network.getPeer(classname.clientID); if (client == null) { Network.setPeer(classname.clientID); client = Network.getPeer(classname.clientID); } client.classname = classname.classname; } if (cmd is UpdateClientInfoCommand) // called when a new player joins and needs to be synchronized { UpdateClientInfoCommand update = (UpdateClientInfoCommand)cmd; Debug.Log("Received update from client#" + update.clientID); Client client = Network.getPeer(update.clientID); if (client == null) { Network.setPeer(update.clientID); client = Network.getPeer(update.clientID); } client.nickname = update.nickname; client.classname = update.classname; client.ready = update.ready; } if (cmd is SetSeedCommand) { SetSeedCommand seed = (SetSeedCommand)cmd; Debug.Log("Received seed!"); Settings.MasterSeed = seed.seed; } /*** NETWORK ACTIONS ***/ if (cmd is JoinCommand) { JoinCommand _join = (JoinCommand)cmd; // to avoid conflict with 'join' keyword if (clientID == 0) { clientID = _join.clientID; Debug.Log("Joined game! Client ID #" + clientID + " assigned!"); } else { Debug.Log("New player with client ID #" + _join.clientID + " joined!"); Network.submitCommand(new UpdateClientInfoCommand(Network.getPeer(clientID))); if (clientID == 1) { Network.submitCommand(new SetSeedCommand(Settings.MasterSeed)); } } Network.setPeer(_join.clientID); } if (cmd is StartCommand) { StartCommand start = (StartCommand)cmd; Debug.Log("Received START"); if (SceneManager.GetActiveScene().name == "NewMenu") // only loads new scene if we're in the lobby { SceneManager.LoadScene("Procedural"); foreach (Client client in Network.getPeers()) { client.ready = false; } } else { GameManager.NextLevel(); } } if (cmd is EndCommand) { EndCommand end = (EndCommand)cmd; Debug.Log("Received END"); } if (cmd is DisconnectCommand) { DisconnectCommand disconnect = (DisconnectCommand)cmd; Debug.Log("Received DISCONNECT from client #" + disconnect.clientID); Network.removePeer(disconnect.clientID); if (clientID >= disconnect.clientID) { clientID--; Debug.Log("Changed client ID to " + clientID); } } } } if (!Network.connected()) { clientID = 0; } }