예제 #1
0
        public IActionResult UpdateClientInfo(Guid id, [FromBody] ClientModel model)
        {
            var command = new UpdateClientInfoCommand(id, model.Name, model.Address);
            var result  = commandProcessor.Process <UpdateClientInfoCommand, ClientModel>(command);

            return(Ok(result));
        }
예제 #2
0
        public ClientModel UpdateClientInfo(UpdateClientInfoCommand command)
        {
            if (command.Id == null)
            {
                throw new Exception();
            }
            var client = unitOfWork.ClientRepository.GetByID(command.Id);

            client.Name = command.Name;
            client.RegistrationNumber = command.Name;
            client.Address            = mapper.Map <AddressModel, Address>(command.Address);

            unitOfWork.ClientRepository.Update(client);
            unitOfWork.Save();

            return(mapper.Map <Client, ClientModel>(client));
        }
예제 #3
0
 public ClientModel Handle(UpdateClientInfoCommand command)
 {
     return(clientService.UpdateClientInfo(command));
 }
    // Update is called once per frame
    void Update()
    {
        List <NetworkCommand> cmds = Network.getPendingCommands();

        if (cmds != null)
        {
            foreach (NetworkCommand cmd in cmds)
            {
                /*** IN-GAME ACTIONS ***/
                if (cmd is MoveCommand)
                {
                    MoveCommand move  = (MoveCommand)cmd;
                    Pos         start = Network.getPlayer(move.clientID).grid_pos;
                    Pos         end   = move.end;
                    Debug.Log("Move received! From " + start + " to " + end);

                    mapManager.move(start, end);
                }
                if (cmd is AttackCommand)
                {
                    AttackCommand attack = (AttackCommand)cmd;
                    Pos           start  = Network.getPlayer(attack.clientID).grid_pos;
                    Pos           end    = attack.end;
                    Debug.Log("Attack received! From " + start + " to " + end + " action No: " + attack.actionNo);

                    mapManager.attack(start, end, attack.actionNo);
                }
                if (cmd is WaitCommand)
                {
                    WaitCommand wait = (WaitCommand)cmd;
                    Debug.Log("Wait received! From client#" + wait.clientID);

                    Client waitingClient = Network.getPeer(wait.clientID);
                    waitingClient.playerObject.wait();
                }
                if (cmd is InteractCommand)
                {
                    InteractCommand interact = (InteractCommand)cmd;
                    Pos             start    = Network.getPlayer(interact.clientID).grid_pos;
                    Pos             end      = interact.end;
                    Debug.Log("Interact received! From " + start + " to " + end);

                    mapManager.interact(start, end);
                }
                if (cmd is UseItemCommand)
                {
                    UseItemCommand item      = (UseItemCommand)cmd;
                    Player         player    = Network.getPlayer(item.clientID);
                    Item           itemToUse = player.inventory.GetItemFromSlot(item.slotIndex);
                    player.inventory.DecrementItemAtSlot(item.slotIndex);
                    InventoryManager.UseItem(itemToUse, player);
                    Debug.Log("Use Item received! From client#" + item.clientID + " for item in slot #" + item.slotIndex);
                }
                /*** LOBBY ACTIONS ***/
                if (cmd is ReadyCommand)
                {
                    ReadyCommand ready = (ReadyCommand)cmd;
                    Debug.Log("Received READY");

                    Client client = Network.getPeer(ready.clientID);
                    if (client == null)
                    {
                        Network.setPeer(ready.clientID);
                        client = Network.getPeer(ready.clientID);
                    }
                    client.ready = !client.ready;
                }
                if (cmd is NicknameCommand)
                {
                    NicknameCommand nickname = (NicknameCommand)cmd;
                    Debug.Log("Received nickname: " + nickname.nickname);

                    Client client = Network.getPeer(nickname.clientID);
                    if (client == null)
                    {
                        Network.setPeer(nickname.clientID);
                        client = Network.getPeer(nickname.clientID);
                    }
                    client.nickname = nickname.nickname;
                }
                if (cmd is ClassnameCommand)
                {
                    ClassnameCommand classname = (ClassnameCommand)cmd;
                    Debug.Log("Received classname: " + classname.classname);

                    Client client = Network.getPeer(classname.clientID);
                    if (client == null)
                    {
                        Network.setPeer(classname.clientID);
                        client = Network.getPeer(classname.clientID);
                    }
                    client.classname = classname.classname;
                }
                if (cmd is UpdateClientInfoCommand)                   // called when a new player joins and needs to be synchronized
                {
                    UpdateClientInfoCommand update = (UpdateClientInfoCommand)cmd;
                    Debug.Log("Received update from client#" + update.clientID);

                    Client client = Network.getPeer(update.clientID);
                    if (client == null)
                    {
                        Network.setPeer(update.clientID);
                        client = Network.getPeer(update.clientID);
                    }
                    client.nickname  = update.nickname;
                    client.classname = update.classname;
                    client.ready     = update.ready;
                }
                if (cmd is SetSeedCommand)
                {
                    SetSeedCommand seed = (SetSeedCommand)cmd;
                    Debug.Log("Received seed!");

                    Settings.MasterSeed = seed.seed;
                }
                /*** NETWORK ACTIONS ***/
                if (cmd is JoinCommand)
                {
                    JoinCommand _join = (JoinCommand)cmd;                      // to avoid conflict with 'join' keyword
                    if (clientID == 0)
                    {
                        clientID = _join.clientID;
                        Debug.Log("Joined game! Client ID #" + clientID + " assigned!");
                    }
                    else
                    {
                        Debug.Log("New player with client ID #" + _join.clientID + " joined!");
                        Network.submitCommand(new UpdateClientInfoCommand(Network.getPeer(clientID)));
                        if (clientID == 1)
                        {
                            Network.submitCommand(new SetSeedCommand(Settings.MasterSeed));
                        }
                    }
                    Network.setPeer(_join.clientID);
                }
                if (cmd is StartCommand)
                {
                    StartCommand start = (StartCommand)cmd;
                    Debug.Log("Received START");
                    if (SceneManager.GetActiveScene().name == "NewMenu")                       // only loads new scene if we're in the lobby
                    {
                        SceneManager.LoadScene("Procedural");
                        foreach (Client client in Network.getPeers())
                        {
                            client.ready = false;
                        }
                    }
                    else
                    {
                        GameManager.NextLevel();
                    }
                }
                if (cmd is EndCommand)
                {
                    EndCommand end = (EndCommand)cmd;
                    Debug.Log("Received END");
                }
                if (cmd is DisconnectCommand)
                {
                    DisconnectCommand disconnect = (DisconnectCommand)cmd;
                    Debug.Log("Received DISCONNECT from client #" + disconnect.clientID);
                    Network.removePeer(disconnect.clientID);

                    if (clientID >= disconnect.clientID)
                    {
                        clientID--;
                        Debug.Log("Changed client ID to " + clientID);
                    }
                }
            }
        }
        if (!Network.connected())
        {
            clientID = 0;
        }
    }