private void up_Pushed(object sender, EventArgs e) { if (Up != null) { Up.Invoke(this, e); } }
void Swipe() { Vector2 delta = Input.GetTouch(0).deltaPosition; //фмксируем дельту тачеи if (Mathf.Abs(delta.x) > Mathf.Abs(delta.y)) //тач по горизонтали { if (delta.x > 0) //свеип вправо { Right?.Invoke(); } else //свеип влево { Left?.Invoke(); } } else //тач по вертикали { if (delta.y > 0) //свеип вверх { Up?.Invoke(); } else //свеип вниз { Down?.Invoke(); } } }
internal void UpdateState(bool onHold) { IsDown = false; IsUp = false; if (IsHold) { if (!onHold) { IsUp = true; UpOnce?.Invoke(); UpOnce = null; Up?.Invoke(); } } else { if (onHold) { IsDown = true; DownOnce?.Invoke(); DownOnce = null; Down?.Invoke(); } } IsHold = onHold; if (onHold) { HoldOnce?.Invoke(); HoldOnce = null; Hold?.Invoke(); } }
private void RegistEvent() { inputHandler.Click += data => { if (Enable) { Click?.Invoke(this, data); } }; inputHandler.Enter += data => { if (Enable) { Enter?.Invoke(this, data); } }; inputHandler.Exit += data => { if (Enable) { Exit?.Invoke(this, data); } }; inputHandler.Down += data => { if (Enable) { Down?.Invoke(this, data); } }; inputHandler.Up += data => { if (Enable) { Up?.Invoke(this, data); } }; }
private void toolStripButtonUp_Click(object sender, EventArgs e) { try { Up?.Invoke(this, EventArgs.Empty); if (str != null) { DravItem(); } } catch (Exception ex) { Remove_Die_Path?.Invoke(this, EventArgs.Empty); MessageBox.Show(ex.Message); } }
public void UpRate(double up) { if (up < 0) { Up?.Invoke("Invalid input"); } else { AverageRate += up; Up?.Invoke($"Current rate is {AverageRate}"); } }
/// <summary> /// Returns true if the host was DOWN and it was set as UP. /// </summary> public bool BringUpIfDown() { var wasUp = Interlocked.CompareExchange(ref _isUpNow, 1, 0) == 1; if (wasUp) { return(false); } Logger.Info("Host {0} is now UP", Address); Up?.Invoke(this); return(true); }
int KeyProc(int code, int wParam, IntPtr lParam) { int NextHook() => CallNextHookEx(hookHandle, code, wParam, lParam); if (code < 0) { return(NextHook()); } bool shift = (GetKeyState(0x10) & 0x80) == 0x80; bool ctrl = (GetKeyState(0x11) & 0x80) == 0x80; Keys modifiers = (shift ? Keys.Shift : Keys.None) | (ctrl ? Keys.Control : Keys.None); KeyMessage message = (KeyMessage)Marshal.PtrToStructure(lParam, typeof(KeyMessage)); KeyEventArgs e = new KeyEventArgs((Keys)message.VirtualKeyCode | modifiers); switch (wParam) { case 0x100: // WM_KEYDOWN case 0x104: // WM_SYSKEYDOWN if (Down != null) { Down.Invoke(null, e); } if (e.Handled) { return(-1); } break; case 0x101: // WM_KEYUP case 0x105: // WM_SYSKEYUP if (Up != null) { Up.Invoke(null, e); } if (e.Handled) { return(-1); } break; } return(NextHook()); }
internal void MoveDiamonds(ConsoleKey inputKey) { switch (inputKey) { case ConsoleKey.LeftArrow: Left?.Invoke(this, null); break; case ConsoleKey.RightArrow: Right?.Invoke(this, null); break; case ConsoleKey.UpArrow: Up?.Invoke(this, null); break; case ConsoleKey.DownArrow: Down?.Invoke(this, null); break; } }
private int Proc(int Code, int wParam, ref KeyStructure lParam) { if (Code == 0) { switch (wParam) { case 0x100: case 0x104: { Down?.Invoke(Feed((Keys)lParam.Code)); break; } case 0x101: case 0x105: { Up?.Invoke(Feed((Keys)lParam.Code)); break; } } } return(CallNextHookEx(Key, Code, wParam, ref lParam)); }
public void OnPointerUp(PointerEventData eventData) { Up?.Invoke(eventData.position); }
public void OnPointerUp(PointerEventData eventData) => Up?.Invoke(eventData);
private void UpButton_OnClick(object sender, RoutedEventArgs e) { Up?.Invoke(this, EventArgs.Empty); }
void UpResponse(ButtonUpResponse status) { //fire the event Up?.Invoke(_arm, new DataEventArg <ButtonUpResponse>(status)); }
public static void OnUp(Point p) { Up?.Invoke(p); _panJustBegun = false; }
private void OnHostUp(Host sender) { Up?.Invoke(sender); }
public void OnPointerUp(PointerEventData eventData) { Up?.Invoke(gameObject); }
private void upButton_Click(object sender, EventArgs e) { Up?.Invoke(); }
/// <summary>Atualiza o componente.</summary> /// <param name="gameTime">Fornece acesso aos valores de tempo do jogo.</param> protected override void _Update(GameTime gameTime) { dclickTime += gameTime.ElapsedGameTime.Milliseconds; if (dclickTime > DoubleClickDelay) { dclickTime = 0; clicks = 0; } Rectangle bounds = Actor.Bounds; Screen screen = Screen; old = state; state = Mouse.GetState(); //Se o ponteiro do mouse consta como dentro dos limites if (mouseOn) { //mas verificando novamente ele consta fora if (!bounds.Contains(state.Position)) { Leave?.Invoke(Actor, state); } } //se o ponteiro do mouse está dentro dos limites da entidade. if (bounds.Contains(state.Position)) { //se o ponteiro do mouse se encontrava fora if (!mouseOn) { Enter?.Invoke(Actor, state); } mouseOn = true; On?.Invoke(Actor, state); //se um botão foi pressionado enquanto o controle está dentro if (state.LeftButton == ButtonState.Pressed || state.RightButton == ButtonState.Pressed || state.MiddleButton == ButtonState.Pressed) { //old = state; Down?.Invoke(Actor, state); } //se um botão foi liberado if (old.LeftButton == ButtonState.Pressed && state.LeftButton == ButtonState.Released || old.RightButton == ButtonState.Pressed && state.RightButton == ButtonState.Released || old.MiddleButton == ButtonState.Pressed && state.MiddleButton == ButtonState.Released) { Up?.Invoke(Actor, state); } //Verifica se houve clique duplo if (old.LeftButton == ButtonState.Released && state.LeftButton == ButtonState.Pressed) { clicks++; dclickTime = 0; if (clicks >= 2 && dclickTime < DoubleClickDelay) { DoubleClick?.Invoke(Actor, state); clicks = 0; dclickTime = 0; } } } else { mouseOn = false; //old = state; } }
private void OnUp(KeyboardEventArgs value) { Up?.Invoke(this, value, PushToThreadPool); }
public void Upsalary(int amount, Worker person) { Up?.Invoke(amount, person); }
public void OnUp(JuniperPointerEventData evt) { IsPressed = false; onUp?.Invoke(evt); Up?.Invoke(this, evt); }