public void removeVote(Vote vote)
        {
            List <Player> playersNowVoting = new List <Player>();

            foreach (Player playerVoting in PlayersVoting)
            {
                if (playerVoting.Name.Equals(vote.PlayerVoting.Name))
                {
                    if (!PostNumbers.Contains(vote.PostNumber))
                    {
                        PostNumbers.Add(vote.PostNumber);
                        PostBBCodeList.Add(vote.PostBBCode);
                        UnvoteList.Add(true);
                        if (vote.Timestamp > MaxTimeStamp)
                        {
                            MaxTimeStamp = vote.Timestamp;
                        }
                        if (vote != null)
                        {
                            AllVotesRelevantToWagon.Add(vote);
                        }
                    }
                }
                else
                {
                    playersNowVoting.Add(playerVoting);
                }
            }
            //l_Level = maxThreshold - playersNowVoting.Count;
            PlayersVoting = playersNowVoting;
        }
        public void addVote(Vote vote)
        {
            PlayersVoting.Add(vote.PlayerVoting);
            if (PlayerBeingVoted == null)
            {
                PlayerBeingVoted = vote.PlayerVoted;
            }
            vote.PlayerVoting.PlayerCurrentlyVoting = vote.PlayerVoted;


            if (!PostNumbers.Contains(vote.PostNumber))
            {
                vote.PlayerVoting.PostNumberOfVote = vote.PostNumber;
                PostNumbers.Add(vote.PostNumber);
                PostBBCodeList.Add(vote.PostBBCode);
                UnvoteList.Add(false);

                if (vote.Timestamp > MaxTimeStamp)
                {
                    MaxTimeStamp = vote.Timestamp;
                }
                if (vote != null)
                {
                    AllVotesRelevantToWagon.Add(vote);
                }
            }
            else
            {
                UnityEngine.Debug.Log("Post data got corrupted.");
            }

            if (L_Level == 1 && PlayerBeingVoted.IsHated)
            {
                IsHammered = true;
            }
            else if (L_Level == 0 && !PlayerBeingVoted.IsLoved)
            {
                IsHammered = true;
            }
            else if (L_Level == -1 && PlayerBeingVoted.IsLoved)
            {
                IsHammered = true;
            }
        }