public bool Equals(CreatureData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(CreatureType == other.CreatureType && CombatSkill == other.CombatSkill && MagicSkill == other.MagicSkill && StealthSkill == other.StealthSkill && Health == other.Health && Unused.SequenceEqual(other.Unused) && Damage == other.Damage && Strength == other.Strength && Perception == other.Perception && Endurance == other.Endurance && Charisma == other.Charisma && Intelligence == other.Intelligence && Agility == other.Agility && Luck == other.Luck); }
public bool Equals(AIData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Aggression == other.Aggression && Confidence == other.Confidence && EnergyLevel == other.EnergyLevel && Responsibility == other.Responsibility && Mood == other.Mood && Unused.SequenceEqual(other.Unused) && Services == other.Services && Teaches == other.Teaches && MaxTrainingLevel == other.MaxTrainingLevel && Assistance == other.Assistance && AggroRadiusBehavior == other.AggroRadiusBehavior && AggroRadius == other.AggroRadius); }
public bool Equals(CombatStyleSimple other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(CoverSearchRadius == other.CoverSearchRadius && TakeCoverChance == other.TakeCoverChance && WaitTimerMin == other.WaitTimerMin && WaitTimerMax == other.WaitTimerMax && WaitToFireTimerMin == other.WaitToFireTimerMin && WaitToFireTimerMax == other.WaitToFireTimerMax && FireTimerMin == other.FireTimerMin && FireTimerMax == other.FireTimerMax && RangedWeaponRangeMultMin == other.RangedWeaponRangeMultMin && Unused.SequenceEqual(other.Unused) && WeaponRestrictions == other.WeaponRestrictions && RangedWeaponRangeMultMax == other.RangedWeaponRangeMultMax && MaxTargetingFOV == other.MaxTargetingFOV && CombatRadius == other.CombatRadius && SemiAutoFiringDelayMultMin == other.SemiAutoFiringDelayMultMin && SemiAutoFiringDelayMultMax == other.SemiAutoFiringDelayMultMax); }
private async void OnStart(object state) { while (true) { while (mQueue.TryDequeue(out IEventWork item)) { System.Threading.Interlocked.Decrement(ref mCount); using (item) { try { await item.Execute(); } catch (Exception e_) { OnError(e_, item); } } } lock (_workSync) { if (mQueue.IsEmpty) { try { Unused?.Invoke(); } catch { } _doingWork = false; return; } } } }
public int Run(string[] parameters) { Debug.Listeners.Add(new ConsoleTraceListener()); if (!this.VerifyParametersSpecified(parameters)) { return(0); } var assemblyPaths = this.GetFileNames(parameters).ToList(); if (!this.VerifyAssembliesFound(parameters, assemblyPaths)) { return(0); } var assemblies = this.LoadAssemblies(assemblyPaths); var watch = new Stopwatch(); watch.Start(); var statistics = Unused.Statistics(assemblies); watch.Stop(); this.CreateOutputDirectoryIfRequired(); var format = new PlainTextSummary(outputDirectory); format.Write(statistics, watch.Elapsed); return(0); }
public bool Equals(MagicEffectData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(MagicEffectFlags == other.MagicEffectFlags && BaseCost == other.BaseCost && AssociatedItem == other.AssociatedItem && MagicSchool == other.MagicSchool && ResistanceType == other.ResistanceType && Unknown == other.Unknown && Unused.SequenceEqual(other.Unused) && Light == other.Light && ProjectileSpeed == other.ProjectileSpeed && EffectShader == other.EffectShader && ObjectDisplayShader == other.ObjectDisplayShader && EffectSound == other.EffectSound && BoltSound == other.BoltSound && HitSound == other.HitSound && AreaSound == other.AreaSound && ConstantEffectEnchantmentFactor == other.ConstantEffectEnchantmentFactor && ConstantEffectBarterFactor == other.ConstantEffectBarterFactor && Archetype == other.Archetype && ActorValue == other.ActorValue); }
public bool Equals(RaceData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(SkillBonus1 == other.SkillBonus1 && SkillBonus1Amount == other.SkillBonus1Amount && SkillBonus2 == other.SkillBonus2 && SkillBonus2Amount == other.SkillBonus2Amount && SkillBonus3 == other.SkillBonus3 && SkillBonus3Amount == other.SkillBonus3Amount && SkillBonus4 == other.SkillBonus4 && SkillBonus4Amount == other.SkillBonus4Amount && SkillBonus5 == other.SkillBonus5 && SkillBonus5Amount == other.SkillBonus5Amount && SkillBonus6 == other.SkillBonus6 && SkillBonus6Amount == other.SkillBonus6Amount && SkillBonus7 == other.SkillBonus7 && SkillBonus7Amount == other.SkillBonus7Amount && Unused.SequenceEqual(other.Unused) && MaleHeight == other.MaleHeight && FemaleHeight == other.FemaleHeight && MaleWeight == other.MaleWeight && FemaleWeight == other.FemaleWeight && RaceFlags == other.RaceFlags); }
public void Update() { // Unity によって割り当てられたメモリ Used = (Profiler.GetTotalAllocatedMemoryLong() >> 10) / 1024f; // 予約済みだが割り当てられていないメモリ Unused = (Profiler.GetTotalUnusedReservedMemoryLong() >> 10) / 1024f; // Unity が現在および将来の割り当てのために確保している総メモリ Total = (Profiler.GetTotalReservedMemoryLong() >> 10) / 1024f; UsedText = Used.ToString("0.0") + " MB"; UnusedText = Unused.ToString("0.0") + " MB"; TotalText = Total.ToString("0.0") + " MB"; var sb = new StringBuilder(); sb.AppendLine("<b>Unity</b>"); sb.AppendLine(); sb.AppendLine($" Used: {UsedText}"); sb.AppendLine($" Unused: {UnusedText}"); sb.AppendLine($" Total: {TotalText}"); var text = sb.ToString(); m_text.text = text; }
public bool Equals(RegionObject other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Object == other.Object && ParentIndex == other.ParentIndex && Unused.SequenceEqual(other.Unused) && Density == other.Density && Clustering == other.Clustering && MinSlope == other.MinSlope && MaxSlope == other.MaxSlope && Flags == other.Flags && RadiusWithRespectToParent == other.RadiusWithRespectToParent && Radius == other.Radius && Unknown1.SequenceEqual(other.Unknown1) && MaxHeight == other.MaxHeight && Sink == other.Sink && SinkVariance == other.SinkVariance && SizeVariance == other.SizeVariance && XAngleVariance == other.XAngleVariance && YAngleVariance == other.YAngleVariance && ZAngleVariance == other.ZAngleVariance && Unknown2.SequenceEqual(other.Unknown2)); }
public void Update() { // Unity によって割り当てられたメモリ Used = (Profiler.GetTotalAllocatedMemoryLong() >> 10) / 1024f; // 予約済みだが割り当てられていないメモリ Unused = (Profiler.GetTotalUnusedReservedMemoryLong() >> 10) / 1024f; // Unity が現在および将来の割り当てのために確保している総メモリ Total = (Profiler.GetTotalReservedMemoryLong() >> 10) / 1024f; UsedText = Used.ToString("0.0") + " MB"; UnusedText = Unused.ToString("0.0") + " MB"; TotalText = Total.ToString("0.0") + " MB"; }
public bool Equals(QuestData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Flags == other.Flags && Priority == other.Priority && Unused.SequenceEqual(other.Unused) && QuestDelay == other.QuestDelay); }
public bool Equals(AnimationSound other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Sound == other.Sound && Chance == other.Chance && Unused.SequenceEqual(other.Unused) && Type == other.Type); }
public bool Equals(LockData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Level == other.Level && Unused.SequenceEqual(other.Unused) && Key == other.Key && Flags == other.Flags && Unknown.SequenceEqual(other.Unknown)); }
public bool Equals(PackageDialogData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(FOV == other.FOV && Topic == other.Topic && Flags == other.Flags && Unused.SequenceEqual(other.Unused) && Type == other.Type); }
public bool Equals(AmmoData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Speed == other.Speed && Flags == other.Flags && Unused.SequenceEqual(other.Unused) && Value == other.Value && ClipRounds == other.ClipRounds); }
public bool Equals(IngestibleData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Value == other.Value && Flags == other.Flags && Unused.SequenceEqual(other.Unused) && WithdrawalEffect == other.WithdrawalEffect && AddictionChance == other.AddictionChance && SoundConsume == other.SoundConsume); }
public bool Equals(ScriptData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Unused.SequenceEqual(other.Unused) && ReferenceCount == other.ReferenceCount && CompiledSize == other.CompiledSize && VariableCount == other.VariableCount && Type == other.Type && Flags == other.Flags); }
public bool Equals(BodyPartInfo other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(DamageMultiplier == other.DamageMultiplier && Flags == other.Flags && Type == other.Type && HealthPercent == other.HealthPercent && ActorValue == other.ActorValue && ToHitChance == other.ToHitChance && ExplosionChance == other.ExplosionChance && ExplosionDebrisCount == other.ExplosionDebrisCount && ExplosionDebris == other.ExplosionDebris && Explosion == other.Explosion && TrackingMaxAngle == other.TrackingMaxAngle && ExplosionDebrisScale == other.ExplosionDebrisScale && SeverableDebrisCount == other.SeverableDebrisCount && SeverableDebris == other.SeverableDebris && SeverableExplosion == other.SeverableExplosion && SeverableDebrisScale == other.SeverableDebrisScale && GoreEffectsTranslateX == other.GoreEffectsTranslateX && GoreEffectsTranslateY == other.GoreEffectsTranslateY && GoreEffectsTranslateZ == other.GoreEffectsTranslateZ && GoreEffectsRotationX == other.GoreEffectsRotationX && GoreEffectsRotationY == other.GoreEffectsRotationY && GoreEffectsRotationZ == other.GoreEffectsRotationZ && SeverableImpactDataSet == other.SeverableImpactDataSet && ExplosionImpactDataSet == other.ExplosionImpactDataSet && SeverableDecalCount == other.SeverableDecalCount && ExplosionDecalCount == other.ExplosionDecalCount && Unused.SequenceEqual(other.Unused) && LimbReplacementScale == other.LimbReplacementScale); }
public void WriteXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("Flags", true, out subEle); subEle.Value = Flags.ToString(); ele.TryPathTo("Operator", true, out subEle); subEle.Value = Operator.ToString(); ele.TryPathTo("Unused", true, out subEle); subEle.Value = Unused.ToHex(); ele.TryPathTo("ComparisonValue", true, out subEle); if (Flags.HasFlag(ConditionFlags.UseGlobal)) { ComparisonValue.WriteXML(subEle, master); } else { subEle.Value = ComparisonValue.ToString("G15"); } }
public override void WriteData(ESPWriter writer) { if (EditorID != null) { EditorID.WriteBinary(writer); } if (Name != null) { Name.WriteBinary(writer); } if (Relationships != null) { foreach (var item in Relationships) { item.WriteBinary(writer); } } if (Data != null) { Data.WriteBinary(writer); } if (Unused != null) { Unused.WriteBinary(writer); } if (Ranks != null) { foreach (var item in Ranks) { item.WriteBinary(writer); } } if (Reputation != null) { Reputation.WriteBinary(writer); } }
public bool Equals(DecalData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(MinWidth == other.MinWidth && MaxWidth == other.MaxWidth && MinHeight == other.MinHeight && MaxHeight == other.MaxHeight && Depth == other.Depth && Shininess == other.Shininess && ParallaxScale == other.ParallaxScale && ParallaxPasses == other.ParallaxPasses && DecalFlags == other.DecalFlags && Unused.SequenceEqual(other.Unused) && Color == other.Color); }
public void WriteXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("Object", true, out subEle); Object.WriteXML(subEle, master); ele.TryPathTo("ParentIndex", true, out subEle); subEle.Value = ParentIndex.ToString(); ele.TryPathTo("Unused", true, out subEle); subEle.Value = Unused.ToHex(); ele.TryPathTo("Density", true, out subEle); subEle.Value = Density.ToString("G15"); ele.TryPathTo("Clustering", true, out subEle); subEle.Value = Clustering.ToString(); ele.TryPathTo("Slope/Min", true, out subEle); subEle.Value = MinSlope.ToString(); ele.TryPathTo("Slope/Max", true, out subEle); subEle.Value = MaxSlope.ToString(); ele.TryPathTo("Flags", true, out subEle); subEle.Value = Flags.ToString(); ele.TryPathTo("RadiusWithRespectToParent", true, out subEle); subEle.Value = RadiusWithRespectToParent.ToString(); ele.TryPathTo("Radius", true, out subEle); subEle.Value = Radius.ToString(); ele.TryPathTo("Unknown1", true, out subEle); subEle.Value = Unknown1.ToHex(); ele.TryPathTo("MaxHeight", true, out subEle); subEle.Value = MaxHeight.ToString("G15"); ele.TryPathTo("Sink", true, out subEle); subEle.Value = Sink.ToString("G15"); ele.TryPathTo("SinkVariance", true, out subEle); subEle.Value = SinkVariance.ToString("G15"); ele.TryPathTo("SizeVariance", true, out subEle); subEle.Value = SizeVariance.ToString("G15"); ele.TryPathTo("XAngleVariance", true, out subEle); subEle.Value = XAngleVariance.ToString(); ele.TryPathTo("YAngleVariance", true, out subEle); subEle.Value = YAngleVariance.ToString(); ele.TryPathTo("ZAngleVariance", true, out subEle); subEle.Value = ZAngleVariance.ToString(); ele.TryPathTo("Unknown2", true, out subEle); subEle.Value = Unknown2.ToHex(); }
public override void ReadData(ESPReader reader, long dataEnd) { while (reader.BaseStream.Position < dataEnd) { string subTag = reader.PeekTag(); switch (subTag) { case "EDID": if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadBinary(reader); break; case "FULL": if (Name == null) { Name = new SimpleSubrecord <String>(); } Name.ReadBinary(reader); break; case "XNAM": if (Relationships == null) { Relationships = new List <Relationship>(); } Relationship tempXNAM = new Relationship(); tempXNAM.ReadBinary(reader); Relationships.Add(tempXNAM); break; case "DATA": if (Data == null) { Data = new FactionData(); } Data.ReadBinary(reader); break; case "CNAM": if (Unused == null) { Unused = new SimpleSubrecord <Single>(); } Unused.ReadBinary(reader); break; case "RNAM": if (Ranks == null) { Ranks = new List <FactionRank>(); } FactionRank tempRNAM = new FactionRank(); tempRNAM.ReadBinary(reader); Ranks.Add(tempRNAM); break; case "WMI1": if (Reputation == null) { Reputation = new RecordReference(); } Reputation.ReadBinary(reader); break; default: throw new Exception(); } } }
public override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("EditorID", false, out subEle)) { if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadXML(subEle, master); } if (ele.TryPathTo("Name", false, out subEle)) { if (Name == null) { Name = new SimpleSubrecord <String>(); } Name.ReadXML(subEle, master); } if (ele.TryPathTo("Relationships", false, out subEle)) { if (Relationships == null) { Relationships = new List <Relationship>(); } foreach (XElement e in subEle.Elements()) { Relationship tempXNAM = new Relationship(); tempXNAM.ReadXML(e, master); Relationships.Add(tempXNAM); } } if (ele.TryPathTo("Data", false, out subEle)) { if (Data == null) { Data = new FactionData(); } Data.ReadXML(subEle, master); } if (ele.TryPathTo("Unused", false, out subEle)) { if (Unused == null) { Unused = new SimpleSubrecord <Single>(); } Unused.ReadXML(subEle, master); } if (ele.TryPathTo("Ranks", false, out subEle)) { if (Ranks == null) { Ranks = new List <FactionRank>(); } foreach (XElement e in subEle.Elements()) { FactionRank tempRNAM = new FactionRank(); tempRNAM.ReadXML(e, master); Ranks.Add(tempRNAM); } } if (ele.TryPathTo("Reputation", false, out subEle)) { if (Reputation == null) { Reputation = new RecordReference(); } Reputation.ReadXML(subEle, master); } }
public override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (EditorID != null) { ele.TryPathTo("EditorID", true, out subEle); EditorID.WriteXML(subEle, master); } if (Name != null) { ele.TryPathTo("Name", true, out subEle); Name.WriteXML(subEle, master); } if (Relationships != null) { ele.TryPathTo("Relationships", true, out subEle); List <string> xmlNames = new List <string> { "Relationship" }; int i = 0; foreach (var entry in Relationships) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (Data != null) { ele.TryPathTo("Data", true, out subEle); Data.WriteXML(subEle, master); } if (Unused != null) { ele.TryPathTo("Unused", true, out subEle); Unused.WriteXML(subEle, master); } if (Ranks != null) { ele.TryPathTo("Ranks", true, out subEle); List <string> xmlNames = new List <string> { "Rank" }; int i = 0; foreach (var entry in Ranks) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (Reputation != null) { ele.TryPathTo("Reputation", true, out subEle); Reputation.WriteXML(subEle, master); } }
public override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("EditorID", false, out subEle)) { if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadXML(subEle, master); } if (ele.TryPathTo("ImageSpaceModifier/Sunrise", false, out subEle)) { if (ImageSpaceModifierSunrise == null) { ImageSpaceModifierSunrise = new RecordReference(); } ImageSpaceModifierSunrise.ReadXML(subEle, master); } if (ele.TryPathTo("ImageSpaceModifier/Day", false, out subEle)) { if (ImageSpaceModifierDay == null) { ImageSpaceModifierDay = new RecordReference(); } ImageSpaceModifierDay.ReadXML(subEle, master); } if (ele.TryPathTo("ImageSpaceModifier/Sunset", false, out subEle)) { if (ImageSpaceModifierSunset == null) { ImageSpaceModifierSunset = new RecordReference(); } ImageSpaceModifierSunset.ReadXML(subEle, master); } if (ele.TryPathTo("ImageSpaceModifier/Night", false, out subEle)) { if (ImageSpaceModifierNight == null) { ImageSpaceModifierNight = new RecordReference(); } ImageSpaceModifierNight.ReadXML(subEle, master); } if (ele.TryPathTo("ImageSpaceModifier/HighNoon", false, out subEle)) { if (ImageSpaceModifierHighNoon == null) { ImageSpaceModifierHighNoon = new RecordReference(); } ImageSpaceModifierHighNoon.ReadXML(subEle, master); } if (ele.TryPathTo("ImageSpaceModifier/Midnight", false, out subEle)) { if (ImageSpaceModifierMidnight == null) { ImageSpaceModifierMidnight = new RecordReference(); } ImageSpaceModifierMidnight.ReadXML(subEle, master); } if (ele.TryPathTo("CloudTexture/Layer0", false, out subEle)) { if (CloudTextureLayer0 == null) { CloudTextureLayer0 = new SimpleSubrecord <String>(); } CloudTextureLayer0.ReadXML(subEle, master); } if (ele.TryPathTo("CloudTexture/Layer1", false, out subEle)) { if (CloudTextureLayer1 == null) { CloudTextureLayer1 = new SimpleSubrecord <String>(); } CloudTextureLayer1.ReadXML(subEle, master); } if (ele.TryPathTo("CloudTexture/Layer2", false, out subEle)) { if (CloudTextureLayer2 == null) { CloudTextureLayer2 = new SimpleSubrecord <String>(); } CloudTextureLayer2.ReadXML(subEle, master); } if (ele.TryPathTo("CloudTexture/Layer3", false, out subEle)) { if (CloudTextureLayer3 == null) { CloudTextureLayer3 = new SimpleSubrecord <String>(); } CloudTextureLayer3.ReadXML(subEle, master); } if (ele.TryPathTo("Model", false, out subEle)) { if (Model == null) { Model = new Model(); } Model.ReadXML(subEle, master); } if (ele.TryPathTo("Unknown", false, out subEle)) { if (Unknown == null) { Unknown = new SimpleSubrecord <Byte[]>(); } Unknown.ReadXML(subEle, master); } if (ele.TryPathTo("CloudLayerSpeed", false, out subEle)) { if (CloudLayerSpeed == null) { CloudLayerSpeed = new CloudLayerSpeed(); } CloudLayerSpeed.ReadXML(subEle, master); } if (ele.TryPathTo("CloudLayerColors", false, out subEle)) { if (CloudLayerColors == null) { CloudLayerColors = new CloudLayerColors(); } CloudLayerColors.ReadXML(subEle, master); } if (ele.TryPathTo("EnvironmentalColors", false, out subEle)) { if (EnvironmentalColors == null) { EnvironmentalColors = new EnvironmentalColors(); } EnvironmentalColors.ReadXML(subEle, master); } if (ele.TryPathTo("WeatherFogDistance", false, out subEle)) { if (WeatherFogDistance == null) { WeatherFogDistance = new WeatherFogDistance(); } WeatherFogDistance.ReadXML(subEle, master); } if (ele.TryPathTo("Unused", false, out subEle)) { if (Unused == null) { Unused = new SimpleSubrecord <Byte[]>(); } Unused.ReadXML(subEle, master); } if (ele.TryPathTo("Data", false, out subEle)) { if (Data == null) { Data = new WeatherData(); } Data.ReadXML(subEle, master); } if (ele.TryPathTo("Sounds", false, out subEle)) { if (Sounds == null) { Sounds = new List <WeatherSound>(); } foreach (XElement e in subEle.Elements()) { WeatherSound tempSNAM = new WeatherSound(); tempSNAM.ReadXML(e, master); Sounds.Add(tempSNAM); } } }
public override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (EditorID != null) { ele.TryPathTo("EditorID", true, out subEle); EditorID.WriteXML(subEle, master); } if (ImageSpaceModifierSunrise != null) { ele.TryPathTo("ImageSpaceModifier/Sunrise", true, out subEle); ImageSpaceModifierSunrise.WriteXML(subEle, master); } if (ImageSpaceModifierDay != null) { ele.TryPathTo("ImageSpaceModifier/Day", true, out subEle); ImageSpaceModifierDay.WriteXML(subEle, master); } if (ImageSpaceModifierSunset != null) { ele.TryPathTo("ImageSpaceModifier/Sunset", true, out subEle); ImageSpaceModifierSunset.WriteXML(subEle, master); } if (ImageSpaceModifierNight != null) { ele.TryPathTo("ImageSpaceModifier/Night", true, out subEle); ImageSpaceModifierNight.WriteXML(subEle, master); } if (ImageSpaceModifierHighNoon != null) { ele.TryPathTo("ImageSpaceModifier/HighNoon", true, out subEle); ImageSpaceModifierHighNoon.WriteXML(subEle, master); } if (ImageSpaceModifierMidnight != null) { ele.TryPathTo("ImageSpaceModifier/Midnight", true, out subEle); ImageSpaceModifierMidnight.WriteXML(subEle, master); } if (CloudTextureLayer0 != null) { ele.TryPathTo("CloudTexture/Layer0", true, out subEle); CloudTextureLayer0.WriteXML(subEle, master); } if (CloudTextureLayer1 != null) { ele.TryPathTo("CloudTexture/Layer1", true, out subEle); CloudTextureLayer1.WriteXML(subEle, master); } if (CloudTextureLayer2 != null) { ele.TryPathTo("CloudTexture/Layer2", true, out subEle); CloudTextureLayer2.WriteXML(subEle, master); } if (CloudTextureLayer3 != null) { ele.TryPathTo("CloudTexture/Layer3", true, out subEle); CloudTextureLayer3.WriteXML(subEle, master); } if (Model != null) { ele.TryPathTo("Model", true, out subEle); Model.WriteXML(subEle, master); } if (Unknown != null) { ele.TryPathTo("Unknown", true, out subEle); Unknown.WriteXML(subEle, master); } if (CloudLayerSpeed != null) { ele.TryPathTo("CloudLayerSpeed", true, out subEle); CloudLayerSpeed.WriteXML(subEle, master); } if (CloudLayerColors != null) { ele.TryPathTo("CloudLayerColors", true, out subEle); CloudLayerColors.WriteXML(subEle, master); } if (EnvironmentalColors != null) { ele.TryPathTo("EnvironmentalColors", true, out subEle); EnvironmentalColors.WriteXML(subEle, master); } if (WeatherFogDistance != null) { ele.TryPathTo("WeatherFogDistance", true, out subEle); WeatherFogDistance.WriteXML(subEle, master); } if (Unused != null) { ele.TryPathTo("Unused", true, out subEle); Unused.WriteXML(subEle, master); } if (Data != null) { ele.TryPathTo("Data", true, out subEle); Data.WriteXML(subEle, master); } if (Sounds != null) { ele.TryPathTo("Sounds", true, out subEle); List <string> xmlNames = new List <string> { "Sound" }; int i = 0; foreach (var entry in Sounds) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } }
public override void WriteData(ESPWriter writer) { if (EditorID != null) { EditorID.WriteBinary(writer); } if (ImageSpaceModifierSunrise != null) { ImageSpaceModifierSunrise.WriteBinary(writer); } if (ImageSpaceModifierDay != null) { ImageSpaceModifierDay.WriteBinary(writer); } if (ImageSpaceModifierSunset != null) { ImageSpaceModifierSunset.WriteBinary(writer); } if (ImageSpaceModifierNight != null) { ImageSpaceModifierNight.WriteBinary(writer); } if (ImageSpaceModifierHighNoon != null) { ImageSpaceModifierHighNoon.WriteBinary(writer); } if (ImageSpaceModifierMidnight != null) { ImageSpaceModifierMidnight.WriteBinary(writer); } if (CloudTextureLayer0 != null) { CloudTextureLayer0.WriteBinary(writer); } if (CloudTextureLayer1 != null) { CloudTextureLayer1.WriteBinary(writer); } if (CloudTextureLayer2 != null) { CloudTextureLayer2.WriteBinary(writer); } if (CloudTextureLayer3 != null) { CloudTextureLayer3.WriteBinary(writer); } if (Model != null) { Model.WriteBinary(writer); } if (Unknown != null) { Unknown.WriteBinary(writer); } if (CloudLayerSpeed != null) { CloudLayerSpeed.WriteBinary(writer); } if (CloudLayerColors != null) { CloudLayerColors.WriteBinary(writer); } if (EnvironmentalColors != null) { EnvironmentalColors.WriteBinary(writer); } if (WeatherFogDistance != null) { WeatherFogDistance.WriteBinary(writer); } if (Unused != null) { Unused.WriteBinary(writer); } if (Data != null) { Data.WriteBinary(writer); } if (Sounds != null) { foreach (var item in Sounds) { item.WriteBinary(writer); } } }
public override void ReadData(ESPReader reader, long dataEnd) { while (reader.BaseStream.Position < dataEnd) { string subTag = reader.PeekTag(); switch (subTag) { case "EDID": if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadBinary(reader); break; case "aIAD": if (ImageSpaceModifierSunrise == null) { ImageSpaceModifierSunrise = new RecordReference(); } ImageSpaceModifierSunrise.ReadBinary(reader); break; case "bIAD": if (ImageSpaceModifierDay == null) { ImageSpaceModifierDay = new RecordReference(); } ImageSpaceModifierDay.ReadBinary(reader); break; case "cIAD": if (ImageSpaceModifierSunset == null) { ImageSpaceModifierSunset = new RecordReference(); } ImageSpaceModifierSunset.ReadBinary(reader); break; case "dIAD": if (ImageSpaceModifierNight == null) { ImageSpaceModifierNight = new RecordReference(); } ImageSpaceModifierNight.ReadBinary(reader); break; case "eIAD": if (ImageSpaceModifierHighNoon == null) { ImageSpaceModifierHighNoon = new RecordReference(); } ImageSpaceModifierHighNoon.ReadBinary(reader); break; case "fIAD": if (ImageSpaceModifierMidnight == null) { ImageSpaceModifierMidnight = new RecordReference(); } ImageSpaceModifierMidnight.ReadBinary(reader); break; case "DNAM": if (CloudTextureLayer0 == null) { CloudTextureLayer0 = new SimpleSubrecord <String>(); } CloudTextureLayer0.ReadBinary(reader); break; case "CNAM": if (CloudTextureLayer1 == null) { CloudTextureLayer1 = new SimpleSubrecord <String>(); } CloudTextureLayer1.ReadBinary(reader); break; case "ANAM": if (CloudTextureLayer2 == null) { CloudTextureLayer2 = new SimpleSubrecord <String>(); } CloudTextureLayer2.ReadBinary(reader); break; case "BNAM": if (CloudTextureLayer3 == null) { CloudTextureLayer3 = new SimpleSubrecord <String>(); } CloudTextureLayer3.ReadBinary(reader); break; case "MODL": if (Model == null) { Model = new Model(); } Model.ReadBinary(reader); break; case "LNAM": if (Unknown == null) { Unknown = new SimpleSubrecord <Byte[]>(); } Unknown.ReadBinary(reader); break; case "ONAM": if (CloudLayerSpeed == null) { CloudLayerSpeed = new CloudLayerSpeed(); } CloudLayerSpeed.ReadBinary(reader); break; case "PNAM": if (CloudLayerColors == null) { CloudLayerColors = new CloudLayerColors(); } CloudLayerColors.ReadBinary(reader); break; case "NAM0": if (EnvironmentalColors == null) { EnvironmentalColors = new EnvironmentalColors(); } EnvironmentalColors.ReadBinary(reader); break; case "FNAM": if (WeatherFogDistance == null) { WeatherFogDistance = new WeatherFogDistance(); } WeatherFogDistance.ReadBinary(reader); break; case "INAM": if (Unused == null) { Unused = new SimpleSubrecord <Byte[]>(); } Unused.ReadBinary(reader); break; case "DATA": if (Data == null) { Data = new WeatherData(); } Data.ReadBinary(reader); break; case "SNAM": if (Sounds == null) { Sounds = new List <WeatherSound>(); } WeatherSound tempSNAM = new WeatherSound(); tempSNAM.ReadBinary(reader); Sounds.Add(tempSNAM); break; default: throw new Exception(); } } }
public PacketHandlers() { setPacketSizes(); PacketHandler temp; temp = new ActionButton(); handlers.Add(PacketId.CLOSE, temp); //Close handlers.Add(PacketId.ACTIONBUTTON, temp); //Actionbutton #1 handlers.Add(PacketId.ACTIONBUTTON2, temp); //Actionbutton #2 handlers.Add(PacketId.ACTIONBUTTON3, temp); //Actionbutton #3 temp = new ClientAction(); handlers.Add(PacketId.IDLE, temp); //Idle handlers.Add(PacketId.MOVE_CAMERA, temp); //Move camera handlers.Add(PacketId.PING, temp); //Ping handlers.Add(PacketId.FOCUS, temp); //Window focus handlers.Add(PacketId.CLICK_MOUSE, temp); //Mouse handlers.Add(PacketId.WINDOW_TYPE, temp); //Window type handlers.Add(PacketId.SOUND_SETTINGS, temp); //Toggle sound (sounds) temp = new Command(); handlers.Add(PacketId.COMMAND, temp); //Commands temp = new Communication(); handlers.Add(PacketId.ADD_FRIEND, temp); //Add friend handlers.Add(PacketId.DELETE_FRIEND, temp); //Delete friend handlers.Add(PacketId.ADD_IGNORE, temp); //Add ignore handlers.Add(PacketId.DELETE_IGNORE, temp); //Delete ignore handlers.Add(PacketId.SEND_PM, temp); //Send PM handlers.Add(PacketId.CLAN_RANKS, temp); //Set clan ranks handlers.Add(PacketId.CLAN_CHAT, temp); //Join clan chat handlers.Add(PacketId.PUBLIC, temp); //Public chat handlers.Add(PacketId.CLAN_KICK, temp); //Clan chat kick handlers.Add(PacketId.PRIVACY_SETTINGS, temp); //public/private/trade chat settings temp = new Walk(); handlers.Add(PacketId.WALK_1, temp); //Walk handlers.Add(PacketId.WALK_2, temp); //Walk handlers.Add(PacketId.WALK_3, temp); //Walk temp = new PlayerInteract(); handlers.Add(PacketId.ATTACK_PLAYER, temp); //Attack handlers.Add(PacketId.FOLLOW, temp); //Follow handlers.Add(PacketId.TRADE, temp); //Trade handlers.Add(PacketId.MAGIC_ON_PLAYER, temp); //Magic on player temp = new NPCInteract(); handlers.Add(PacketId.NPC_FIRST_CLICK, temp); //Attack handlers.Add(PacketId.NPC_SECOND_CLICK, temp); //Second click handlers.Add(PacketId.NPC_THIRD_CLICK, temp); //Third click handlers.Add(PacketId.NPC_FOURTH_CLICK, temp); //Fourth click handlers.Add(PacketId.NPC_FIFTH_CLICK, temp); //Fifth click handlers.Add(PacketId.NPC_EXAMINE, temp); //Examine Npc handlers.Add(PacketId.MAGIC_ON_NPC, temp); //Magic on NPC handlers.Add(PacketId.ITEM_ON_NPC, temp); //Item on NPC temp = new ObjectInteract(); handlers.Add(PacketId.OBJECT_FIRST_CLICK, temp); //First click handlers.Add(PacketId.OBJECT_SECOND_CLICK, temp); //Second click handlers.Add(PacketId.OBJECT_THIRD_CLICK, temp); //Third click handlers.Add(PacketId.OBJECT_FOURTH_CLICK, temp); //Fourth click handlers.Add(PacketId.OBJECT_EXAMINE, temp); //object examine temp = new ItemInteract(); handlers.Add(PacketId.EQUIP, temp); //Equip item handlers.Add(PacketId.ITEM_ON_ITEM, temp); //Item used on item handlers.Add(PacketId.INV_CLICK, temp); //Inventory click item handlers.Add(PacketId.ITEM_ON_OBJECT, temp); //Item used on object handlers.Add(PacketId.ITEM_ON_GROUND_ITEM, temp); //Item used on ground item. handlers.Add(PacketId.INV_OPERATE, temp); //Operate option handlers.Add(PacketId.INV_DROP, temp); //Drop item handlers.Add(PacketId.PICKUP, temp); //Pick up item handlers.Add(PacketId.INV_SWAP_SLOT, temp); //Swap item slot 1 handlers.Add(PacketId.INV_SWAP_SLOT2, temp); //Swap item slot 2 handlers.Add(PacketId.INV_RIGHT_CLICK_OPTION1, temp); //Right click option 1 handlers.Add(PacketId.INV_RIGHT_CLICK_OPTION2, temp); //Right click option 2 handlers.Add(PacketId.INV_EXAMINE_ITEM, temp); //Inventory item examine temp = new InterfaceOptions(); handlers.Add(PacketId.ENTER_AMOUNT, temp); //Enter amount handlers.Add(PacketId.ENTER_TEXT, temp); // Enter text handlers.Add(PacketId.INTERFACE_CLICK_1, temp); //Option 1 handlers.Add(PacketId.INTERFACE_CLICK_2, temp); //Option 2 handlers.Add(PacketId.INTERFACE_CLICK_3, temp); //Option 3 handlers.Add(PacketId.INTERFACE_CLICK_4, temp); //Option 4 handlers.Add(PacketId.INTERFACE_CLICK_5, temp); //Option 5 handlers.Add(PacketId.INTERFACE_CLICK_6, temp); //Option 6 handlers.Add(PacketId.INTERFACE_CLICK_7, temp); //Option 7 handlers.Add(PacketId.INTERFACE_CLICK_8, temp); //Option 8 handlers.Add(PacketId.INTERFACE_CLICK_9, temp); //Option 9 handlers.Add(PacketId.INTERFACE_CLICK_10, temp); //Option 9 handlers.Add(PacketId.GE_SEARCH, temp); //Grand exchange search temp = new Unused(); handlers.Add(PacketId.REIGON_LOADING, temp); //Region loading, varied size handlers.Add(PacketId.PACKET_COUNT, temp); //Sent after any click which increases 'count' in getPackets handlers.Add(PacketId.CLIENT_VARIABLE_30, temp); //Sent if a client variable is 30..unknown handlers.Add(PacketId.DODGY_PACKET, temp); //Caused by a dodgy packet Console.WriteLine("Binded packetHandlers"); }
public HashSet <IMemberData> FindSources(IEnumerable <IAssemblyData> assemblies) { return(Unused.Members(assemblies)); }