예제 #1
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 protected UnturnedBuildableDamagingEvent(UnturnedBuildable buildable, ushort damageAmount, EDamageOrigin damageOrigin,
                                          UnturnedPlayer?instigator) : base(buildable)
 {
     DamageAmount = damageAmount;
     DamageOrigin = damageOrigin;
     Instigator   = instigator;
 }
예제 #2
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 public UnturnedBuildableTransformingEvent(UnturnedBuildable buildable, UnturnedPlayer?instigator, Vector3 point,
                                           Quaternion rotation) : base(buildable)
 {
     Instigator = instigator;
     Point      = point;
     Rotation   = rotation;
 }
예제 #3
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 public UnturnedBuildableDestroyingEvent(UnturnedBuildable buildable, ushort damageAmount,
                                         EDamageOrigin damageOrigin, UnturnedPlayer instigator, CSteamID instigatorId) : base(buildable,
                                                                                                                              damageAmount, damageOrigin, instigator, instigatorId)
 {
 }
예제 #4
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 public UnturnedPlantHarvestingEvent(UnturnedBuildable buildable, UnturnedPlayer?instigator) : base(buildable)
 {
     Instigator = instigator;
 }
예제 #5
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 protected UnturnedBuildableEvent(UnturnedBuildable buildable)
 {
     Buildable = buildable;
 }
예제 #6
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 public UnturnedStructureTransformedEvent(UnturnedBuildable buildable, UnturnedPlayer?instigator)
     : base(buildable, instigator)
 {
 }
예제 #7
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 public UnturnedStorageOpeningEvent(UnturnedBuildable buildable, UnturnedPlayer?instigator) : base(buildable)
 {
     Instigator = instigator;
 }
예제 #8
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 public UnturnedBarricadeSalvagingEvent(UnturnedBuildable buildable, UnturnedPlayer?instigator)
     : base(buildable, instigator)
 {
 }
예제 #9
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 protected UnturnedBuildableSalvagingEvent(UnturnedBuildable buildable, UnturnedPlayer?instigator)
     : base(buildable)
 {
     Instigator = instigator;
 }
예제 #10
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 protected UnturnedBuildableSalvagingEvent(UnturnedBuildable buildable, UnturnedPlayer instigator, CSteamID instigatorSteamId) : base(buildable)
 {
     Instigator        = instigator;
     InstigatorSteamId = instigatorSteamId;
 }
예제 #11
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 public UnturnedBuildableTransformedEvent(UnturnedBuildable buildable, CSteamID instigatorSteamId,
                                          UnturnedPlayer instigator) : base(buildable)
 {
     InstigatorSteamId = instigatorSteamId;
     Instigator        = instigator;
 }
예제 #12
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 public UnturnedBarricadeTransformedEvent(UnturnedBuildable buildable, CSteamID instigatorSteamId,
                                          UnturnedPlayer instigator) : base(buildable, instigatorSteamId, instigator)
 {
 }
예제 #13
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 protected UnturnedBuildableSalvagingEvent(UnturnedBuildable buildable) : base(buildable)
 {
 }
 public UnturnedBuildableTransformedEvent(UnturnedBuildable buildable, UnturnedPlayer?instigator) : base(buildable)
 {
     Instigator = instigator;
 }
예제 #15
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 public UnturnedBuildableTransformedEvent(UnturnedBuildable buildable) : base(buildable)
 {
 }
예제 #16
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 public UnturnedBuildableDestroyedEvent(UnturnedBuildable buildable) : base(buildable)
 {
 }
예제 #17
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 public UnturnedStructureSalvagingEvent(UnturnedBuildable buildable, UnturnedPlayer instigator,
                                        CSteamID instigatorSteamId) : base(buildable, instigator, instigatorSteamId)
 {
 }
 public UnturnedSignModifyingEvent(UnturnedBuildable buildable, UnturnedPlayer?instigator, string text)
     : base(buildable)
 {
     Instigator = instigator;
     Text       = text;
 }