// Use this for initialization void Start() { GameObject manager; if (tag == "TeamOrange") { manager = GameObject.FindGameObjectWithTag("TeamOrangeManager"); } else { manager = GameObject.FindGameObjectWithTag("TeamBananaManager"); } untagManager = manager.GetComponent <UntaggerSetterSM>(); }
private void Start() { //TeamOrangeManager //TeamBananaManager GameObject manager; if (tag == "TeamOrange") { manager = GameObject.FindGameObjectWithTag("TeamOrangeManager"); } else { manager = GameObject.FindGameObjectWithTag("TeamBananaManager"); } untaggerManager = manager.GetComponent <UntaggerSetterSM>(); // PlayerStateController.stateDelayTimer[(int)PlayerStateController.PlayerState.jump] = 1.0f;//can jump every 1.0 seconds //PlayerStateController.stateDelayTimer[(int)PlayerStateController.PlayerState.jump] = 1.0f;//can jump every 1.0 seconds }
void Awake() { GameObject manager; if (tag == "TeamOrange") { manager = GameObject.FindGameObjectWithTag("TeamOrangeManager"); homeArea = GameObject.FindGameObjectWithTag("RunToOrangeHome"); } else { manager = GameObject.FindGameObjectWithTag("TeamBananaManager"); homeArea = GameObject.FindGameObjectWithTag("RunToBananaHome"); } _FCSetterManager = manager.GetComponent <FCSetterSM>(); _unteggerManager = manager.GetComponent <UntaggerSetterSM>(); }