예제 #1
0
    /// <summary>
    /// Creates a new <see cref="TransferTexture2D{T}"/> instance with the specified parameters.
    /// </summary>
    /// <param name="device">The <see cref="ComputeSharp.GraphicsDevice"/> associated with the current instance.</param>
    /// <param name="height">The height of the texture.</param>
    /// <param name="width">The width of the texture.</param>
    /// <param name="resourceType">The resource type for the current texture.</param>
    /// <param name="allocationMode">The allocation mode to use for the new resource.</param>
    private protected TransferTexture2D(GraphicsDevice device, int width, int height, ResourceType resourceType, AllocationMode allocationMode)
    {
        device.ThrowIfDisposed();

        Guard.IsBetweenOrEqualTo(width, 1, D3D12.D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION);
        Guard.IsBetweenOrEqualTo(height, 1, D3D12.D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION);

        if (!device.D3D12Device->IsDxgiFormatSupported(DXGIFormatHelper.GetForType <T>(), D3D12_FORMAT_SUPPORT1_TEXTURE2D))
        {
            UnsupportedTextureTypeException.ThrowForTexture2D <T>();
        }

        GraphicsDevice = device;

        device.D3D12Device->GetCopyableFootprint(
            DXGIFormatHelper.GetForType <T>(),
            (uint)width,
            (uint)height,
            out this.d3D12PlacedSubresourceFootprint,
            out _,
            out ulong totalSizeInBytes);

#if NET6_0_OR_GREATER
        this.allocation    = device.Allocator->CreateResource(device.Pool, resourceType, allocationMode, totalSizeInBytes);
        this.d3D12Resource = new ComPtr <ID3D12Resource>(this.allocation.Get()->GetResource());
#else
        this.d3D12Resource = device.D3D12Device->CreateCommittedResource(resourceType, totalSizeInBytes, device.IsCacheCoherentUMA);
#endif

        device.RegisterAllocatedResource();

        this.mappedData = (T *)this.d3D12Resource.Get()->Map().Pointer;

        this.d3D12Resource.Get()->SetName(this);
    }
        /// <summary>
        /// Creates a new <see cref="TransferTexture3D{T}"/> instance with the specified parameters.
        /// </summary>
        /// <param name="device">The <see cref="ComputeSharp.GraphicsDevice"/> associated with the current instance.</param>
        /// <param name="height">The height of the texture.</param>
        /// <param name="width">The width of the texture.</param>
        /// <param name="depth">The depth of the texture.</param>
        /// <param name="resourceType">The resource type for the current texture.</param>
        /// <param name="allocationMode">The allocation mode to use for the new resource.</param>
        private protected TransferTexture3D(GraphicsDevice device, int width, int height, int depth, ResourceType resourceType, AllocationMode allocationMode)
        {
            device.ThrowIfDisposed();

            Guard.IsBetweenOrEqualTo(width, 1, FX.D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION, nameof(width));
            Guard.IsBetweenOrEqualTo(height, 1, FX.D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION, nameof(height));
            Guard.IsBetweenOrEqualTo(depth, 1, FX.D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION, nameof(depth));

            if (!device.D3D12Device->IsDxgiFormatSupported(DXGIFormatHelper.GetForType <T>(), D3D12_FORMAT_SUPPORT1_TEXTURE3D))
            {
                UnsupportedTextureTypeException.ThrowForTexture2D <T>();
            }

            GraphicsDevice = device;

            device.D3D12Device->GetCopyableFootprint(
                DXGIFormatHelper.GetForType <T>(),
                (uint)width,
                (uint)height,
                (ushort)depth,
                out this.d3D12PlacedSubresourceFootprint,
                out _,
                out ulong totalSizeInBytes);

            if (device.IsCacheCoherentUMA)
            {
                this.d3D12Resource = device.D3D12Device->CreateCommittedResource(resourceType, allocationMode, totalSizeInBytes, true);
            }
            else
            {
                this.allocation    = device.Allocator->CreateResource(resourceType, allocationMode, totalSizeInBytes);
                this.d3D12Resource = new ComPtr <ID3D12Resource>(this.allocation.Get()->GetResource());
            }

            this.mappedData = (T *)this.d3D12Resource.Get()->Map().Pointer;

            this.d3D12Resource.Get()->SetName(this);
        }
예제 #3
0
        /// <summary>
        /// Creates a new <see cref="Texture2D{T}"/> instance with the specified parameters.
        /// </summary>
        /// <param name="device">The <see cref="ComputeSharp.GraphicsDevice"/> associated with the current instance.</param>
        /// <param name="height">The height of the texture.</param>
        /// <param name="width">The width of the texture.</param>
        /// <param name="resourceType">The resource type for the current texture.</param>
        /// <param name="allocationMode">The allocation mode to use for the new resource.</param>
        /// <param name="d3D12FormatSupport">The format support for the current texture type.</param>
        private protected Texture2D(GraphicsDevice device, int width, int height, ResourceType resourceType, AllocationMode allocationMode, D3D12_FORMAT_SUPPORT1 d3D12FormatSupport)
        {
            device.ThrowIfDisposed();

            Guard.IsBetweenOrEqualTo(width, 1, FX.D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION, nameof(width));
            Guard.IsBetweenOrEqualTo(height, 1, FX.D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION, nameof(height));

            if (!device.D3D12Device->IsDxgiFormatSupported(DXGIFormatHelper.GetForType <T>(), d3D12FormatSupport))
            {
                UnsupportedTextureTypeException.ThrowForTexture2D <T>();
            }

            GraphicsDevice = device;

            if (device.IsCacheCoherentUMA)
            {
                this.d3D12Resource = device.D3D12Device->CreateCommittedResource(
                    resourceType,
                    allocationMode,
                    DXGIFormatHelper.GetForType <T>(),
                    (uint)width,
                    (uint)height,
                    true,
                    out this.d3D12ResourceState);
            }
            else
            {
                this.allocation = device.Allocator->CreateResource(
                    resourceType,
                    allocationMode,
                    DXGIFormatHelper.GetForType <T>(),
                    (uint)width,
                    (uint)height,
                    out this.d3D12ResourceState);

                this.d3D12Resource = new ComPtr <ID3D12Resource>(this.allocation.Get()->GetResource());
            }

            this.d3D12CommandListType = this.d3D12ResourceState == D3D12_RESOURCE_STATE_COMMON
                ? D3D12_COMMAND_LIST_TYPE_COPY
                : D3D12_COMMAND_LIST_TYPE_COMPUTE;

            device.D3D12Device->GetCopyableFootprint(
                DXGIFormatHelper.GetForType <T>(),
                (uint)width,
                (uint)height,
                out this.d3D12PlacedSubresourceFootprint,
                out _,
                out _);

            device.RentShaderResourceViewDescriptorHandles(out D3D12CpuDescriptorHandle, out D3D12GpuDescriptorHandle);

            switch (resourceType)
            {
            case ResourceType.ReadOnly:
                device.D3D12Device->CreateShaderResourceView(this.d3D12Resource.Get(), DXGIFormatHelper.GetForType <T>(), D3D12_SRV_DIMENSION_TEXTURE2D, D3D12CpuDescriptorHandle);
                break;

            case ResourceType.ReadWrite:
                device.D3D12Device->CreateUnorderedAccessView(this.d3D12Resource.Get(), DXGIFormatHelper.GetForType <T>(), D3D12_UAV_DIMENSION_TEXTURE2D, D3D12CpuDescriptorHandle);
                break;
            }

            this.d3D12Resource.Get()->SetName(this);
        }