public bool CopySelectionToPasteboard() { UnityEngine.Object[] array = new UnityEngine.Object[0]; Vector3[] vectorArray = new Vector3[0]; foreach (UnityEditor.Graphs.AnimationStateMachine.Node node in base.selection) { if (node is StateNode) { ArrayUtility.Add <UnityEngine.Object>(ref array, (node as StateNode).state); ArrayUtility.Add <Vector3>(ref vectorArray, new Vector3(node.position.x, node.position.y, 0f)); } else if ((node is StateMachineNode) && ((node as StateMachineNode).stateMachine != AnimatorControllerTool.tool.stateMachineGraph.parentStateMachine)) { ArrayUtility.Add <UnityEngine.Object>(ref array, (node as StateMachineNode).stateMachine); ArrayUtility.Add <Vector3>(ref vectorArray, new Vector3(node.position.x, node.position.y, 0f)); } } foreach (int num in this.edgeGUI.edgeSelection) { EdgeInfo edgeInfo = this.stateMachineGraph.GetEdgeInfo(base.graph.edges[num]); foreach (TransitionEditionContext context in edgeInfo.transitions) { if (context.transition != null) { ArrayUtility.Add <UnityEngine.Object>(ref array, context.transition); ArrayUtility.Add <Vector3>(ref vectorArray, Vector3.zero); } } } Unsupported.CopyStateMachineDataToPasteboard(array, vectorArray, this.tool.animatorController, this.tool.selectedLayerIndex); return(array.Length > 0); }
public bool CopySelectionToPasteboard() { UnityEngine.Object[] array = new UnityEngine.Object[0]; Vector3[] monoPositions = new Vector3[0]; using (List <UnityEditor.Graphs.Node> .Enumerator enumerator = this.selection.GetEnumerator()) { while (enumerator.MoveNext()) { Node node = (Node)enumerator.Current; if (node is StateNode) { ArrayUtility.Add <UnityEngine.Object>(ref array, (node as StateNode).state); ArrayUtility.Add <Vector3>(ref monoPositions, new Vector3(node.position.x, node.position.y, 0f)); } else if (node is StateMachineNode && (node as StateMachineNode).stateMachine != AnimatorControllerTool.tool.stateMachineGraph.parentStateMachine) { ArrayUtility.Add <UnityEngine.Object>(ref array, (node as StateMachineNode).stateMachine); ArrayUtility.Add <Vector3>(ref monoPositions, new Vector3(node.position.x, node.position.y, 0f)); } } } foreach (int current in this.edgeGUI.edgeSelection) { EdgeInfo edgeInfo = this.stateMachineGraph.GetEdgeInfo(base.graph.edges[current]); foreach (TransitionEditionContext current2 in edgeInfo.transitions) { if (current2.transition != null) { ArrayUtility.Add <UnityEngine.Object>(ref array, current2.transition); ArrayUtility.Add <Vector3>(ref monoPositions, Vector3.zero); } } } Unsupported.CopyStateMachineDataToPasteboard(array, monoPositions, this.tool.animatorController, this.tool.selectedLayerIndex); return(array.Length > 0); }
private void CopyStateMachineCallback(object data) { Unsupported.CopyStateMachineDataToPasteboard(this.activeStateMachine, AnimatorControllerTool.tool.animatorController, AnimatorControllerTool.tool.selectedLayerIndex); }