/// <summary> /// Called, when a value becomes dirty /// </summary> /// <param name="property"></param> protected virtual void OnDirtyProperty(IObservableProperty property) { _notBroadcastedProperties.Add(property); UnsavedProperties.Add(property); // TODO Possible optimisation, by not invoking OnChanged event. // Need to do more research, if this event is necessary to be invoked // on every change OnModifiedEvent?.Invoke(this); OnPropertyUpdatedEvent?.Invoke(property.Key, property); }
protected void Dispose() { if (OnDisposedEvent != null) { Dispose(); } OnModifiedInServerEvent = null; OnDisposedEvent = null; UnsavedProperties.Clear(); ClearUpdates(); }
protected void Dispose() { if (Disposed != null) { Dispose(); } ModifiedInServer = null; Disposed = null; UnsavedProperties.Clear(); ClearUpdates(); }