private void UpdateModulesByName() { modulesByName.Clear(); Dictionary <FName, string> modulePaths = FModulesPaths.FindModulePaths("*"); foreach (KeyValuePair <FName, string> modulePath in modulePaths) { modulesByName[modulePath.Key] = UnrealModuleInfo.GetModuleType(modulePath.Value); } }
private void UpdateModulesByName() { modulesByName.Clear(); IPlugin[] plugins = IPluginManager.Instance.GetDiscoveredPlugins(); Dictionary <FName, string> modulePaths = FModulesPaths.FindModulePaths("*"); foreach (KeyValuePair <FName, string> modulePath in modulePaths) { modulesByName[modulePath.Key] = UnrealModuleInfo.GetModuleType(modulePath.Key.ToString(), modulePath.Value, plugins); } IPlugin.Dispose(plugins); }
private void UpdateModulesByName() { modulesByName.Clear(); IPlugin[] plugins = IPluginManager.Instance.GetDiscoveredPlugins(); Dictionary <FName, string> modulePaths = FModulesPaths.FindModulePaths("*"); foreach (KeyValuePair <FName, string> modulePath in modulePaths) { modulesByName[modulePath.Key] = UnrealModuleInfo.GetModuleType(modulePath.Key.ToString(), modulePath.Value, plugins); } // Add the C# game code package name to the module list modulesByName[(FName)(Settings.GetProjectName() + "-Managed")] = UnrealModuleType.Game; IPlugin.Dispose(plugins); }
public void GenerateCodeForModules(UnrealModuleType[] moduleTypes) { BeginGenerateModules(); HashSet <string> moduleNamesWhitelistToLower = new HashSet <string>(); foreach (string moduleName in ModulesNamesWhitelist) { moduleNamesWhitelistToLower.Add(moduleName.ToLower()); } HashSet <string> moduleNamesBlacklistToLower = new HashSet <string>(); foreach (string moduleName in ModulesNamesBlacklist) { moduleNamesBlacklistToLower.Add(moduleName.ToLower()); } Dictionary <UPackage, List <UStruct> > structsByPackage = new Dictionary <UPackage, List <UStruct> >(); Dictionary <UPackage, List <UEnum> > enumsByPackage = new Dictionary <UPackage, List <UEnum> >(); Dictionary <UPackage, List <UFunction> > globalFunctionsByPackage = new Dictionary <UPackage, List <UFunction> >(); foreach (UStruct unrealStruct in new TObjectIterator <UStruct>()) { if (!unrealStruct.IsA <UFunction>() && CanExportStruct(unrealStruct) && IsAvailableType(unrealStruct)) { UPackage package = unrealStruct.GetOutermost(); if (package != null) { List <UStruct> structs; if (!structsByPackage.TryGetValue(package, out structs)) { structsByPackage.Add(package, structs = new List <UStruct>()); } structs.Add(unrealStruct); } } } foreach (UEnum unrealEnum in new TObjectIterator <UEnum>()) { if (CanExportEnum(unrealEnum) && IsAvailableType(unrealEnum)) { UPackage package = unrealEnum.GetOutermost(); if (package != null) { List <UEnum> enums; if (!enumsByPackage.TryGetValue(package, out enums)) { enumsByPackage.Add(package, enums = new List <UEnum>()); } enums.Add(unrealEnum); } } } UClass packageClass = UClass.GetClass <UPackage>(); foreach (UFunction function in new TObjectIterator <UFunction>()) { UObject outer = function.GetOuter(); if (outer == null || outer.GetClass() != packageClass) { continue; } if (function.HasAnyFunctionFlags(EFunctionFlags.Delegate | EFunctionFlags.MulticastDelegate)) { UPackage package = function.GetOutermost(); if (package != null) { List <UFunction> functions; if (!globalFunctionsByPackage.TryGetValue(package, out functions)) { globalFunctionsByPackage.Add(package, functions = new List <UFunction>()); } functions.Add(function); } } else { FMessage.Log(ELogVerbosity.Error, string.Format("Global function which isn't a delegate '{0}'", function.GetName())); } } Dictionary <FName, string> modulePaths = FModulesPaths.FindModulePaths("*"); // Make sure ModulePaths and ModuleNames are the same. Based on comments FindModules may be changed/removed in the // future so we will want to just use FindModulePaths. For now make sure they are synced up. FName[] moduleNames = FModuleManager.Get().FindModules("*"); if (moduleNames.Length != modulePaths.Count) { FMessage.Log(ELogVerbosity.Warning, string.Format("Module count invalid (update FModulePaths). FindModules:{0} FindModulePaths:{1}", moduleNames.Length, modulePaths.Count)); List <FName> additionalNames = new List <FName>(); foreach (KeyValuePair <FName, string> module in modulePaths) { if (moduleNames.Contains(module.Key)) { FMessage.Log(ELogVerbosity.Warning, "Module: " + module.Key + " - " + module.Value); } else { FMessage.Log(ELogVerbosity.Warning, "Additional module: " + module.Key + " - " + module.Value); } } List <FName> missingNames = new List <FName>(); foreach (FName moduleName in moduleNames) { if (!modulePaths.ContainsKey(moduleName)) { FMessage.Log(ELogVerbosity.Warning, "Missing module: " + moduleName); } } } IPlugin[] plugins = IPluginManager.Instance.GetDiscoveredPlugins(); SlowTaskSetModuleCount(modulePaths.Count); foreach (KeyValuePair <FName, string> modulePath in modulePaths) { SlowTaskBeginModule(modulePath.Key.PlainName); string moduleName = modulePath.Key.PlainName; string longPackageName = FPackageName.ConvertToLongScriptPackageName(moduleName); UPackage package = UObject.FindObjectFast <UPackage>(null, new FName(longPackageName), false, false); if (package != null) { UnrealModuleInfo moduleInfo = new UnrealModuleInfo(package, moduleName, modulePath.Value, UnrealModuleInfo.GetModuleType(moduleName, modulePath.Value, plugins)); if (moduleInfo.Type == UnrealModuleType.Unknown) { FMessage.Log(ELogVerbosity.Error, string.Format("Unknown module type on module '{0}' '{1}'", moduleInfo.Name, moduleInfo.Package)); } else if (!moduleTypes.Contains(moduleInfo.Type) || moduleNamesBlacklistToLower.Contains(moduleInfo.Name.ToLower()) || (moduleNamesWhitelistToLower.Count > 0 && !moduleNamesWhitelistToLower.Contains(moduleInfo.Name.ToLower()))) { continue; } List <UStruct> structs; if (!structsByPackage.TryGetValue(package, out structs)) { structs = new List <UStruct>(); } List <UEnum> enums; if (!enumsByPackage.TryGetValue(package, out enums)) { enums = new List <UEnum>(); } List <UFunction> globalFunctions; if (!globalFunctionsByPackage.TryGetValue(package, out globalFunctions)) { globalFunctions = new List <UFunction>(); } SlowTaskUpdateTarget(structs.Count + enums.Count + globalFunctions.Count); GenerateCodeForModule(moduleInfo, structs.ToArray(), enums.ToArray(), globalFunctions.ToArray()); } } IPlugin.Dispose(plugins); EndGenerateModules(); }