예제 #1
0
        public void AddActorWorldTransform(UnrealEngine.Core.Transform deltaTransform, bool teleport)
        {
            HitResult sweepResult;

            AddActorWorldTransform(deltaTransform, false, out sweepResult, teleport);
        }
예제 #2
0
        public void AddActorLocalTransform(UnrealEngine.Core.Transform newTransform, bool teleport)
        {
            HitResult sweepResult;

            AddActorLocalTransform(newTransform, false, out sweepResult, teleport);
        }
예제 #3
0
        public bool SetActorTransform(UnrealEngine.Core.Transform newTransform, bool teleport)
        {
            HitResult sweepResult;

            return(SetActorTransform(newTransform, false, out sweepResult, teleport));
        }
예제 #4
0
        //teleport overloads

        public void SetActorRelativeTransform(UnrealEngine.Core.Transform newRelativeTransform, bool teleport)
        {
            HitResult sweepResult;

            SetActorRelativeTransform(newRelativeTransform, false, out sweepResult, teleport);
        }