public override void SetItem(Unlockable <TieredUnit> item, Action <Unlockable <TieredUnit> > button_Callback) { // MDebug.Log("SetItem " + item.Item.Tiers[0].Config.ID); base.SetItem(item, button_Callback); ClassNameTF.text = item.Item.Tiers[0].Config.ID; Portrait.Init(item.Item.Tiers[0].Config, Color.white); item.AddUnlockListener(Updated); InfoButtonTarget.AddComponent <UI_ButtonGetSet_ScriptableUnitConfig>().SetItem(item.Item.Tiers[0].Config, SetUnitInfo); UnitTiers.Init(TieredUnit.Unlocks(item.Item.Tiers, PlayerLevel.Instance)); }
public static List<Unlockable<T>> MakeUnlockables<T, C>(List<C> configs, Levels level, Func<C, int> GetRequirement, Func<T, string> GetID, Func<C, T> GetItem, Action<T> CallBack) { List<Unlockable<T>> unlocks = new List<Unlockable<T>>(); foreach (var c in configs) { Unlockable<T> unlockable = new Unlockable<T>(GetItem(c), level, GetRequirement(c), GetID); if(CallBack != null) unlockable.AddUnlockListener(CallBack); unlocks.Add(unlockable); } return unlocks; }
public static List<Unlockable<T>> MakeUnlockables<T>(List<T> source, Levels level, Func<T, int> GetRequirement, Func<T, string> GetID, Action<T> CallBack) { List<Unlockable<T>> unlocks = new List<Unlockable<T>>(); foreach (var c in source) { Unlockable<T> unlockable = new Unlockable<T>(c, level, GetRequirement(c), GetID); if(CallBack != null) unlockable.AddUnlockListener(CallBack); unlocks.Add(unlockable); } return unlocks; }
public void SetUnlockable(Unlockable <BlaConfig> unlockables) { MDebug.Log("SET @" + unlockables.Item.requirement); unlockables.AddUnlockListener(Foo); }