public static UnlitMaterial UnlitFromGltf(VrmProtobuf.Material material, List <Texture> textures) { var unlit = new UnlitMaterial(material.Name); unlit.LoadCommonParams(material, textures); return(unlit); }
public override void Update() { base.Update(); if (Input.Keys.JustPressed(Keys.Space)) { var color = Color.HasValue ? Color.Value : RandomHelper.GetColor(); var lightGo = GameObjectFactory.CreateLight(LightType.Point, color, Intensity, 1024); lightGo.Transform.LocalPosition = m_Transform.LocalPosition; Scene.current.Add(lightGo); var light = lightGo.GetComponent <Light>(); light.Range = 5; light.ShadowGenerator.ShadowStrength = 1; light.ShadowGenerator.Enabled = ShadowMapEnabled; if (ShowDebugMesh) { var ligthSphere = lightGo.AddComponent <MeshRenderer>(); ligthSphere.Geometry = new SphereMesh(0.05f, 12); ligthSphere.Geometry.Build(); ligthSphere.CastShadow = true; ligthSphere.ReceiveShadow = false; var sphereMaterial = new UnlitMaterial(Scene.current); sphereMaterial.DiffuseColor = color; ligthSphere.Material = sphereMaterial; } } }
private void CreateNewVisual() { visual = Slot.AddSlot("ComplexFractalVisual"); FractalType fractalType = fractalData.Evaluate(new FractalData(FractalType.none, new double2(0, 0))).fractalType; if (fractalType == FractalType.mandelbrot) { resultTexture = visual.AttachComponent <MandelbrotTexture>(); } else if (fractalType == FractalType.julia) { resultTexture = visual.AttachComponent <JuliaTexture>(); } else if (fractalType == FractalType.newton) { resultTexture = visual.AttachComponent <NewtonTexture>(); } else { return; } ChangeTextureAttributes(); resultMat = visual.AttachComponent <UnlitMaterial>(false, null); resultMat.BlendMode.Value = BlendMode.Transparent; resultMat.Texture.Target = resultTexture; graph = visual.AttachQuad(new float2(0.6f, 0.4f), resultMat, true); AdjustGraphAttributes(); graphRenderer = visual.AttachComponent <MeshRenderer>(); graphRenderer.Materials.Add(); graphRenderer.Materials[0] = resultMat; graphRenderer.Mesh.Target = graph; }
public void Setup(string icon) { CastShadow = false; ReceiveShadow = false; _geometry = new QuadMesh(); _geometry.Size = new Vector3(0.5f); _geometry.TextureRepeat = new Vector2(2); _geometry.Build(); boundingBox = new BoundingBox(new Vector3(-0.25f), new Vector3(0.25f)); UnlitMaterial iconMaterial = null; if (s_Materials.ContainsKey(icon)) { iconMaterial = s_Materials[icon]; // Mat is null if the scene was changed. if (iconMaterial == null) { iconMaterial = CreateMaterial(icon); s_Materials[icon] = iconMaterial; } } else { iconMaterial = CreateMaterial(icon); s_Materials.Add(icon, iconMaterial); } material = iconMaterial; }
private UnlitMaterial CreateMaterial(string icon) { var iconMaterial = new UnlitMaterial(icon); iconMaterial.MainTexture = Application.Content.Load <Texture2D>($"Icons/{icon}"); return(iconMaterial); }
private void SpawnLightAt(Vector3 position) { var color = Color.HasValue ? Color.Value : RandomHelper.GetColor(); var lightGo = GameObjectFactory.CreateLight(LightType.Point, color, Intensity, 1024); lightGo.Transform.LocalPosition = position; Scene.current.Add(lightGo); var light = lightGo.GetComponent <Light>(); light.Radius = 5; light.ShadowGenerator.ShadowStrength = 1; light.ShadowGenerator.Enabled = ShadowMapEnabled; if (ShowDebugMesh) { var ligthSphere = lightGo.AddComponent <MeshRenderer>(); ligthSphere.Geometry = new SphereMesh(0.05f, 12); ligthSphere.Geometry.Build(); ligthSphere.CastShadow = true; ligthSphere.ReceiveShadow = false; var sphereMaterial = new UnlitMaterial(); sphereMaterial.DiffuseColor = color; ligthSphere.Material = sphereMaterial; } }
public static VrmProtobuf.Material UnlitToGltf(this UnlitMaterial unlit, string name, List <Texture> textures) { var material = unlit.ToGltf(name, textures); material.PbrMetallicRoughness.RoughnessFactor = 0.9f; material.PbrMetallicRoughness.MetallicFactor = 0.0f; return(material); }
public void ExportMaterialUnlit(Material src, UnlitMaterial unlit, List <Texture> textures) { var material = unlit.UnlitToGltf(textures); Storage.Gltf.materials.Add(material); if (!Storage.Gltf.extensionsUsed.Contains(UnlitMaterial.ExtensionName)) { Storage.Gltf.extensionsUsed.Add(UnlitMaterial.ExtensionName); } }
public void ExportMaterialUnlit(Material src, UnlitMaterial unlit, List <Texture> textures) { var material = unlit.UnlitToGltf(src.Name, textures); Gltf.Materials.Add(material); if (!Gltf.ExtensionsUsed.Contains(UnlitMaterial.ExtensionName)) { Gltf.ExtensionsUsed.Add(UnlitMaterial.ExtensionName); } }
public static VrmProtobuf.Material UnlitToGltf(this UnlitMaterial unlit, List <Texture> textures) { var material = unlit.ToGltf(textures); material.Extensions = new VrmProtobuf.Material.Types.Extensions { KHRMaterialsUnlit = new VrmProtobuf.Material.Types.KHR_materials_unlitglTFextension(), }; material.PbrMetallicRoughness.RoughnessFactor = 0.9f; material.PbrMetallicRoughness.MetallicFactor = 0.0f; return(material); }
public static glTFMaterial UnlitToGltf(this UnlitMaterial unlit, List <Texture> textures) { var material = unlit.ToGltf(textures); if (!(material.extensions is glTFExtensionExport extensions)) { extensions = new glTFExtensionExport(); material.extensions = extensions; } extensions.Add( glTF_KHR_materials_unlit.ExtensionName, new ArraySegment <byte>(glTF_KHR_materials_unlit.Raw)); material.pbrMetallicRoughness.roughnessFactor = 0.9f; material.pbrMetallicRoughness.metallicFactor = 0.0f; return(material); }
public DeferredUnlit(UnlitMaterial material) : base(material) { }
public ForwardUnlit(UnlitMaterial material) { m_Material = material; }