public void Update_UpdatesStatus_WhenCalled() { // Arrange ICellInformation[] expected = CreateCellsInformation().ToArray(); UnlimitedBoard sut = CreateSut(); // Act sut.Update(expected); // Assert expected.ShouldEqual(sut.LivingCells()); }
public void GetStatus_ReturnsStatusDeadAsDefault_ForRowAndColumn(int row, int coloumn) { // Arrange UnlimitedBoard sut = CreateSut(); // Act Cell.Status actual = sut.GetStatus(row, coloumn); // Assert actual.ShouldEqual(Cell.Status.Dead); }
public void SetStatus_SetsStatusToDead_ForAlreadyDead() { // Arrange UnlimitedBoard sut = CreateSut(); // Act sut.SetStatus(1, 1, Cell.Status.Dead); // Assert sut.GetStatus(1, 1).ShouldEqual(Cell.Status.Dead); }
public void SetStatus_SetsStatusToAlive_ForRowAndColumn(int row, int coloumn) { // Arrange UnlimitedBoard sut = CreateSut(); // Act sut.SetStatus(row, coloumn, Cell.Status.Alive); // Assert sut.GetStatus(row, coloumn).ShouldEqual(Cell.Status.Alive); }
public void LivingCells_ReturnsAllAlive_WhenCalled() { // Arrange var expected = new CellInformation[0]; var finder = Substitute.For <ILivingCellFinder>(); finder.Find(Arg.Any <Dictionary <int, ICells> >()).Returns(expected); UnlimitedBoard sut = CreateSut(); // Act IEnumerable <ICellInformation> actual = sut.LivingCells(); // Assert expected.ShouldEqual(actual); }
public void SetStatus_SetsStatusToDead_ForRowWithOtherAlive() { // Arrange UnlimitedBoard sut = CreateSut(); sut.SetStatus(0, 0, Cell.Status.Alive); sut.SetStatus(0, 1, Cell.Status.Alive); // Act sut.SetStatus(0, 1, Cell.Status.Dead); // Assert sut.GetStatus(0, 0).ShouldEqual(Cell.Status.Alive); sut.GetStatus(0, 1).ShouldEqual(Cell.Status.Dead); }