public void Print(Universe.Screen screen) { for (int i = 0; i < bullets.Count; ++i) { bullets[i].Print(screen); } }
public void Print(Universe.Screen screen, bool isMate, bool isMe) { bag.Print(screen); screen.Add(body); double bound = Model.Models[body.modelID].BoundRadius * 1.5; screen.Add(new Text(name, body.position - new Vector(0, bound * 1.2), 24, "white")); screen.Add(new Rect(body.position + new Vector(0, bound * 1.2), new Vector(bound * 2, bound / 5), "black")); screen.Add(new Rect(body.position + new Vector(-bound * (1 - hp / maxHp), bound * 1.2), new Vector(bound * 2 * (hp / maxHp), bound / 5), isMate ? "#0000AA" : "#AA0000")); if (isMe) { screen.Add(new Rect(body.position + new Vector(0, 250), new Vector(200, 20), "black")); screen.Add(new Rect(body.position + new Vector(-100 * (1 - bag.Primary.Loading), 250), new Vector(200 * bag.Primary.Loading, 20), "#EEEEEE")); screen.Add(new Rect(body.position + new Vector(0, 300), new Vector(300, 50), "black")); screen.Add(new Text("Weapon" + (bag.PrimaryIndex + 1) + ": " + bag.Primary.Name + " | " + "Money: " + money, body.position + new Vector(0, 300), 16, "white")); } }
public void Print(Universe.Screen screen) { foreach (Weapon weapon in weapons) { weapon.Print(screen); } launcher.Print(screen); }
public void GetBytes(Contact.Bytes bytes) { Universe.Screen screen = new Universe.Screen(null); foreach (IShape shape in shapes) { screen.Add(shape); } screen.GetBytes(bytes); }
public void Print(Universe.Screen screen) { }
public void Print(Universe.Screen screen) { screen.Add(body); }