private void AcceleratorScale() { if ((Mathf.Abs(velocity.x) < Mathf.Abs(velocity_endgoal.x) && Mathf.Sign(velocity.x) == Mathf.Sign(velocity_endgoal.x)) || accelerator_x == 0) { Universals.LerpBetter(accelerator_x, 1f, acceleration_true * Time.deltaTime); } else { Universals.LerpBetter(accelerator_x, 0, acceleration_true * Time.deltaTime); } if ((Mathf.Abs(velocity.y) < Mathf.Abs(velocity_endgoal.y) && Mathf.Sign(velocity.y) == Mathf.Sign(velocity_endgoal.y)) || accelerator_y == 0) { Universals.LerpBetter(accelerator_y, 1f, acceleration_true * Time.deltaTime); } else { Universals.LerpBetter(accelerator_y, 0, acceleration_true * Time.deltaTime); } if ((Mathf.Abs(velocity.z) < Mathf.Abs(velocity_endgoal.z) && Mathf.Sign(velocity.z) == Mathf.Sign(velocity_endgoal.z)) || accelerator_z == 0) { Universals.LerpBetter(accelerator_z, 1f, acceleration_true * Time.deltaTime); } else { Universals.LerpBetter(accelerator_z, 0, acceleration_true * Time.deltaTime); } }
private void MovementLerpUnifiedXZ() { //Debug.Log(velocity_endgoal); float ratio; if (Mathf.Abs(velocity_endgoal.x - velocity.x) > Mathf.Abs(velocity_endgoal.z - velocity.z)) { ratio = Mathf.Abs(velocity_endgoal.z - velocity.z) / Mathf.Abs(velocity_endgoal.x - velocity.x); velocity.x = Universals.LerpBetter(velocity.x, velocity_endgoal.x, acceleration_true * Universals.GetTimeFake()); velocity.z = Universals.LerpBetter(velocity.z, velocity_endgoal.z, acceleration_true * ratio * Universals.GetTimeFake()); } else { ratio = Mathf.Abs(velocity_endgoal.x - velocity.x) / Mathf.Abs(velocity_endgoal.z - velocity.z); velocity.z = Universals.LerpBetter(velocity.z, velocity_endgoal.z, acceleration_true * Universals.GetTimeFake()); velocity.x = Universals.LerpBetter(velocity.x, velocity_endgoal.x, acceleration_true * ratio * Universals.GetTimeFake()); } }
public override void DoOnUpdate() { base.DoOnUpdate(); if (Time.timeScale > 0.1f) { lean_goal = LeanGoalGenerate(); lean.z = Universals.LerpBetter(lean.z, lean_goal, lean_speed_scalar * Time.deltaTime); LeanSet(); //MovementLean(); //ControlLean(); CycaBlyat(); } RecordPosRotData(); }
private void MovementLerpY() { velocity.y = Universals.LerpBetter(velocity.y, velocity_endgoal.y, acceleration * Time.deltaTime); }