private void OnClickClose() { if (_ruleDesc.activeInHierarchy) { OnClickRuleDescClose(); } UniversalTool.CancelUIAnimTwo(_dealCG, _dealBG, UIClose); }
public void Skip(Action endAction) { UniversalTool.CancelUIAnimTwo(GetComponent <CanvasGroup>(), _thisBgRect, () => { ClearItemAndData(); UIComponent.HideUI(UIType.TaskPanel); RedDotManager.UpdateRedDot(RedDotManager.RedDotKey.Task); endAction?.Invoke(); }); }
/// <summary> /// 取消抽奖/关闭抽奖界面 /// </summary> private async void OnClickCancel() { //取消动画 UniversalTool.CancelUIAnimTwo(canvasGroup, craneMachine, null); await UniTask.Delay(TimeSpan.FromSeconds(0.35)); _needCloseUI = true; SendServer(true); // }
/// <summary> /// 点击关闭 /// </summary> public void ClickClose() { UniversalTool.CancelUIAnimTwo(GetComponent <CanvasGroup>(), _thisBgRect, () => { ClearItemAndData(); UIComponent.HideUI(UIType.TaskPanel); //TaskPanelTool.UpdateTaskTag(); RedDotManager.UpdateRedDot(RedDotManager.RedDotKey.Task); }); }
/// <summary> /// 关闭仓库 /// </summary> public void Close() { UniversalTool.CancelUIAnimTwo(transform.Find("Box").GetComponent <CanvasGroup>(), transform.Find("Box"), () => { UpdateAllLock(); OpenTreasureChestMaskBtn(false); CloseAllTime(); UIComponent.HideUI(UIType.Warehouse); RedDotManager.UpdateRedDot(RedDotManager.RedDotKey.Warehouse); }); }
/// <summary> /// 取消抽奖/关闭抽奖界面 /// </summary> private async void OnClickCancel() { if (_isLotteryState) { return; } //取消动画 UniversalTool.CancelUIAnimTwo(canvasGroup, craneMachine, null); await UniTask.Delay(TimeSpan.FromSeconds(0.35)); CloseCallback?.Invoke(); UIComponent.RemoveUI(UIType.UICraneMachine); }
/// <summary> /// 点击关闭好友界面 /// </summary> private void OnHideFriendUI() { UniversalTool.CancelUIAnimTwo(GetComponent <CanvasGroup>(), _containerTF, () => { if (isShowFriendManorUI) { //_friendManorTF.gameObject.SetActive(isShowFriendManorUI); //_containerTF.gameObject.SetActive(!isShowFriendManorUI); UIComponent.HideUI(UIType.UIFriend); } else { UIComponent.HideUI(UIType.UIFriend); } }); }
/// <summary> /// 关闭聊天面板 /// </summary> private void ClickCloseBtn() { if (_timeCountDownComponent != null) { Destroy(_timeCountDownComponent.gameObject); } UniversalTool.CancelUIAnimTwo(GetComponent <CanvasGroup>(), _bgTra, () => { UIComponent.HideUI(UIType.ChatPanel); _currPrivateChatIndex = 0; ChatTool.SetBulletScreenOnOff(_barrageToggle.isOn); //接收消息就存储 ChatTool.PrivateChatSaveFile(); //初始信息发送cd时记录离开时当前服务器时间戳 if (_isBeTimeUnlock && ChatTool._isOverCd) { ChatTool._isOverCd = false; ChatTool._chatLeaveTime = TimeHelper.ServerTimeStampNow; } Debug.Log("关闭_________________________________"); }); }
private void OnClickClose() { UniversalTool.CancelUIAnimTwo(_canvasGroup, _tra, UIClose); }