CameraRenderType DrawCameraType()
        {
            int selectedRenderer = m_SerializedCamera.renderer.intValue;
            ScriptableRenderer scriptableRenderer = UniversalRenderPipeline.asset.GetRenderer(selectedRenderer);
            UniversalRenderer  renderer           = scriptableRenderer as UniversalRenderer;
            bool isDeferred = renderer != null ? renderer.renderingMode == RenderingMode.Deferred : false;

            EditorGUI.BeginChangeCheck();

            //EditorGUILayout.PropertyField(m_AdditionalCameraDataCameraTypeProp, Styles.cameraType);

            CameraRenderType originalCamType = (CameraRenderType)m_SerializedCamera.cameraType.intValue;
            CameraRenderType camType         = (originalCamType != CameraRenderType.Base && isDeferred) ? CameraRenderType.Base : originalCamType;

            camType = (CameraRenderType)EditorGUILayout.EnumPopup(
                Styles.cameraType,
                camType,
                e =>
            {
                return(isDeferred ? (CameraRenderType)e != CameraRenderType.Overlay : true);
            },
                false
                );

            if (EditorGUI.EndChangeCheck() || camType != originalCamType)
            {
                m_SerializedCamera.cameraType.intValue = (int)camType;
                UpdateCameras();
            }

            return(camType);
        }
예제 #2
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        void DrawCameraType()
        {
            int selectedRenderer = m_AdditionalCameraDataRendererProp.intValue;
            ScriptableRenderer scriptableRenderer = UniversalRenderPipeline.asset.GetRenderer(selectedRenderer);
            UniversalRenderer  renderer           = scriptableRenderer as UniversalRenderer;
            bool isDeferred = renderer != null ? renderer.renderingMode == RenderingMode.Deferred : false;

            EditorGUI.BeginChangeCheck();

            //EditorGUILayout.PropertyField(m_AdditionalCameraDataCameraTypeProp, Styles.cameraType);

            CameraRenderType originalCamType = (CameraRenderType)m_AdditionalCameraDataCameraTypeProp.intValue;
            CameraRenderType camType         = (originalCamType != CameraRenderType.Base && isDeferred) ? CameraRenderType.Base : originalCamType;

            camType = (CameraRenderType)EditorGUILayout.EnumPopup(
                Styles.cameraType,
                camType,
                e =>
            {
                return(isDeferred ? (CameraRenderType)e != CameraRenderType.Overlay : true);
            },
                false
                );

            if (EditorGUI.EndChangeCheck() || camType != originalCamType)
            {
                m_AdditionalCameraDataCameraTypeProp.intValue = (int)camType;

                UpdateCameras();

                // ScriptableRenderContext.SetupCameraProperties still depends on camera target texture
                // In order for overlay camera not to override base camera target texture we null it here
                if (camType == CameraRenderType.Overlay && settings.targetTexture.objectReferenceValue != null)
                {
                    settings.targetTexture.objectReferenceValue = null;
                }
            }
        }
예제 #3
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        private static ShaderFeatures GetSupportedShaderFeatures(UniversalRenderPipelineAsset pipelineAsset)
        {
            ShaderFeatures shaderFeatures;

            shaderFeatures = ShaderFeatures.MainLight;

            if (pipelineAsset.supportsMainLightShadows)
            {
                shaderFeatures |= ShaderFeatures.MainLightShadows;
            }

            if (pipelineAsset.additionalLightsRenderingMode == LightRenderingMode.PerVertex)
            {
                shaderFeatures |= ShaderFeatures.VertexLighting;
            }
            else if (pipelineAsset.additionalLightsRenderingMode == LightRenderingMode.PerPixel)
            {
                shaderFeatures |= ShaderFeatures.AdditionalLights;

                if (pipelineAsset.supportsAdditionalLightShadows)
                {
                    shaderFeatures |= ShaderFeatures.AdditionalLightShadows;
                }
            }

            bool anyShadows = pipelineAsset.supportsMainLightShadows ||
                              (shaderFeatures & ShaderFeatures.AdditionalLightShadows) != 0;

            if (pipelineAsset.supportsSoftShadows && anyShadows)
            {
                shaderFeatures |= ShaderFeatures.SoftShadows;
            }

            if (pipelineAsset.supportsMixedLighting)
            {
                shaderFeatures |= ShaderFeatures.MixedLighting;
            }

            if (pipelineAsset.supportsTerrainHoles)
            {
                shaderFeatures |= ShaderFeatures.TerrainHoles;
            }

            if (pipelineAsset.useFastSRGBLinearConversion)
            {
                shaderFeatures |= ShaderFeatures.UseFastSRGBLinearConversion;
            }

            if (pipelineAsset.supportsLightLayers)
            {
                shaderFeatures |= ShaderFeatures.LightLayers;
            }

            bool hasScreenSpaceShadows         = false;
            bool hasScreenSpaceOcclusion       = false;
            bool hasDeferredRenderer           = false;
            bool withAccurateGbufferNormals    = false;
            bool withoutAccurateGbufferNormals = false;

            int rendererCount = pipelineAsset.m_RendererDataList.Length;

            for (int rendererIndex = 0; rendererIndex < rendererCount; ++rendererIndex)
            {
                ScriptableRenderer renderer = pipelineAsset.GetRenderer(rendererIndex);
                if (renderer is UniversalRenderer)
                {
                    UniversalRenderer universalRenderer = (UniversalRenderer)renderer;
                    if (universalRenderer.renderingMode == RenderingMode.Deferred)
                    {
                        hasDeferredRenderer           |= true;
                        withAccurateGbufferNormals    |= universalRenderer.accurateGbufferNormals;
                        withoutAccurateGbufferNormals |= !universalRenderer.accurateGbufferNormals;
                    }
                }

                // Check for Screen Space Ambient Occlusion Renderer Feature
                ScriptableRendererData rendererData = pipelineAsset.m_RendererDataList[rendererIndex];
                if (rendererData != null)
                {
                    for (int rendererFeatureIndex = 0; rendererFeatureIndex < rendererData.rendererFeatures.Count; rendererFeatureIndex++)
                    {
                        ScriptableRendererFeature rendererFeature = rendererData.rendererFeatures[rendererFeatureIndex];

                        ScreenSpaceShadows ssshadows = rendererFeature as ScreenSpaceShadows;
                        hasScreenSpaceShadows |= ssshadows != null;

                        ScreenSpaceAmbientOcclusion ssao = rendererFeature as ScreenSpaceAmbientOcclusion;
                        hasScreenSpaceOcclusion |= ssao != null;
                    }
                }
            }

            if (hasDeferredRenderer)
            {
                shaderFeatures |= ShaderFeatures.DeferredShading;
            }

            // We can only strip accurateGbufferNormals related variants if all DeferredRenderers use the same option.
            if (withAccurateGbufferNormals)
            {
                shaderFeatures |= ShaderFeatures.DeferredWithAccurateGbufferNormals;
            }

            if (withoutAccurateGbufferNormals)
            {
                shaderFeatures |= ShaderFeatures.DeferredWithoutAccurateGbufferNormals;
            }

            if (hasScreenSpaceShadows)
            {
                shaderFeatures |= ShaderFeatures.ScreenSpaceShadows;
            }

            if (hasScreenSpaceOcclusion)
            {
                shaderFeatures |= ShaderFeatures.ScreenSpaceOcclusion;
            }

            return(shaderFeatures);
        }
예제 #4
0
        private static ShaderFeatures GetSupportedShaderFeatures(UniversalRenderPipelineAsset pipelineAsset)
        {
            ShaderFeatures shaderFeatures;

            shaderFeatures = ShaderFeatures.MainLight;

            if (pipelineAsset.supportsMainLightShadows)
            {
                shaderFeatures |= ShaderFeatures.MainLightShadows;
            }

            if (pipelineAsset.additionalLightsRenderingMode == LightRenderingMode.PerVertex)
            {
                shaderFeatures |= ShaderFeatures.VertexLighting;
            }
            else if (pipelineAsset.additionalLightsRenderingMode == LightRenderingMode.PerPixel)
            {
                shaderFeatures |= ShaderFeatures.AdditionalLights;
            }

            bool anyShadows = pipelineAsset.supportsMainLightShadows ||
                              (shaderFeatures & ShaderFeatures.AdditionalLightShadows) != 0;

            if (pipelineAsset.supportsSoftShadows && anyShadows)
            {
                shaderFeatures |= ShaderFeatures.SoftShadows;
            }

            if (pipelineAsset.supportsMixedLighting)
            {
                shaderFeatures |= ShaderFeatures.MixedLighting;
            }

            if (pipelineAsset.supportsTerrainHoles)
            {
                shaderFeatures |= ShaderFeatures.TerrainHoles;
            }

            if (pipelineAsset.useFastSRGBLinearConversion)
            {
                shaderFeatures |= ShaderFeatures.UseFastSRGBLinearConversion;
            }

            if (pipelineAsset.supportsLightLayers)
            {
                shaderFeatures |= ShaderFeatures.LightLayers;
            }

            bool hasScreenSpaceShadows         = false;
            bool hasScreenSpaceOcclusion       = false;
            bool hasDeferredRenderer           = false;
            bool withAccurateGbufferNormals    = false;
            bool withoutAccurateGbufferNormals = false;
            bool clusteredRendering            = false;
            bool onlyClusteredRendering        = false;
            bool usesRenderPass = false;

            int rendererCount = pipelineAsset.m_RendererDataList.Length;

            for (int rendererIndex = 0; rendererIndex < rendererCount; ++rendererIndex)
            {
                ScriptableRenderer renderer = pipelineAsset.GetRenderer(rendererIndex);
                if (renderer is UniversalRenderer)
                {
                    UniversalRenderer universalRenderer = (UniversalRenderer)renderer;
                    if (universalRenderer.renderingMode == RenderingMode.Deferred)
                    {
                        hasDeferredRenderer           |= true;
                        withAccurateGbufferNormals    |= universalRenderer.accurateGbufferNormals;
                        withoutAccurateGbufferNormals |= !universalRenderer.accurateGbufferNormals;
                        usesRenderPass |= universalRenderer.useRenderPassEnabled;
                    }
                }

                var rendererClustered = false;

                ScriptableRendererData rendererData = pipelineAsset.m_RendererDataList[rendererIndex];
                if (rendererData != null)
                {
                    for (int rendererFeatureIndex = 0; rendererFeatureIndex < rendererData.rendererFeatures.Count; rendererFeatureIndex++)
                    {
                        ScriptableRendererFeature rendererFeature = rendererData.rendererFeatures[rendererFeatureIndex];

                        ScreenSpaceShadows ssshadows = rendererFeature as ScreenSpaceShadows;
                        hasScreenSpaceShadows |= ssshadows != null;

                        // Check for Screen Space Ambient Occlusion Renderer Feature
                        ScreenSpaceAmbientOcclusion ssao = rendererFeature as ScreenSpaceAmbientOcclusion;
                        hasScreenSpaceOcclusion |= ssao != null;

                        // Check for Decal Renderer Feature
                        DecalRendererFeature decal = rendererFeature as DecalRendererFeature;
                        if (decal != null)
                        {
                            var technique = decal.GetTechnique(renderer);
                            switch (technique)
                            {
                            case DecalTechnique.DBuffer:
                                shaderFeatures |= GetFromDecalSurfaceData(decal.GetDBufferSettings().surfaceData);
                                break;

                            case DecalTechnique.ScreenSpace:
                                shaderFeatures |= GetFromNormalBlend(decal.GetScreenSpaceSettings().normalBlend);
                                shaderFeatures |= ShaderFeatures.DecalScreenSpace;
                                break;

                            case DecalTechnique.GBuffer:
                                shaderFeatures |= GetFromNormalBlend(decal.GetScreenSpaceSettings().normalBlend);
                                shaderFeatures |= ShaderFeatures.DecalGBuffer;
                                break;
                            }
                        }
                    }

                    if (rendererData is UniversalRendererData universalRendererData)
                    {
                        rendererClustered = universalRendererData.renderingMode == RenderingMode.Forward &&
                                            universalRendererData.clusteredRendering;
                    }
                }

                clusteredRendering     |= rendererClustered;
                onlyClusteredRendering &= rendererClustered;
            }

            if (hasDeferredRenderer)
            {
                shaderFeatures |= ShaderFeatures.DeferredShading;
            }

            // We can only strip accurateGbufferNormals related variants if all DeferredRenderers use the same option.
            if (withAccurateGbufferNormals)
            {
                shaderFeatures |= ShaderFeatures.DeferredWithAccurateGbufferNormals;
            }

            if (withoutAccurateGbufferNormals)
            {
                shaderFeatures |= ShaderFeatures.DeferredWithoutAccurateGbufferNormals;
            }

            if (hasScreenSpaceShadows)
            {
                shaderFeatures |= ShaderFeatures.ScreenSpaceShadows;
            }

            if (hasScreenSpaceOcclusion)
            {
                shaderFeatures |= ShaderFeatures.ScreenSpaceOcclusion;
            }

            if (usesRenderPass)
            {
                shaderFeatures |= ShaderFeatures.RenderPassEnabled;
            }

            if (pipelineAsset.reflectionProbeBlending)
            {
                shaderFeatures |= ShaderFeatures.ReflectionProbeBlending;
            }

            if (pipelineAsset.reflectionProbeBoxProjection)
            {
                shaderFeatures |= ShaderFeatures.ReflectionProbeBoxProjection;
            }

            if (clusteredRendering)
            {
                shaderFeatures |= ShaderFeatures.ClusteredRendering;
            }

            if (onlyClusteredRendering)
            {
                shaderFeatures &= ~(ShaderFeatures.AdditionalLights | ShaderFeatures.VertexLighting);
            }

            if (pipelineAsset.additionalLightsRenderingMode == LightRenderingMode.PerPixel || clusteredRendering)
            {
                if (pipelineAsset.supportsAdditionalLightShadows)
                {
                    shaderFeatures |= ShaderFeatures.AdditionalLightShadows;
                }
            }

            return(shaderFeatures);
        }