/// <summary> /// Updates the pipeline asset depth/opaque settings /// </summary> /// <param name="updateDepth"></param> /// <param name="updateOpaque"></param> public static void UpdateURPPipelineSettings(bool updateDepth, bool updateOpaque) { #if UPPipeline UniversalRenderPipelineAsset pipelineAsset = GraphicsSettings.renderPipelineAsset as UniversalRenderPipelineAsset; if (pipelineAsset != null) { if (updateDepth) { pipelineAsset.supportsCameraDepthTexture = false; pipelineAsset.supportsCameraDepthTexture = true; } if (updateOpaque) { pipelineAsset.supportsCameraOpaqueTexture = false; pipelineAsset.supportsCameraOpaqueTexture = true; } QualitySettings.renderPipeline = pipelineAsset; pipelineAsset.OnAfterDeserialize(); EditorUtility.SetDirty(pipelineAsset); AssetDatabase.SaveAssets(); } #endif }