// Return Object based of the call value public Object GetMapObject(int ObjectNum) { switch (ObjectNum) { case 1: return(refTree); case 2: return(refStone); default: refCore.Print("Object Number Invalid/Missing."); return(null); } }
// print the whole item list public void printlist() { foreach (Item inst in listItem) { refCore.Print(inst.strName); } }
// Set Interactions with tile via Call Values public void SetInteraction(int CallValue, bool Value) { switch (CallValue) { case 1: isTree = Value; break; case 2: isRock = Value; break; case 3: isTiled = Value; break; case 4: isTileable = Value; break; case 5: isObstructed = Value; break; default: refCore.Print("CallValue is Invalid/Missing."); break; } }
// Crafting Raft Function public void CraftRaft() { // Get the reference list for the items. List <Item> listTemp = refItemManager.GetItemList(); // Create string for easier use string strLog = ""; // Get Component A item reference. strLog = "Wood"; Item CompAItem = listTemp.Find(item => item.strName == strLog); // Get Product item reference. strLog = "Raft"; Item ProdItem = listTemp.Find(item => item.strName == strLog); // Check if craftable if (CompAItem.iCount > 12) { // Component Reduction CompAItem.iCount -= 12; // Product Creation ProdItem.iCount += 1; //Update datalist strLog = "Wood"; listTemp.Find(item => item.strName == strLog); strLog = "Raft"; listTemp.Find(item => item.strName == strLog); } // Console Rejection else { refCore.Print("Not Enough Component(s) Items!"); } }
private void FixedUpdate() { // If game isn't paused if (refCore.blPause == false) { ftBounceClick += Time.deltaTime; // Apply Axis Movement Input Vector3 vec3Move = new Vector3(ftMoveX, 0.0f, ftMoveZ) * (Time.deltaTime * ftSpeed); transform.Translate(vec3Move, Space.World); // Apply Jump Movement Input if (blJump) { blJump = false; if (refBody != null) { Vector3 _vec3Jump = transform.up * ftSpeed; refBody.AddForce(_vec3Jump, ForceMode.Impulse); } } // Get Player's last closest point if ((transform.position.x < (refMap.GetBasePlateSize().x / 2.0f) && transform.position.z < (refMap.GetBasePlateSize().y / 2.0f)) && (transform.position.x > -(refMap.GetBasePlateSize().x / 2.0f) && transform.position.z > -(refMap.GetBasePlateSize().y / 2.0f))) { vec3LastPoint = refCore.CopyXZ(transform.position, vec3LastPoint); } // Show Player's last coordinates // refCore.Print(vec3LastPoint); // Check last closest point then displace last marked point if (vec3LastPoint.x > 0 || vec3LastPoint.x == 0) { vec3LastPoint.x = Mathf.Floor(vec3LastPoint.x) + 0.5f; } else if (vec3LastPoint.x < 0) { vec3LastPoint.x = Mathf.Ceil(vec3LastPoint.x) - 0.5f; } if (vec3LastPoint.z > 0 || vec3LastPoint.z == 0) { vec3LastPoint.z = Mathf.Floor(vec3LastPoint.z) + 0.5f; } else if (vec3LastPoint.z < 0) { vec3LastPoint.z = Mathf.Ceil(vec3LastPoint.z) - 0.5f; } // Check if the Player is on the Base Plate or not if (transform.position.y < (tWater.position.y - refCore.BoundLengths(transform).y)) { blOffBase = true; } else { blOffBase = false; } // Set Player back on the ground to the last estimated point if (blOffBase == true) { transform.position = vec3LastPoint; } // Set Ray to fire from camera to mouse ray = Camera.main.ScreenPointToRay(Input.mousePosition); // Get RaycastHit Point in the world space if (Physics.Raycast(ray, out hit, 100f)) { Vector3 vec3Look = hit.point - transform.position; // Lock the Y so that it doesnt look downwards vec3Look.y = 0; Quaternion quatRotation = Quaternion.LookRotation(vec3Look); // Turn Player to the cursor point transform.rotation = quatRotation; // When LMB is pressed down. if (Input.GetMouseButtonDown(0)) { // Bounce Timer for Click Interact if (ftBounceClick > 1.5f) { // To ensure that non environment/interactable object is accidentally parsed. if (hit.transform.GetComponent <Environment>() != null) { // Display the distance between the gathering object and the player //refCore.Print(Vector3.Magnitude((transform.position - hit.transform.position))); // Check for distance from the player to the object being gathered (at most half a block away) if (Vector3.Magnitude((transform.position - hit.transform.position)) < 1.25f) { // Copy over the selected Transform Transform tGather = hit.transform; // Get the environment's name // refCore.Print(tGather.GetComponent<Environment>().name); // Get the environment's material name // refCore.Print(tGather.GetComponent<Environment>().strRefName); if (refItemManager != null) { // Parse the material just gathered and update the datalist. refItemManager.Gather(tGather.GetComponent <Environment>().strRefName); // Degenerade Environment. tGather.GetComponent <Environment>().StageDown(); } } } // Reset Bounce Timer. ftBounceClick = 0.0f; } } // When RMB is pressed down. if (Input.GetMouseButtonDown(1)) { // Bounce Timer for Click Interact if (ftBounceClick > 1.5f) { // To check specifically if its the water that is being interacted with. if (hit.transform.GetComponent <WaterMotion>() != null) { // Item Manager Check. if (refItemManager != null) { // Get the reference list for the items. List <Item> listTemp = refItemManager.GetItemList(); // Create string for easier use string strLog = ""; strLog = "Raft"; //Get the Raft's item data. Item RaftItem = listTemp.Find(item => item.strName == strLog); // Check for wining condition. if (RaftItem.iCount > 0) { // Consume Raft listTemp.Find(item => item.strName == strLog).iCount -= 1; // Win Game refCore.blWin = true; // Pause(End) Game refCore.blPause = true; } } } // Print Error Message. else { refCore.Print("Item Manager Invalid/Missing!"); } // Reset Bounce Timer. ftBounceClick = 0.0f; } } } } }