private static void Reset(Unity_collidersCollider collider) { collider.BoxCollider = null; collider.SphereCollider = null; collider.CapsuleCollider = null; collider.MeshCollider = null; }
public Unity_collidersCollider GetOrAddCollider(int nodeIndex) { Unity_collidersCollider collider; if (!colliders.TryGetValue(nodeIndex, out collider)) { collider = new Unity_collidersCollider(); colliders.Add(nodeIndex, collider); } return(collider); }
private void AddNodeExtension(Node node, Unity_collidersCollider collider, int colliderIndex) { if (node.Extensions == null) { node.Extensions = new Dictionary <string, object>(); } var nodeExtension = new Unity_collidersNodeExtension(); node.Extensions[extensionName] = nodeExtension; AddCollider(collider, colliderIndex); nodeExtension.Collider = colliderIndex; }
public static void SetColliderType(this Unity_collidersCollider collider, ColliderType colliderType) { Reset(collider); switch (colliderType) { case ColliderType.Box: collider.BoxCollider = new Unity_collidersBoxCollider(); break; case ColliderType.Sphere: collider.SphereCollider = new Unity_collidersSphereCollider(); break; case ColliderType.Capsule: collider.CapsuleCollider = new Unity_collidersCapsuleCollider(); break; case ColliderType.Mesh: collider.MeshCollider = new Unity_collidersMeshCollider(); break; } }
public static ColliderType GetColliderType(this Unity_collidersCollider collider) { if (collider.BoxCollider != null) { return(ColliderType.Box); } else if (collider.SphereCollider != null) { return(ColliderType.Sphere); } else if (collider.CapsuleCollider != null) { return(ColliderType.Capsule); } else if (collider.MeshCollider != null) { return(ColliderType.Mesh); } else { return(ColliderType.None); } }
public void AddCollider(int nodeIndex, Unity_collidersCollider collider) { colliders.Add(nodeIndex, collider); }
public ColliderOptionsDisplayer(FlowLayoutPanel panel, Unity_collidersCollider collider) { this.panel = panel; this.collider = collider; }
private void AddCollider(Unity_collidersCollider collider, int colliderIndex) { var gltfExtension = (Unity_collidersGltfExtension)gltf.Extensions[extensionName]; gltfExtension.Colliders[colliderIndex] = collider; }