private void UpdateBoxCenter(Unity_collidersBoxCollider boxCollider, float[] center) { if (center != null) { boxCollider.Center = center; } }
private void UpdateBoxSize(Unity_collidersBoxCollider boxCollider, float[] size) { if (size != null) { boxCollider.Size = size; } }
private void LoadBoxCollider(Unity_collidersBoxCollider boxCollider, GameObject obj) { var collider = obj.AddComponent <BoxCollider>(); if (boxCollider.Center != null) { collider.center = TypeConverter.ConvertVector3(boxCollider.Center); } if (boxCollider.Size != null) { collider.size = TypeConverter.ConvertVector3(boxCollider.Size, false); } }