public void Start() { ITool curTool = CC.ActiveContext.ToolManager.ActiveRightTool; if (curTool == null) { return; } Tool = curTool as MeshEditorTool; if (Tool == null) { return; } ActiveParameterSet = Tool.Parameters; deleteTri = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "DeleteTriangleButton", () => { clear_selection(); set_selection(deleteTri, MeshEditorTool.EditOperations.DeleteTriangle); }); deleteEdge = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "DeleteEdgeButton", () => { clear_selection(); set_selection(deleteEdge, MeshEditorTool.EditOperations.DeleteEdge); }); deleteVtx = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "DeleteVertexButton", () => { clear_selection(); set_selection(deleteVtx, MeshEditorTool.EditOperations.DeleteVertex); }); deleteComponent = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "DeleteComponentButton", () => { clear_selection(); set_selection(deleteComponent, MeshEditorTool.EditOperations.DeleteComponent); }); deleteRing = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "DeleteRingButton", () => { clear_selection(); set_selection(deleteRing, MeshEditorTool.EditOperations.DeleteBorderRing); }); collapseEdge = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "CollapseButton", () => { clear_selection(); set_selection(collapseEdge, MeshEditorTool.EditOperations.CollapseEdge); }); flipEdge = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "FlipButton", () => { clear_selection(); set_selection(flipEdge, MeshEditorTool.EditOperations.FlipEdge); }); splitEdge = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "SplitButton", () => { clear_selection(); set_selection(splitEdge, MeshEditorTool.EditOperations.SplitEdge); }); pokeFace = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "PokeTriangleButton", () => { clear_selection(); set_selection(pokeFace, MeshEditorTool.EditOperations.PokeTriangle); }); bridgeEdges = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "BridgeButton", () => { clear_selection(); set_selection(bridgeEdges, MeshEditorTool.EditOperations.BridgeEdges); }); allowBackface = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, "BackfaceToggle", () => { return(ActiveParameterSet.GetValueBool("allow_backface_hits")); }, (boolValue) => { ActiveParameterSet.SetValue("allow_backface_hits", boolValue); }); set_selection(deleteTri, MeshEditorTool.EditOperations.DeleteTriangle); }
public Toggle RegisterToggle(string toggleName, string toolParamName) { Toggle toggle = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, toggleName, () => { return(ActiveParameterSet.GetValueBool(toolParamName)); }, (boolValue) => { ActiveParameterSet.SetValue(toolParamName, boolValue); update_values_from_tool(); }); TabOrder.Add(toggle); toggle_params.Add(new ToggleParam() { widget = toggle, paramName = toolParamName }); return(toggle); }
public void Start() { CC.Settings.OnNewSettings += Settings_OnNewSettings; CC.Settings.OnSettingModified += Settings_OnSettingModified; enableBridging = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, "EnableBridgingToggle", () => { return(CC.Settings.EnableBridging); }, (boolValue) => { CC.Settings.EnableBridging = boolValue; }); maxDistance = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "MaxBridgeDistInputField", () => { return((float)CC.Settings.MaxBridgeDistanceMM); }, (floatValue) => { CC.Settings.MaxBridgeDistanceMM = Math.Round(floatValue, 2); }, 0.01f, 500.00f); maxDistanceRow = maxDistance.transform.parent.gameObject; is_expanded = true; update_visibility(); }
public void Start() { CC.Settings.OnNewSettings += Settings_OnNewSettings; CC.Settings.OnSettingModified += Settings_OnSettingModified; generateSupport = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, "GenerateSupportToggle", () => { return(CC.Settings.GenerateSupport); }, (boolValue) => { CC.Settings.GenerateSupport = boolValue; }); overhangAngle = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "OverhangAngleInputField", () => { return((float)CC.Settings.OverhangAngleDeg); }, (floatValue) => { CC.Settings.OverhangAngleDeg = Math.Round(floatValue, 2); }, 0.01f, 89.99f); overhangAngleRow = overhangAngle.transform.parent.gameObject; supportMinZTips = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, "SupportTipsToggle", () => { return(CC.Settings.SupportMinZTips); }, (boolValue) => { CC.Settings.SupportMinZTips = boolValue; }); supportMinZTipsRow = supportMinZTips.transform.parent.gameObject; supportSpacing = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "SupportSpacingInputField", () => { return((float)CC.Settings.SupportStepX); }, (floatValue) => { CC.Settings.SupportStepX = Math.Round(floatValue, 5); }, 1.0f, 9999.0f); supportSpacingRow = supportSpacing.transform.parent.gameObject; supportShell = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, "SupportShellToggle", () => { return(CC.Settings.EnableSupportShell); }, (boolValue) => { CC.Settings.EnableSupportShell = boolValue; }); supportShellRow = supportShell.transform.parent.gameObject; supportReleaseOpt = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, "SupportReleaseOptToggle", () => { return(CC.Settings.EnableSupportReleaseOpt); }, (boolValue) => { CC.Settings.EnableSupportReleaseOpt = boolValue; }); supportGap = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "SupportGapInputField", () => { return((float)CC.Settings.SupportSolidSpace); }, (floatValue) => { CC.Settings.SupportSolidSpace = Math.Round(floatValue, 5); }, 0.0f, 100.0f); supportGapRow = supportGap.transform.parent.gameObject; is_expanded = true; update_visibility(); }
public void Start() { // Machine Settings panel CC.ObjSettings.OnNewSettings += Settings_OnNewSettings; CC.ObjSettings.OnSettingModified += Settings_OnSettingModified; objectType = UnityUIUtil.FindDropDownAndAddHandlers(Panel, "ObjectTypeDropDown", () => { return(CC.ObjSettings.ObjectTypeInt); }, (intValue) => { CC.ObjSettings.ObjectTypeInt = intValue; }, (int)PrintMeshSettings.ObjectTypes.Solid, (int)PrintMeshSettings.ObjectTypes.Ignored); noVoids = UnityUIUtil.FindToggleAndConnectToSource(Panel, "NoVoidsToggle", () => { return(CC.ObjSettings.NoVoids); }, (boolValue) => { CC.ObjSettings.NoVoids = boolValue; }); shellOnly = UnityUIUtil.FindToggleAndConnectToSource(Panel, "ShellOnlyToggle", () => { return(CC.ObjSettings.OuterShellOnly); }, (boolValue) => { CC.ObjSettings.OuterShellOnly = boolValue; }); openMeshMode = UnityUIUtil.FindDropDownAndAddHandlers(Panel, "OpenMeshesDropDown", () => { return(CC.ObjSettings.OpenModeInt); }, (intValue) => { CC.ObjSettings.OpenModeInt = intValue; }, (int)PrintMeshSettings.OpenMeshModes.Default, (int)PrintMeshSettings.OpenMeshModes.Ignored); clearance = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "ClearanceInputField", () => { return((float)CC.ObjSettings.Clearance); }, (floatValue) => { CC.ObjSettings.Clearance = Math.Round(floatValue, 3); }, -100.0f, 100.0f); clearanceRow = clearance.transform.parent.gameObject; offsetxy = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "XYOffsetInputField", () => { return((float)CC.ObjSettings.OffsetXY); }, (floatValue) => { CC.ObjSettings.OffsetXY = Math.Round(floatValue, 3); }, -100.0f, 100.0f); offsetxyRow = offsetxy.transform.parent.gameObject; autoReload = UnityUIUtil.FindToggleAndConnectToSource(Panel, "AutoUpdateToggle", () => { return(CC.ObjSettings.AutoReloadChanges); }, (boolValue) => { CC.ObjSettings.AutoReloadChanges = boolValue; }); autoReload.interactable = false; }
public void Start() { CC.Settings.OnNewSettings += Settings_OnNewSettings; CC.Settings.OnSettingModified += Settings_OnSettingModified; layerHeight = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "LayerHeightInputField", () => { return((float)CC.Settings.LayerHeightMM); }, (floatValue) => { CC.Settings.LayerHeightMM = Math.Round(floatValue, 5); }, 0.01f, 10.0f); infill = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "InfillSpacingInputField", () => { return((float)CC.Settings.InfillStepX); }, (floatValue) => { CC.Settings.InfillStepX = Math.Round(floatValue, 5); }, 1.0f, 9999.0f); shells = UnityUIUtil.FindInputAndAddIntHandlers(this.gameObject, "ShellsInputField", () => { return(CC.Settings.OuterShells); }, (intValue) => { CC.Settings.OuterShells = intValue; }, 1, 1000); roofLayers = UnityUIUtil.FindInputAndAddIntHandlers(this.gameObject, "RoofLayersInputField", () => { return(CC.Settings.RoofLayers); }, (intValue) => { CC.Settings.RoofLayers = intValue; }, 0, 999999); floorLayers = UnityUIUtil.FindInputAndAddIntHandlers(this.gameObject, "FloorLayersInputField", () => { return(CC.Settings.FloorLayers); }, (intValue) => { CC.Settings.FloorLayers = intValue; }, 0, 999999); clipOverlaps = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, "ClipSelfOverlapsToggle", () => { return(CC.Settings.ClipSelfOverlaps); }, (boolValue) => { CC.Settings.ClipSelfOverlaps = boolValue; }); interiorSolidRegionShells = UnityUIUtil.FindInputAndAddIntHandlers(this.gameObject, "InteriorSolidRegionShellsInputField", () => { return(CC.Settings.InteriorSolidRegionShells); }, (intValue) => { CC.Settings.InteriorSolidRegionShells = intValue; }, 0, 999999); openMeshMode = UnityUIUtil.FindDropDownAndAddHandlers(this.gameObject, "OpenMeshesDropDown", () => { return(CC.Settings.OpenModeInt); }, (intValue) => { CC.Settings.OpenModeInt = intValue; }, (int)PrintSettings.OpenMeshMode.Clipped, (int)PrintSettings.OpenMeshMode.Ignored); }
public void Start() { ITool curTool = CC.ActiveContext.ToolManager.ActiveRightTool; if (curTool == null) { return; } Tool = curTool as SetDimensionsTool; if (Tool == null) { return; } ActiveParameterSet = Tool.Parameters; dimension_x = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "WidthInput", () => { return((float)ActiveParameterSet.GetValueDouble("dimension_x")); }, (floatValue) => { set_value("dimension_x", floatValue); update_from_tool(); }, 0, 9999999.0f); dimension_y = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "HeightInput", () => { return((float)ActiveParameterSet.GetValueDouble("dimension_y")); }, (floatValue) => { set_value("dimension_y", floatValue); update_from_tool(); }, 0, 9999999.0f); dimension_z = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "DepthInput", () => { return((float)ActiveParameterSet.GetValueDouble("dimension_z")); }, (floatValue) => { set_value("dimension_z", floatValue); update_from_tool(); }, 0, 9999999.0f); tabber.Add(dimension_x); tabber.Add(dimension_z); tabber.Add(dimension_y); scale_x = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "WidthXInput", () => { return((float)ActiveParameterSet.GetValueDouble("scale_x")); }, (floatValue) => { set_value("scale_x", floatValue); update_from_tool(); }, 0, 9999999.0f); scale_y = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "HeightXInput", () => { return((float)ActiveParameterSet.GetValueDouble("scale_y")); }, (floatValue) => { set_value("scale_y", floatValue); update_from_tool(); }, 0, 9999999.0f); scale_z = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "DepthXInput", () => { return((float)ActiveParameterSet.GetValueDouble("scale_z")); }, (floatValue) => { set_value("scale_z", floatValue); update_from_tool(); }, 0, 9999999.0f); tabber.Add(scale_x); tabber.Add(scale_z); tabber.Add(scale_y); uniform = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, "UniformToggle", () => { return(ActiveParameterSet.GetValueBool("uniform")); }, (boolValue) => { set_value("uniform", boolValue); }); tabber.Add(uniform); objectFrame = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, "ObjectFrameToggle", () => { return(ActiveParameterSet.GetValueBool("use_object_frame")); }, (boolValue) => { set_value("use_object_frame", boolValue); }); tabber.Add(objectFrame); objectFrameRow = objectFrame.transform.parent.gameObject; // this doesn't work yet because we need to also change the visible dimensions... //objectFrameRow.SetVisible(Tool.Targets.Count() == 1); objectFrameRow.SetVisible(false); update_from_tool(); curTool.Parameters.OnParameterModified += on_parameter_modified; }