public void ShowCurWaveMaster()
    {
        List <int> entityIds = this.curWaveDicEntitys[LevelManager.singleton.curWaveIndex];

        if (entityIds.Count > 0)
        {
            List <int> random = UnityTool.RandomList <int>(entityIds);
            for (int i = 0; i < random.Count; i++)
            {
                int entityId = random[i];
                if (this.dicCreateEntitys.ContainsKey(entityId))
                {
                    EntityParent entity = this.dicCreateEntitys[entityId];
                    this.ShowEntity(entity);
                }
                else
                {
                    Debug.Log("没有改Entity:" + entityId);
                }
            }
        }
    }