예제 #1
0
    /// <summary> Initializes the views for the game. </summary>
    private void InitializeViews()
    {
        var pistolModel  = UnitySystem.RetrieveModel <IFireableWeaponModel>("Weapon/Pistol");
        var shotgunModel = UnitySystem.RetrieveModel <IFireableWeaponModel>("Weapon/Shotgun");

        _firableWeaponController = new FireableWeaponController(AllServices.RaycastService,
                                                                AllServices.RandomNumberGenerator);
        _playerController = new PlayerController(_player, _firableWeaponController);

        var weapons = from stat in GlobalResources.WeaponStats.Take(5)
                      let model = stat.AmmoType == AmmoType.Pistol ? pistolModel : shotgunModel
                                  let weapon = new FireableWeapon(new FireableWeaponTemplate(model, null, stat))
                                               select(IItemModel) weapon;

        var ammos = GlobalResources.Ammos.Cast <IItemModel>().Take(5);

        weapons.Concat(ammos)
        .Take(10)
        .Select(w => new InventoryStack(w, w.StackAmount))
        .ToList()
        .ForEach(itemStack => _player.Inventory.AddToStorage(itemStack));

        SwitchSlots(1);
    }