상속: MonoBehaviour
예제 #1
0
 public static void addOrUpdate(UnityShip s)
 {
   if(NetworkContext.ContainsKey(s.GetHashCode()))
   {
     NetworkContext[s.GetHashCode()] = s;
   }
   else
   {
     NetworkContext.Add(s.GetHashCode(), s);
   }
 }
예제 #2
0
 public static void testAdd(UnityShip s, int i)
 {
   NetworkContext.Add(i, s);
 }
예제 #3
0
 public void networkUpdate(UnityShip s)
 {
   UnityNetworkManager.Send<int>(1, client, UnityNetworkManager.BuildMessage);
   UnityNetworkManager.Send<Vector3>(s.Position, client, UnityNetworkManager.BuildMessage);
 }
예제 #4
0
public Ship(UnityShip ship)
	{JustEntered = false;
 frame = Animation.frame;
		Velocity = Vector3.up;
		UnityShip = ship;
		Steer = Vector3.zero;
		Separation = Vector3.zero;
		MaxSpeed = 2f;
		MaxForce = 2f;
		Align = Vector3.zero;
		Acceleration = Vector3.zero;
		
}