예제 #1
0
    // Use this for initialization
    void Start()
    {
        if (OnUpdateRecieved == null)
        {
            OnUpdateRecieved = new UnityEvent();
        }

        Receiver = transform.gameObject.AddComponent <UnityReceiver>();
        Receiver.Init(StreamID);
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        if (OnUpdateReceived == null)
        {
            OnUpdateReceived = new ReceiverEvent();
        }

        foreach (var stream in StreamIDs)
        {
            Receiver = transform.gameObject.AddComponent <UnityReceiver>();
            Receiver.Init(stream, ServerURL);
        }
    }