// Use this for initialization void Start() { if (OnUpdateRecieved == null) { OnUpdateRecieved = new UnityEvent(); } Receiver = transform.gameObject.AddComponent <UnityReceiver>(); Receiver.Init(StreamID); }
// Use this for initialization void Start() { if (OnUpdateReceived == null) { OnUpdateReceived = new ReceiverEvent(); } foreach (var stream in StreamIDs) { Receiver = transform.gameObject.AddComponent <UnityReceiver>(); Receiver.Init(stream, ServerURL); } }