public void TheGameObjectWillBeMarkedNotToBeDestroyedOnLevelLoad() { TestHierarchy h = new TestHierarchy(); Assert.That(Application.dontDestroyOnLoad, !Contains.Item(h.childOfChild)); UnityObject.DontDestroyOnLoad(h.childOfChild); Assert.That(Application.dontDestroyOnLoad, Contains.Item(h.childOfChild)); }
public void OnAComponentItsGameObjectWillBeMarkedNotToBeDestroyedOnLevelLoad() { TestHierarchy h = new TestHierarchy(); TestComponent tc = new TestComponent(); h.childOfChild.AddComponent(tc); Assert.That(Application.dontDestroyOnLoad, !Contains.Item(h.childOfChild)); UnityObject.DontDestroyOnLoad(tc); Assert.That(Application.dontDestroyOnLoad, Contains.Item(h.childOfChild)); }