예제 #1
0
 public void GenerateNavMesh()
 {
     if (dungeonNavMeshAdapter && Application.isPlaying)
     {
         dungeonNavMeshAdapter.Generate(dungeonGenerator.Generator.CurrentDungeon);
     }
 }
예제 #2
0
 public void GenerateNavMesh()
 {
     if (dungeonNavMeshAdapter && Application.isPlaying)
     {
         dungeonNavMeshAdapter.BakeMode = UnityNavMeshAdapter.RuntimeNavMeshBakeMode.PreBakedOnly;
         dungeonNavMeshAdapter.enabled  = true;
         dungeonNavMeshAdapter.Generate(dungeonGenerator.Generator.CurrentDungeon);
     }
 }