public void GenerateNavMesh() { if (dungeonNavMeshAdapter && Application.isPlaying) { dungeonNavMeshAdapter.Generate(dungeonGenerator.Generator.CurrentDungeon); } }
public void GenerateNavMesh() { if (dungeonNavMeshAdapter && Application.isPlaying) { dungeonNavMeshAdapter.BakeMode = UnityNavMeshAdapter.RuntimeNavMeshBakeMode.PreBakedOnly; dungeonNavMeshAdapter.enabled = true; dungeonNavMeshAdapter.Generate(dungeonGenerator.Generator.CurrentDungeon); } }